British Rail Signals and Signs (TSW6)

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This guide is still a work in progress for Train Sim World 6 . It is based on my older guides for TSW3/5 so some sections may be incomplete, rough, or missing screenshots. I am updating it with more detail, examples, and clearer explanations but wanted to release it early so it is already useful. Check back regularly as the guide will continue to expand and improve. If you spot mistakes, have suggestions, or think something could be explained better please leave a comment. Your feedback helps make this guide more useful for everyone. In the UK, most railways use lineside signals to control train movements and speed, usually two, three, or four-aspect colour-light signals supported by track circuits or axle counters. This system is safe for speeds up to 125mph (201 km/h) . Above that, such as on High Speed 1 with the Class 395 Javelin, drivers rely on in-cab signalling instead of reading lineside lights. On slower or secondary lines, you’ll still find the older absolute block signalling in use. In Train Sim World 6 , colour-light signals are the most common system you’ll encounter across modern UK routes, so learning how to read them is essential . What Part 1 Covers Part 1 of this guide focuses entirely on signals. You’ll learn: How colour-light signal aspects work, from green to red and everything in between. The difference between single, two, three, and four-aspect signals. How banner repeaters help when signals are hidden. How feathers and route indicators show diverging routes or platforms. How position lights, shunt signals, and subsidiary signals control low-speed or yard movements. By the end of Part 1, you’ll be able to confidently read any UK signal you encounter in TSW6, whether you’re running a high-speed service, working a busy commuter route, or shunting wagons in a freight yard. The UK uses seven main colour-light signal aspects, each with a specific meaning to keep trains safe and moving efficiently. In Train Sim World 6 , you will encounter these across all modern UK routes. Green – Proceed at the permitted line speed A green signal shows the track ahead is clear. You can continue at normal speed while respecting any section or train speed limits. This aspect keeps traffic flowing smoothly. Yellow – Slow down and prepare to stop A single yellow warns the next signal is red. Reduce speed and approach cautiously to stop safely if needed. You will often see this near stations, junctions, or busy track sections in TSW6. Red – Stop immediately Red signals indicate the track ahead is occupied or unsafe. Do not pass a red without authorisation (SPAD). Red signals maintain safe separation for trains, passengers, and freight. Double Yellow – Prepare to slow, next signal is yellow Double yellow warns a single yellow is coming. This gives extra time to slow down gradually, especially on busy or fast routes. In TSW6, double yellow signals are common on main lines with close train spacing. Flashing Yellow – Approaching a junction Flashing yellow indicates the train will leave the mainline for a branch or sidetrack. Adjust speed to navigate the junction safely. You will see this on TSW6 UK routes with diverging tracks. Flashing Double Yellow – Prepare for a diverging route A flashing double yellow warns of an upcoming diverging route. This gives extra time to adjust speed before switching tracks, helping you navigate complex networks in TSW6. Flashing Green – Proceed at maximum speed Used on high-speed trial sections, flashing green allows trains to continue at full speed. The next signal will usually show double yellow, giving sufficient warning to slow down. In TSW6, you may see this on experimental high-speed sections like Peterborough–York. Flashing Aspect Signals Flashing aspects give early warnings about upcoming changes, helping you navigate diverging routes or high-speed sections safely in TSW6. Single, Two, Three and Four-Aspect Signals Single-aspect signals Show one fixed indication, such as a permanent green or caution. Found on rural or low-speed lines, or as distant signals. In Train Sim World 6 , they appear mainly on quieter routes. Two-aspect signals Show red (stop) or green (go). Simple and effective for low-speed or rural lines. These appear on less busy TSW6 UK routes. Three-aspect signals Add a yellow for caution. Give more warning of a potential stop ahead and are common on busier TSW6 routes. Four-aspect signals Add a double yellow for extra warning. Used on busy or fast lines, giving more braking distance. You’ll see these often on main lines in TSW6. The above image is an example of a single-aspect signal , currently displaying green. Single-aspect signals only ever show one fixed indication and are most often found on quieter or rural lines. In TSW6, they serve as simple reminders of line conditions ahead rather than giving multiple instructions like other signal types. The above image is an example of a three-aspect signal on the left, currently displaying red, and a four-aspect signal on the right, displaying yellow with a track change. Three-aspect signals give drivers extra warning of a potential stop, while four-aspect signals provide even more reaction time with the use of double yellow. In Train Sim World 6 , these appear across many UK routes, especially on main lines and busier sections where trains run at higher speeds or closer together. Alongside colour-light signals, you may also encounter banner repeaters . These are used where the next signal is not clearly visible, such as on sharp curves, behind bridges, in tunnels, or under platform canopies. They repeat the state of the main signal ahead and give the driver an early indication of what to expect. This helps drivers prepare in good time, even when the actual signal is hidden from view. In Train Sim World 6 , you’ll find banner repeaters in areas with obstructed sightlines. Types of Banner Repeaters On – Horizontal bar Shows that the associated signal is at a restrictive aspect (such as red, or sometimes yellow). The driver should be prepared to stop. Off – Diagonal bar Shows that the associated signal is at a proceed aspect (green or yellow). The driver can continue, following normal signal rules. Green Off – Diagonal bar with green light Confirms that the associated signal is definitely green (clear). Usually found on high-speed lines or in places where extra clarity is needed. Why They’re Important By repeating the main signal, banner repeaters reduce uncertainty and improve safety in poor visibility areas. They ensure drivers always have the information they need to react in time, keeping both speed and safety under control. In Train Sim World 6 , you’ll often find banner repeaters placed just before tunnels, tight curves, or busy station approaches. They give you confidence that you’re reacting to the correct aspect, even when the main signal is hidden, making your driving smoother and more realistic. The above image is an example of a banner repeater in its green off state. The diagonal bar combined with the illuminated green light confirms that the associated signal ahead is showing a clear aspect. In TSW6, this lets you continue at line speed with confidence, even if the main signal itself is still out of view. To build on this, the next important type of signal to understand is the Position Light Signal , which gives instructions for movements where a standard colour-light isn’t used. Before we dive into feathers and route indicators, remember that aspect signals are the traditional railway traffic lights. Red, yellow, and green lights tell you whether to stop, proceed with caution, or go ahead. Feathers and route indicators work alongside aspect signals to give extra information about the track ahead and the route your train will follow. Feathers Feathers indicate diverging routes and are placed next to aspect signals, usually at junctions or multi-track areas. The feather points in the direction the train will take, helping you anticipate t

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GHub Platform · автор06.09.2026, 11:00:00

This guide is still a work in progress for Train Sim World 6 . It is based on my older guides for TSW3/5 so some sections may be incomplete, rough, or missing screenshots. I am updating it with more detail, examples, and clearer explanations but wanted to release it early so it i…

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