All Soulstorm armies in a Nutshell
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SPACE MARINES - Balance, Counter, Air Drop Army. Firepower and counter focused. Powerful in tier 3. Versatille infantry. Average in most stats but without great weaknesses like other races. It is a race focused on countering the enemy units rather than having something unbeatable from the start themselves. The scouts can be game-breaking when upgrated with sniper and infiltrations if they remain undetected. The Assault Space Marines are weak compared to other alternatives. Grey Knights are very powerful in melee and especially powerful against Chaos daemons. After you reach Tier 3 make Orbital Relay and simply reinforce your army with air dropping Space Marines and Dreadnought. Strong units: Sniper Scouts, Grey Knights, Terminators, Predator, Commanders, "Orbital Bombardment", Orbital Relay. "We shall know no fear!" / "I command the name of the Emperor!" "My faith is my shield!" / "Faith is purest when it is unquestioning!" ORKS - Numbers, Melee, Charge Army. Mass numbers and charge melee. You often win the game while losing more troops than the enemy. Your main strengths stands in the huge numbers of your infantry rather than in vehicles, so unlike many factions, your infantry will dominate the game rather than the vehicles, but don't neglect vehicles because of this. Your secondary commander, Big Mek, has detection and teleportation, with this he can secure your army from infiltrators and easly harass the enemy early game. The Orks and Space Marines are the only races with a doctor, and your doctor, the Mad Doc has a "Fightin' Juice" ability that makes the selected squad unable to die for 20 seconds. Get Nobz Squad in tier 2 and Flash Gitz in tier 3. Strong units: Nobz Squad, Flash Gitz, Mad Doc "Fightin' Juice" ablity, War Trak, Killa Kan, Looted Tank. "Orkz is made for fighin', and winnin'!" / "WAAAAAGH!" "I have the power of Gork, and Mork!" / "It now belongs to da Orks!" ELDAR - Speed, Mobility, Flanking Army. Best on speed and mobility with a rock-paper-scissors Army. Micro intensive army, with the right use of abilities winning the game rather than superior firepower. Make hard use of "Fleet of Foot" ability to greatly increase the speed of your units and hit and run real critical enemy locations (not those on the map), then retreat and keep harassing the enemy this way, or flank him and attack his base while his army is in the middle of the map. Guardians are good against light infantry such as Guardsmen or Cultists, Dark Reaper are good against heavy infantry such as Space Marines or Orks, Rangers are infiltrated snipers good for breaking morale and Banshee are your melee troops. Fire Dragons are powerful against vehicles and Warp Spiders have high damage and can teleport. Strong units: "Fleet of Foot" Ability, Warp Spiders, Fire Dragons, Brightlance Grav Platform, Fire Prism. "The mists of space and time retreat from my mind." / "As I dream, so shall it be!" "We are shaped by fate, just as we shape it." / "The Craftworld sings to me and I respond in kind." CHAOS - Firepower, Damage, Hitpoints Army. High firepower and damage focused with plenty of health. Chaos units relatively cheap and quick to produce. They have very few troop selections. Some units don't have morale so you don't have to worry about that. Later in the game you get to make Bloodthirster and Daemon Prince who are powerful relic units. The Raptor Squad is weak compared to other alternatives. Horror Squads are powerful against vehiles and Khrone Berserkers powerful melee against infantry. Possesed Squads are more powerful melee units than Khrone Berserkers for when you get tier 3. Your standard infantry Chaos Space Marines can become infiltrated in late game and cause problems for races with difficulty in getting or keeping detectors. The Defiler is a good all-rounded battle vehicle and Chaos Predator is slightly weaker than its Space Marine Predator counterpart but still good. Strong units: Horror Squads, Possessed Squads, Chaos Predator, Bloodthirster and Daemon Prince. "For the dark gods!" / "BLOOD FOR THE BLOOD GOD!" "Chaos, is the only true answer!" / "Our deaths will be MAGNIFICENT!" "Yes, YES! We will work faster!" / "Do you hear the voices, too?" "We will serve you...and in return...grant us the power of the Dark Gods!" IMPERIAL GUARDS - Numbers, Cheap, Range Army. Numbers, numbers, numbers, you can put up more infantry than your enemy ever hopes to achieve, because your army is very cheap (low price). The basic Guardsman is very weak when compared with most basic infantry units in the game, if not all. But by the time the enemy makes 10 Space Marines you will have 30 Guardsmen. Support them with command leaders, upgraded abilities, elite troops and powerful vehicles and the poor Guardsmen can turn from the weakest to the strongest units out there. From 100 starting morale you can end up with 550, and if you use the Commissar's "Execute Ability" with morale immunity and double rate of fire for 10 seconds, for all infantry units, not only the attached squad, with a cooldown of 10 seconds you can spam this ability. The Priests gives extra morale, health and damage as passive stats, "Fanaticism" instantly restores the squads morale and makes them immune to further morale damage for 10 seconds. The Sentinels are good anti-vehicles, the Hellhounds are good anti-infantry and like the Imperial Guard's infantry they are relatively cheap and they work best in packs. Leman Russ tier 3 tanks are good but your relic unit "The Baneblade" is the best assault vehicle in the game, surpassing even the Necron Restored Monolith. Strong units: Kasrkin Squad, Ogryn Squad, Heavy Weapons Team, Leman Russ, the Baneblade. "The hand of the Emperor guides all!" / "Nothing will get through our field of fire!" "By the Emperor, it shall be done!" / "For every one of us who falls, ten more will take his place!" TAU - Powerful and Long Range, Weak Melee, Frontline Army. Powerful and long range frontline focused army. The tactic with the Tau is usually to make a powerful range army so that the enemy will either have to attack you or retreat, and then follow him or retreat and keep harassing him with your powerful long range frontline army. The Tau however is not only that, it's a very good early rush army, with the Vespids being very powerful early game. The Scouts can also be powerful infiltrators with fully upgraded. Tau has a diverse army with the largest number of units to pick from. Fire Warriors have truly powerful range yet also very weak melee, Kroots are decent melee, Tau has the largest amount of infiltrated units and better than average mobility due to having jetpacks and some units are faster than the average unit. In tier 3 you have 2 paths: The "Kauyon" patient hunter that gives you some good melee units to put between the enemy and your powerful ranged units, while "Mont'ka" killing blow gives you extra powerful range units such as XV8 Crisis Suits and Hammerhead Gunships. Strong units: Vespid, Fire Warrior, Pathfinder Team, Skyray Missile Gunship, XV8 Crisis Battlesuit, Hammerhead, Krootox. "Like Tau, we shall prosper!" / "Don’t let the prey get away!" "For the Greater Good!" / "The technology of Tau makes us strong!" NECRONS - High Endurace, Slow Speed, Great Damage Army. The Necrons are basically like a zombie ranged army. They slowly wake up and as the tier goes from tier 1 to tier 3 they get stronger and stronger. Their main inconvenience isn't the lack of resources but the lack of speed. Their buildings take long to build, and their units take long to move. To make up for this, use the teleporting ability of the
ИсточникGHub Platform · автор06.09.2026, 21:42:34
SPACE MARINES - Balance, Counter, Air Drop Army. Firepower and counter focused. Powerful in tier 3. Versatille infantry. Average in most stats but without great weaknesses like other races. It is a race focused on countering the enemy units rather than having something unbeatable…
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