Shogun 1 Modding Guide

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Hello! Unpayedovertime here! Back with a guide on Modding Shogun Total War startpos file. As a general rule of thumb, BACKUP THE STARTPOS FOLDER AND THE STARTPOS TEXT FILE. This is a list of IDs that Shogun Total War uses. Failure to follow notes can brick the scenario. This guide is using the "Starting at 1530" text file that can be found in the ShogunTotalWarDirectory/Campmap/Startpos folder. No images will be used, since I'm not hooked into Steam while testing this. 0 - Region Zero - A rebels only debug province. Crashes may happen if selected. 1 - Satsuma 2 - Osumi 3 - Hyuga 4 - Higo 5 - Bungo 6 - Chikugo 7 - Buzen 8 - Hizen 9 - Chikuzen 10 - Nagato 11 - Suo 12 - Iyo 13 - Tosa 14 - Iwami 15 - Aki 16 - Izumo 17 - Bingo 18 - Sanuki 19 - Awa 20 - Hoki 21 - Bitchu - Or Bit-chu, if steam censors. 22 - Mimasaka 23 - Bizen 24 - Awaji 25 = Inaba 26 - Harima 27 - Kawachi 28 - Kii 29 - Tajima 30 - Tamba 31 - Yamashiro 32 - Yamato 33 - Wakasa 34 - Omi 35 - Iga 36 - Ise 37 - Echizen 38 - Mino 39 - Owari 40 - Mikawa 41 - Kaga 42 - Hida 43 - Totomi 44 - Noto 45 - Etchu 46 - Shinano 47 - Suruga 48 - Kai 49 - Izu 50 - Sagami 51 - Echigo 52 - Kozuke 53 - Musashi 54 - Shimosa 55 - Kazusa 56 - Dewa 57 - Mutsu 58 - Shimotsuke 59 - Hitachi 60 - Sado Looking through this section from the example file: SetStartDate:: 1530 (Not recommended to change, outside of 1550 and 1580.) SetRegionOwner:: 1 1 <- The first number is the Region ID. Looking from above, it's Satsuma. The second number, is the clan owner. Looking below section tells its owned by the Shimazus. SetRegionOwner:: 2 1 SetRegionOwner:: 3 1 SetRegionOwner:: 4 0 <- Zero Clan owner means it's the rebels. SetRegionOwner:: 5 0 SetRegionOwner:: 6 0 SetRegionOwner:: 7 0 SetRegionOwner:: 8 4 <- Hizen Province. Owned by the Imagawa/Tokugawa at the start of the scenario. SetRegionOwner:: 9 0 SetRegionOwner:: 10 0 Changing the second number from 0 to 7 changes the ownership of the province. Any unit that spawns initially is owned by the clan also, as the game does not keep track of Unit ownership when the scenario file spawns them. No need to do nothing. This section just displays the clan's internal ID numbers. Clan ID numbers: 0 - Rebels/Chosokabe(Unused) 1 - Shimazu 2 - Mori 3 - Oda 4 - Imagawa/Tokugawa 5 - Takeda 6 - Hojo 7 - Uesugi 8+ - Crashes game. No seriously, Don't put a 8 or above. Want to spawn a building when starting a scenario? Read this section! 0 - Archery Dojo - 1 - Famous Archery Dojo 2 - Legendary Archery Dojo 3 - Dutch Trading Post - Automatically allows you to build Dutch trade posts. 4 - Tranquil Garden - 5 - Horse Dojo 6 - Famous Horse Dojo 7 - Legendary Horse Dojo 8 - Cathedral - Priest and Father Visitor(Unused). Father Visitor cannot be spawned outside of MakeUnit. Causes the game to declare you a christian at start. Auto-enables Build of Portuguese trade posts. 9 - Church - Causes the game to declare you a christian at start. Auto-enables building of Portuguese trade posts. 10 - Mine 11 - Mine Complex 12 - Ninja House 13 - Infamous Ninja House 14 - Geisha House 15 - Portuguese Trading Post - Same rules as Church. 16 - Gun Factory - 17 - Spear Dojo 18 - Famous Spear Dojo 19 - Legendary Spear dojo 20 - Tea House 21 - Famous Tea House 22 - Legenary Tea House 23 - Buddhist Temple 24 - Famous Buddhist Temple 25 - Temple Complex 26 - Sword Dojo - Nodachi Samurai. Spawning it skips the Legendary Swordsman event and the game considers you done it already. 27 - Famous Sword Dojo - Same as above. 28 - Legendary Sword Dojo - Same as above. 29 - Battlefield Ninja Dojo - 30 - Drill Dojo 31 - Armoury - Armor. Spawning it on a province automatically "Equips" to all units in the province at the start. 32 -Famous Armoury - Same as above. 33 - Legendary Armoury - Same as above 34 - Swordsmith - Attack. Spawning it on a province auto-equips it to all units in the province at the start. 35 - Famous Swordsmith - Same as above. 36 - Legendary Swordsmith - Same as above. 37 - Improved Farmland 38 - Superior Farmland 39 - Exceptional Farmland 40 - Legendary Farmland 41 - Medical School - Supposed to regenerate army casualty over time, doesn't work, Unused. 42 - Famous Medical School - Same as above. Unused. 43 - Legendary Medical School - Unused. Also the requirements strings seems broken. 44 - Border Watch Towers 45 - Border Forts 46 - Palace 47 - Golden Palace 48 - Legendary Palace 49 - Port 50 - Castle 51 - Large Castle 52 - Fortress 53 - Citadel Looking through the example file again: MakeBuilding:: 1 50 <- The first number is the Region ID. The second number is the building ID. Translates to "Region 1 (Satsuma), There's a Castle (Building ID 50) MakeBuilding:: 1 0 MakeBuilding:: 1 17 Creating a Building Template: MakeBuilding:: (Region ID) (Building ID) Note: Remember to create a space in between Region ID and Building ID. Failure will cause a crash! Example: MakeBuilding:: 1 26 This will give the Shimazu Clan a Sword Dojo. This will also skips the Legendary Swordsman event. Notes: 1. Creating a port in an in-land province will despawn all units in the campaign map. This also means that there is no daimyo, but Daimyos will still die from old age. 2. Adding more than two castles in one province confuses the game and locks it to the castle type listed first (ex. If Aki has a castle, and you accidentally make it have a Citadel without removing the first castle line, it would be stuck as a castle.) 3. There may be a building limit, but awaiting more testing. Want to spawn Mongol units for your clan at the start? Well you can by reading this. Looking through the example file again: PlaceDaimyo:: 50 6 <- Do not edit this line! This WILL brick your Daimyo! MakeUnit:: 50 1 <- The first number is the Region ID, which is Sagami Province. The second ID is the Unit ID, which is Yari Samurai listed below. Translates as "Sagami Province - Yari Samurai" MakeUnit:: 50 1 MakeUnit:: 50 0 MakeUnit:: 50 0 MakeUnit:: 50 1 MakeUnit:: 50 7 MakeUnit:: 50 7 Make Unit Template: MakeUnit:: (Region ID) (Unit ID) (Unknown Modifier leave it empty) Example: MakeUnit:: 1 20 This will give the Shimazu Clan a Mongol Heavy Cavalry in Satsuma Province. (Unit ID Number) (Game's Unit InternalName/Name) (Unit ID Number again) (Name as it appears in-game) (Comments) 0 lsamurai_id = 0 - Samurai Archers 1 samspears_id = 1 - Yari Samurai 2 naginata_id = 2 - Naginatas 3 nodachi_id = 3 - Nodachi Samurai 4 lcavalry_id = 4 - Cavalry Archers 5 hcavalry_id = 5 - Heavy Cavalry 6 lancers_id = 6 - Yari Cavalry 7 ashispears_id = 7 - Yari Ashigaru 8 arquemen_id = 8 - Arquebusiers 9 musketmen_id = 9 - Musketeers 10 monks_id = 10 - Warrior Monk 11 battlefieldninja_id = 11 - Battlefield Ninja 12 masterswordsman_id = 12 - Kensei 13 Korean Skirmishers = 13 14 Korean Spearmen = 14 15 Korean Guardsmen = 15 16 Thunder Bombers = 16 17 Ashigaru Crossbowmen = 17 18 Naginata Cavalry = 18 19 Mongol Light Cavalry = 19 - Listed as "Mongol Cavalry Archers" in the campaign select screen. 20 Mongol Heavy Cavalry = 20 - Listed as "Mongol Heavy archer" in the campaign select screen. 21 geisha_id = 21 - Geisha. Listed as 13 in text files. 22 priest_id = 22 - Priest. Listed as 14 in text files. 23 ninja_id = 23 - Ninja. Listed as 15 in text files. 24 fathersup_id = 24 - Father Visitor (unused). Listed 16 in text files. 25 emissary_id = 25 - Emissary. Listed as "17" in text files. 26 shinobi_id = 26 - Shinobi. Listed as "18" in text files. Additional Note: This section from the example file controls the initial agent spawning. Every clan should have an Emissary. You can even add one Emissary to the rebels with this line! (Without quotes) "MakeUnit:: 4 25" //This spawns a rebel Emissary at Higo Province. "PlaceDaimyo:: 4 0" //This spawns the unused Choskabe Clan Daimyo at Higo Province. He cannot die from aging. He dying may break the game, if you accept an alliance with

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GHub Platform · автор06.09.2026, 21:52:39

Hello! Unpayedovertime here! Back with a guide on Modding Shogun Total War startpos file. As a general rule of thumb, BACKUP THE STARTPOS FOLDER AND THE STARTPOS TEXT FILE. This is a list of IDs that Shogun Total War uses. Failure to follow notes can brick the scenario. This guid…

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