Things I Wish I Had Known When I Started Playing
GHub Platform · Гайд · 0 ответов · 13 просмотров

Dump your early Skill Points in Stamina early This is one of the closest things the game has to an early universal tax (how it blocks you from accessing places and doing stuff). More stamina means better traversal, more glide freedom, and way less movement misery. Consider putting a single point (Abyss Artifact) in the Grappling Jump skill, another in the Swift Flight skill, and dumping everything else in Stamina (it's the uppermost skill in the skill tree) until you max it out. You'll also need it for horse taming, more about this down below. The menus are stupid, learn to deal with it The game doesn't tell you this, but your're not supposed to just Press Start/ESC and browse through the menu. No... The "correct" way of browsing through the menu is HOLDING the Start/ESC button and then going to whatever menu you want. The last one you interacted with will be set as the "shorctut" for quick press. What were they thinking? Stick to the main questiline for the first dozen hours You'll unlock some neat traversal skills and gear (gliding, grappling) that make exploration far more efficient. I'd say, rush the campaign up until the point you have a new camp spot, then you can start sidequesting about. The game has dark-souls style secret walls Whenever you spot a wall with a button indicator and no response, that's a hidden wall. Merchants sell inventory space Yeah, wtf. Check merchants constantly. Bounties and some smaller quests can also expand your bag space. Whatever their price, BUY THEM ASAP. The default map filter is bad Make a habit of setting the world map to All or it will feel way more useless than it actually is. Ring church bells to reveal the map THIS IS A BIG ONE. Don't waste time roaming the mnap to clear fog of war. Just ring the church bells. Set the lantern to Auto Do this immediately unless you enjoy manually babysitting the lamp forever. You can do this by hovering it in the radial menu and pressing the highlighted button (there'll be an option for ON/OFF/AUTO). Hold the loot button I personally figured this out early, but a lot of my friends didn't. Anyway... If you're surrounded by loot, don't tap-pickup every single item like a lunatic. Just hold it and move through loot piles, it'll automatically grab whatever's on the way. Sheathe your weapon before looting One of the dumbest hidden rules in the game. If loot seems inconsistent, this may be why. You can sheathe by double pressing the left directional on the controller, or "T" on the keyboard. Hold attack buttons instead of mashing them It's INSANE how the game says ♥♥♥♥♥♥♥♥♥ about this. But here's the 101 of Crimson Desert combat: you're supposed to HOLD the attack button... and combine them with other stuff you'll be unlocking on the skill tree. Late-game wise you'll be holding R1 and spamming everything else for special attacks. Think of it as an MMORPG, holding the attack button is "enabling attack mode", while pressing whatever other buttons are your special skills. Bonkers, right? Parry is a hold-block timing, not a panic tap This is not a tap-to-parry game. You actually have to HOLD the block button. Why? I dunno bro. You can climb way more than the game makes you think Walls, buildings, trees, branches, windows. If a door is locked, the answer is often up , not come back later . Upgrade your gear Half of us will save up those materials for upgrading some better gear down the line, right? Haha yeah, don't. Early refining will require only abundant materials, and soon enough the game will start slapping you around. EARLY-LEVEL-WISE, whenever an equipment you're currently using can be upgraded, upgrade it. Do not go to the Quarry early Seriously. Leave that place alone until you have a more respectable character. Turn OFF "view 3d stronghold" in the settings if you use the map to do camp missions That'll streamline A LOT the process of dispatching soldiers. It's on Menu > Others > Language and Gameplay > View 3d Stronghold Details on the Map > OFF Blur settings are hidden in Accessibility Because of course they are... If you wanted to turn off motion blur, consider yourself a person with special needs. Use the quick menu Already mentioned this one, but worth pointing it out here again... Holding Start/ESC brings up a useful shortcut menu. Once this becomes muscle memory, basic navigation gets much less annoying. That's how you're supposed to seamlessly browse through them. Set camera acceleration higher if it feels sluggish Default camera movement can feel weirdly sticky. Bump that sensitivity up asap. Grouping items is for organization, not real extra space. LISTEN UUUUUUUUUUUUUUUUP.... You can group and stack items on your inventory. It reduces visual clutter and scrolling, but it does not magically increase total carrying capacity. You have to do it one by one, though... Just hover any item at your inventory and hold the "GROUP" button. Rinse and repeat for the rest of them. You can raise or lower visors and toggle some headgear visuals from the radial menu. Tiny detail, but neat. Minimap icon meanings F*ck this man, the game never teaches you anything. So here's the actually useful version. Icon What it means What to do You can drift with your horse You can slide down hills... By yourself AND WITH YOUR HORSE. Slide-yeet Speaking of slides, if you jump after sliding it'll YEET you further than normal. You can precision jump while climbing. THIS IS A BIG ONE and might get patched in the future. As it requires no stamina , you can climb pretty much anything in the game, no matter how tall, if you keep precision-jumping upwards instead of actually climbing it. Confused on what to do during a puzzle? Open the map. Yet another MAJOR thing the game doesn't tell you. Whenever you come by a puzzle, it won't notify you about what you're supposed to do, no messages, no popups, anything. Instead, IT'LL BE ON THE MAP (???????????????????????????????????????????). Just... Bro... Ugh... Anyway, open the map, point the cursor at the location's miniature, and read the description. The game will give you a cryptic tip about what you're supposed to do there, something like: "the sound shall be heard by the blind" - music puzzle, listen for the sound "reach for the mechanism" - you have to use axiom force at something "only the sharp tip of the blade" - you have to use the STAB skill at something Strange Energy markers matter. Those giant question-mark-style markers are not fluff. They lead into puzzle content and fast travel related rewards. Here's how to pinpoint where you should go: Shining your weapon from high vantage points helps detect distant points of interest. Fast travel spots, artifacts, puzzles, weird shiny nonsense. Get to high ground and find out stuff! If the distant glints vanish, it may just be line-of-sight. Try again from a better height instead of assuming the game lied. If a building is locked, climb it and try the windows. This works way more often than you would expect. You can climb basically everything, including trees. And trees are not just scenery. They are traversal tools. In fact... You can launch yourself off trees. (SKILL LOCKED) Once you start abusing this, the world opens up in a very funny way. Beware before unlocking this skill, though, you'll need 200 Stamina to use it. After latching with Axiom Force, double tap jump to pull yourself in. (SKILL LOCKED) This is a major vertical traversal upgrade that the game does a terrible job emphasizing. Force Palm can be used midair for extra height. (SKILL LOCKED) You can chain additional boosts and force a glide even from fairly flat ground. You can negate some fall damage with the slam move. (SKILL LOCKED) Useful when you misjudge height like a clown. Landing in water can also save you from some bad falls. If you run out of stamina mid-glide, stop moving. You will slow-fall straight down for free instead of im
ИсточникGHub Platform · автор06.09.2026, 08:00:03
Dump your early Skill Points in Stamina early This is one of the closest things the game has to an early universal tax (how it blocks you from accessing places and doing stuff). More stamina means better traversal, more glide freedom, and way less movement misery. Consider puttin…
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