Victim Builds [Final Patch]

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This game has been abandoned by the devs. I do not recommend buying it if you haven't already, nor do I recommend buying any future products from GUN due to their track record of failing to maintain their games. Family Builds: https://steamcommunity.com/sharedfiles/filedetails/?id=3213292554 This is a compilation of strong build paths for Victim. The effects of every perk will not be described in this guide. They can be found here: https://texaschainsaw-massacre-the-game.fandom.com/wiki/Perks#Victim_Perks Check the "Meta Builds" sections at the bottom if you just want to copy a build! General Notes Skill tree and Ability tree paths are marked with either L, M, or R. L indicates to go left. M indicates to go down the middle. R indicates to go right. Perk Notes Irrelevant perks are ignored for perk pools. These are generally weak and/or situational perks, like Dead Weight or Full Hearts . Feel free to use them, but they will be ignored for the purpose of this guide. See my "Victim Perk Ratings" guide (WIP) in the "Resources" section for my thoughts on all of the perks. I have included some weaker perks in build paths, such as Fish Hooks or Seeing Red . These perks are okay enough to be able to use, but aren't as strong as some other options. They are not included in any actual builds except for certain meme builds. Bomb Squad , Choose Fight , and Fast Hands are recommended for any serious build assuming there is access to them, due to how strong they currently are. Other notably strong perks are Efficient Locksmith and Saboteur . Intuition , Knock Knock , and Tool Tracks are all decent perks for new players or for learning new maps. They should be replaced once properly acclimated, however. Exit Strategy is decent in solo queue for communicating exits to teammates. All of these perks will be ignored in this guide since they are guaranteed default perks. Attribute Notes Toughness is a good stat all around, but is a bit more noticeable on distraction characters who are getting into close encounters a lot or are just generally getting in the Family's face often and aren't just running away to the nearest loop. It's also notably good when needing to jump out of the front window on Family House. 40 is a good spot for it to be around, but higher is always better. Endurance is a great stat ever since it got adjusted/buffed. Having it at 40 is highly recommended for everyone and should be your first priority when distributing points. Having it higher is a bit overkill. Endurance is probably not worth bringing too high if Jump Start is equipped, since it compensates for it heavily. It's only worth bringing to 30 or 35 with Jump Start . Do keep in mind that Johnny and Hitchhiker with Scout are ~10% faster than a dashing Victim, with Leatherface being a whopping ~23% faster with Scout, so Endurance won't necessarily save you from getting hit if completely out in the open. Sissy and Nancy are only ~1% faster with Scout, so there's not too much to worry about there. Strength has become more worthwhile of an attribute with the close encounter changes and Suffocating Grip becoming a dominant Grandpa perk. Having it at at least 25 is a good idea, and bringing it to at least 30 or 35 is recommended for distraction characters. Proficiency is an excellent attribute. Bringing it to 41 will allow you to mash to 1/3 of a locked door, but will break the lock pick unless you wait a bit. Bringing it to 45 will allow you to mash to 1/3 of a locked door without breaking your lock pick. Bringing Proficiency up to 45 is a great idea for every character. Maxing Proficiency can be okay, since it will still reduce the time you wait in between thirds, and helps against Security Pins and Nobody Escapes Hell. I would personally recommend stopping at 45, since it's good enough. The only reasons not to put a lot of points into Proficiency are to invest those points into other stats for survival or if committing to a distraction build. Stealth is currently a weak attribute and should just be outright ignored. If you want to invest into it, you should only do so after bringing Proficiency to at least 45. You should use at least one attribute perk if doing this. Recommended characters for this are Connie, Danny, then Julie in that order. Don't bother with everyone else - it's way too much of an investment. To avoid having to list them for each build, there are three general attribute setups that I recommend. Do note that Endurance can be 30-35 instead if using Jump Start . The attribute setups that I recommend are as follows : Objectives Get Endurance to 40 first. Bring Proficiency to 45-50 next. Any remaining points should go into Toughness. Strength can optionally be raised to 25-35 (mainly if using Choose Fight / Fast Hands to brute force objectives with close encounters). All-Rounder Get Endurance to 40 first. Proficiency should be at least 35. Toughness should be at least 30. If all of these minimums are met, then get Proficiency to 45. Then, get Toughness up to 40 and/or Strength up to 25-35. Any remaining points can be spent on Toughness or Strength. Don't raise Strength past 35. Distraction Get Endurance to 40 first. Strength needs to be at least 25, but it should be 30-35 for distracting. Toughness should be at least 35, but 50 is ideal. If there's still points left after this, then the rest can be distributed among Endurance/Strength if fully committing to a distraction build. However, I recommend putting the remaining points into Proficiency. Attributes do not have any effect above 50. Make sure that your attribute is no higher than 50 if using Tougher Stuff , Ran Track , Been Workin' Out , Highly Skilled , or Sneaky Pete . Recommended Ability Path: M, M, L or L/R, M, M Character Notes Ana is best as a distraction character with high Toughness, decent Strength, and an ability that lets her survive pretty much anything. However, she can also be built for doing objectives, using her ability to help her survive if she's found. Path 1-1: Jump Start + Stunt Double Tree Path R, L, R, L, R Perks Bad Blood Bounce Back Better Jump Start Sanguine Shadow Slippery Stunt Double Tougher Stuff What Doesn't Kill You Build 1 - Generalist / Meta Jump Start Bounce Back Better / What Doesn't Kill You Slippery / Tougher Stuff Build 2 - Family House Jump Start Stunt Double Bounce Back Better / Tougher Stuff / What Doesn't Kill You Attributes 31 Points Total Notes Path for Jump Start and Stunt Double. Also notably gets Slippery and What Doesn't Kill You, but loses Bomb Squad, Choose Fight, and Extra Drip. One of Ana's best paths - There's a lot of good perks here, along with a good number of attribute points. Going left at the last fork will get Overlooked but lose What Doesn't Kill You. Not recommended, since WDKY fits Ana's playstyle better and is better with the current state of Grandpa. Path 1-2: Choose Fight + Stunt Double Tree Path R, L, R, R, R Perks Bad Blood Bounce Back Better Choose Fight Sanguine Shadow Stunt Double Tougher Stuff Build 1 - Generalist / Meta Choose Fight Bounce Back Better / Stunt Double / Tougher Stuff Attributes 29 Points Total Notes Variation of Path 1-1 which notably gets Choose Fight but loses Jump Start, Slippery, What Doesn't Kill You, and 2 attribute points. Great variation that competes for Ana's best - Choose Fight is an amazing perk that allows for brute forcing objectives, but the loss of the other perks and attribute points does limit this path's build options. The options here are still good, at least. The lack of attribute points and no Highly Skilled or Ran Track means that Proficiency can't go that high while keeping Endurance at 40, though. This path isn't as good for solo queue as a result. Path 2: Bomb Squad + Extra Drip Tree Path L, L, L, R, R Perks Bomb Squad Clear Eyes Extra Drip Ran Track Second Wind Slippery Twinkle Toes What Doesn't Kill You Build 1 - Generalist Extra Drip / What Doesn't Kill You Bomb Squad / Ran Track

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GHub Platform · автор06.09.2026, 22:23:27

This game has been abandoned by the devs. I do not recommend buying it if you haven't already, nor do I recommend buying any future products from GUN due to their track record of failing to maintain their games. Family Builds: https://steamcommunity.com/sharedfiles/filedetails/?i…

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