Level 2: Witch's Cabin: All Endings
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The witch's cabin is the most puzzle-like of the three levels so far, and can be rather unforgiving when you make mistakes. In this guide I'll help you find your way through the house, the maze, and everything in between, so you can get your favourite ending (or all of them!) The Plot Do note: You don't need to know the plot prior to the level to figure things out. This is meant more as a recap for players who've already played the level and want to know what they've missed: Elysia is trapped in this world by a demon, who took most of her magical power and part of her soul. She can only buy back her freedom by collecting a hundred souls for him. She's trapped a few people already who wandered near her house, but when she found you she kept you alive instead, feeling you might be special, and because she's very lonely. Depending on how you play you can free Elysia from the demon, only free yourself, or just end up as a soul sacrifice after all. The Witch Herself As in any level, your first order of business is to get on the AI's good side. Elysia the Witch loves talking for its own sake (as you can tell from the long-winded speeches she gives), puzzles, alchemy, and curiosity. She'll love it when you: Listen to her stories Tell her stories of your own Solve riddles she gives you Brew potions, or watch her make her own In short, just talk to her and respond positively to her. She'll love you for it, and will be willing to help you with almost anything in the level. Also, as with any of the AI girls, you can change her personality through the phonebooth in the atrium, which can make her more or less willing to help you. The Potions Scattered around the house are all sorts of potion ingredients, like herbs, crystals, and even objects like silver spoons, rolling pins and glasses. They respawn, so don't worry about running out. You can put these in the cauldron to make: Healing potion Speed potion Shielding potion Love potion Each potion takes three ingredients to make. The recipes to make them change every playthrough, and you can find out what they are by asking Elysia, or by reading the scrolls around the house. Elysia usually only reveals the ingredients through posing riddles, but they're easy to solve. The scrolls only ever show two of the three ingredients, causing you to have to guess the third, wasting ingredients in the process. Note that giving Elysia the ingredients instead of brewing them yourself causes her to give you a potion that has the correct name, but doesn't actually do anything. So just brew them yourself. She can also suggest non-existent potions like a potion of protection, courage or clarity, and act like they're real things, but trying to make these results in a potion that doesn't do anything. The Contract In one of the rooms is a magical floating contract that you can sign. Doing so makes Elysia like you more, but it also closes the portal in the maze, which you need for one of the endings. Elysia may bring up the contract if you hang around near it or if she doesn't trust you, and once she begins talking about it she'll fixate on it and bring it to your attention almost constantly. There's not much reason for you to sign the contract, as buttering her up is easy to do already. If she brings it up, just ignore it, or say you'll think about it. The Basement and Secret Room In the basement is a summoning circle. There are stuffed toys around the house, that contain souls, which Elysia trapped inside them and you can put them in the summoning circle to ask a hint on anything in the level. Doing this costs 1HP, which can kill you . Note that you may receive true or false answers, like brewing a truth potion and feeding it to Elysia, though no such potion exists. You can even ask them if Elysia is crazy, to which they'll give a very careful answer: To reach the secret room look on the table in the basement. There's a note with the letters ABCD in a random order. There are also four bookcases in the room, each marked with a letter. Turn the first bookcase until you hear a click, then move onto the next. After doing this with each bookcase, a door in the basement opens, leading to the secret room. In it is a puzzle piece, and Elysia's journal which you can read for some backstory. The secret room is needed for two of the endings. Note that Elysia will get angry with you if she sees it's open, even if you asked for permission first. If this happens, just remind her that she permitted it, or that you're exploring it for her sake. The Courtyard There's nothing here, except some flowers that you can use for alchemy. Elysia may act like the parrot statue is important, but it's not. The Maze The maze is reached by walking out the front door of the house. It has several landmarks: a tower, a large tree, an obelisk, and a demon statue. Each can be seen from a distance, allowing you to navigate. Somewhere in the maze is a portal to escape through. Elysia or the summoning circle can tell you where it is, but they'll only tell you between which two landmarks you should look. Note that this doesn't mean the portal is exactly between those two landmarks; just that it's somewhere in that section . To complicate things, there's a ghost that will attack you as soon as you walk out of the house. She's fast, and the maze is full of mirrors that she can teleport to. You can use the Shielding Potion to briefly become immune to her, the Speed Potion to outrun her, and the Healing Potion to recover. Near the large landmarks are also small cabins, in which you're safe from the ghost. If the ghost kills you, Elysia will save you once. Do it a second time, and it's game over. From this point onward, spoilers will be unmarked. 1. Turned into a plushie In this ending, Elysia decides to trap you, either so she can give your soul to the demon or so she can keep you for her own companionship forever. To get this ending, either upset her until she attacks you, or brew a love potion and drink it. 2. Blood loss due to excessive summoning The summoning ritual you use to ask hints requires a bit of your blood to complete, taking 1HP each time. If this kills you, Elysia will also turn you into a plushie to make sure you don't die entirely, which is a distinct ending from the former. But hey, at least you released three souls from those plushies to get this ending. If the next visitors are as resourceful as you, you'll be freed in no time! 3. Killed by a potion Not all potions are beneficial. If you keep throwing random ingredients into the cauldron and drinking the potions that result, it may kill you, which also counts as a distinct ending. 4.Killed by the ghost The easiest ending to get. Just walk out the door and the ghost will get you. Elysia will save you once; do it again to get this ending. Not sure what the ghost has in store for you, but it can't be good! 5. Escape by yourself Conversely, this is the hardest one to get. It requires you to navigate the maze and find the hidden exit, while the ghost is hot on your heels. You can do it in three steps: 1. Gain Elysia's trust, then ask her for the location of the exit portal. She'll reveal between which two landmarks you must look. Also, don't sign her contract at any point, as this will close the exit portal. 2. Brew potions. Get at least one Shielding Potion (use it when exiting the house, as the ghost spawns near the front door and will run into you there). Get at least two Speed Potions, so you can keep outrunning the ghost. A Healing Potion can also be useful; just watch out because the ghost can keep attacking you while you're looking for the potion in your inventory. 3. Navigate the maze. The landmarks are easy to see from a distance, and the portal will be somewhere between the two landmarks that Elysia indicated. Remember: the portal may not be directly (in a straight line) between the two landmarks, but will be somewhere in that area. That means it may be further into the maze, closer to the edge of the
ИсточникGHub Platform · автор06.09.2026, 07:57:58
The witch's cabin is the most puzzle-like of the three levels so far, and can be rather unforgiving when you make mistakes. In this guide I'll help you find your way through the house, the maze, and everything in between, so you can get your favourite ending (or all of them!) The…
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