Build Orders for all 9 Races
GHub Platform · Гайд · 0 ответов · 21 просмотр

Much talk, no builds, you can skip this if you want, it's just so you know what you're actually learning. 1) Don't take these builds as set in stone in efficency . These are not the best build orders ever , because the best build orders ever should be specific build orderds based on map and matchup . (You know what map is. Matchup includes various things like what race are you playing with, how many players are, how are the teams distributed, what races are you playing against, what races are you allied with, what's the skill of your enemies and allies, as well as in game what strategies do they use in the game; build order also changes in-game according to how the enemy plays) However , these builds orders are solid and efficent on any map and matchup against all kinds of opponents as starting build orders, until you get to know the game more in-depth and learn more specific builds or make your own good builds. 2) Don't take these builds as set in stone in following . I do not know what's happening on your battlefield , I only know what's generally a good thing to do , so don't take these builds orders as dictatorial imposed rules of what you should do in order to achive absolute and concrete victory, but simply guidelines of what you should do to get your army to the next level as fast and as efficient as you can. One example , if you're being attacked and the next thing on the build order is "build your vehicle building" , you're obviosuly not going to build your vehcile building but reinforce your already existing squads and/or create new squads. 3) This guides does not include speicifc advices like "In Dawn of War you must be on the offensive because if the enemy attacks you it usually hurts you more than it hurts them" The reason for this is that I wanted to make a dedicated build orders guide only , without reaching any other area of the game, if you're looking for micro (basically your units) , macro (basically everything else) , army statistics or something else you'll not find it here. But I've made some other guides on those topics that you can find on my profile in the guides section if you want . The only things off-topic to the build orders are the things I consider essential for not misinterpreting my message (because I know there are going to be players of all skill levels reading this) , and I don't want to have a good build order but not attack enemies when they have to, or not defend their base when they need to, etc. The quote I said in the title of this wasn't random , I consider knowing when to attack essential; but you should only be on offensive when your troops allow you to be on offensive , if you're going to get defeated, retreat and reinforce, when you're fighting next to your listening posts you're going to have an additional fire advantage, or you can attack lesser targets such as strategic locations (or generators if you can) , but if you're already in the base and you can't retreat anymore, all you can do is fight for your life, you can still get up and win, nobody plays perfect. 4) This guide does not include build orders on Tier 3 . There are just too many possibilites of tier 3 situations to make a general situation good build . All you need to know in tier 3 to move from "I have no ideea what I'm doing" to "I actually have an idea of what I'm doing" is that you get only a few new units but they are very powerful, superior to the ones in tier 2, and you also get a super-unit (aka relic unit) that's badass, powerful, not invincible . But then again, there's too many possible situations in tier 3 for a generally good course of action. You start a skirmish game with: - 1 Builder - 1 HQ - 1000 Requisition - 100 Power I'm going to refer to as: Strategic Points = SP Listening Posts = LP Generators = Gen Primary commander units = Hero ("Force Commnader", "Warboss", "Farseer", "Chaos Lord", "Command Squad", etc) DoW Jargons: http://forums.relicnews.com/showthread.php?112328-Guide-to-abbreviations-and-slang-in-Dawn-of-War I recommend learning these builds using SHIFT+TAB in-game to follow this guide as you play a skirmish game. Pause > Look at the Guide > Follow/Do. Learning by doing. I also recommend to learn the hotkeys/shortcuts, it will save you a lot of time. Tier 1 - Game Start - Have the builder build 1 Barrack - Have the HQ queue up: Scout, Builder, Scout - When the 1st scout is created, have him capture the closest SP - When the 2nd builder is created, have him join the builder building the barracks - When the 2nd scout is created, have him cap another SP - When the Scouts pairs have captured their first SP, have them capture the next SP - When the barracks are complete, have your builders build LP on SP - Then, have your barraks queue up Hero and 1 Tacs (Tactical Space Marines, your main infantry) ( * You're going to need that 100 early power to build your Force Commander, so make sure you don't waste it on upgrading LPs ) - Then work on your economy, capture control posts and build listening posts on them, create 1 or 2 new Tacs squads if necessary or reinforce the ones you already have, this is usually the moment for small SP fights. ( * For the buy a new squad or reinforce an already existing one dielma, think in terms of cost of reinforcing, and what is that you need in that moment , and when its a better idea to purchase another Tactical Space Marine squad instead. A freshly deployed Tactical Space Marine squad costs 190 requisition , takes 26.4 seconds, and has 4/8 units. A single Tactical Space Marine reinforce costs 50 requsiton , and takes 9 seconds; thus 4 reinforcements to bring the squad to 8/8 cost 200 requistion and take 36 seconds. Fully reinforcing 1 Tactical Space Marine squad is slightly the same as buying a second one of 4 men. One squad takes less population cap, but population cap doesn't bother you that much early game, with 2 squads you will have more mobility. It's usually better to get a second one so early on then full reinforce in most matchups & maps in tier1 1v1. * ) - When your economy is stable, build 2 plasma Generators ( Gens ) - Then, build armory - The next part of tier 1 is again improving your economy and fighting for SP. depedning on situation you may need to have a commander unit and at least 3 or 4 reinforced and upgraded Tacs squards, you may either want to build 2 additional generators or get directly to tier 2. ( * Alternatively, after your builders built barracks, you can have them build 1 gen instead of directly having them building LP s on SP s, and after that continue your build as normal. The + of the with gen build is that you can upgrade LP s earlier because you're going to have power, but the - is that for the most maps after you have captured your 1st SP , you'll have to wait few seconds to gather up to 100 requisition before your builders can build LP on SP , thus being a little slower with the LPs building than you would have been without gens. Anyway, they both are both good and general builds. For the most cases, use the no gen build on small or 1vs1 maps and the gen build on large maps. * ) Tier 2 - First HQ add-on researched - Research requistion upgrade and power upgrade from LP and any Gen s. - Have your builders build 2 additional generators if you haven't already. - Build the vehicle building, and as soon as the building is up queue up a vehicle. "Dreadnought" is the most general sugestion I can make, is a powerful melee tank, "Hellfire Dreadnought" is a weaker version of the Dreadnought, don't be fooled by the name. "Predators" are very powerful tanks too. - Research a vehicle cap upgrade from your HQ, so you can create more than 1 vehicle. - Build Sacred Artifact, because from there you can create your secondary commander unit * To increase Space Marines population, research squad/vehicle cap from HQ. Tier 1 - Game Start
ИсточникGHub Platform · автор06.09.2026, 21:42:34
Much talk, no builds, you can skip this if you want, it's just so you know what you're actually learning. 1) Don't take these builds as set in stone in efficency . These are not the best build orders ever , because the best build orders ever should be specific build orderds based…
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