(23rd January 2015 update) APB:R WEAPON GUIDE, TIPS, AND HOW TO AVOID NEWBIE TRAPS
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23rd January 2015 NEW WEAPONS FR0G NEW WEAPON VARIANT FAR 'Spearhead' Added DOW to the Shotguns section 10th December 2014 NEW WEAPONS FAR DOW Note: the DOW is a Legendary weapon which I do not own, but is available as a pickup during the Christmas Event. I will try to cover it in the following days. ADDED WEAPONS Event weapons: HoHoHoPGL The Butcher 26th November 2014 NEW WEAPONS VAS-C2 29th October 2014 NEW WEAPONS ISSR-a 17th October 2014 NEW WEAPONS VBR 'Huntress' NEW WEAPON PRESETS Joker RFP-9 "Fang" Joker RFP-9 "Talon" Added tips for the AAEPD. 10th September 2014 NEW WEAPONS Shredder AAEPD Note: as the AAEPD is a Legendary Joker Box weapon and I have no access to it, I am not able to provide a guide at this moment. WEAPON CHANGES Shotguns: increased moving accuracy JG-840 : Increased damage, increased spread size NEW WEAPON VARIANTS : VAS SW2 ( N-SSW74 ) 21st August 2014 WEAPON CHANGES I-SSR : Increased ammo count, Increased magazine size, increase rate of fire, Bullets to kill 3 -> 4 13th August 2014 WEAPON CHANGES COBR-A : Reduced accuracy loss, Increased accuracy gain 6th August 2014 WEAPON CHANGES N-SSW 74 : Increased both horizontal and vertical recoil recovery. 30th July 2014 NEW WEAPONS COBR-A 9th July 2014 NEW WEAPONS OCSP "Kommandant" NEW WEAPON VARIANTS : PDW-57 "Stiletto" PDW-57 "Dagger" ( OCA-EW .626 ) PDW-57 "Kris" ( OCA "Whisper" ) PSR R&D III "Kite" PSR R&D III "Harrier" PSR R&D III "Osprey" ( N-HVR 762 ) 21st May 2014 BEHAVIOR CHANGES : Walking with a weapon will result in your character walking at normal walk speed as opposed to Marksmanship mode speed. This impacts weapons like the ATAC or the Colby M-1922 which relied on walking to acquire good moving accuracy. NEW WEAPON VARIANTS : VAS-R2 "Sword" VAS-R2 "Crown" ( N-TEC 5 ) VAS-R2 "Scepter" ( Scoped N-TEC ) CBMP-45 ( Colby PMG-28 ) 16th April 2014 WEAPON CHANGES : STAR 556 : Decreased delay before accuracy gain (guns recovers accuracy faster once you stop firing) ATAC 424 : Increased hipfire accuracy, Increased carried ammo NEW FEATURE : Consumable and Deployable items These will be treated in depth in a future update. 3rd April 2014 NEW WEAPON VARIANTS : Obeya SLR-762 ( Obeya CR.762 ) N-TEC 7 "Ursus" ( N-TEC 5 ) 14th March 2014 Updated the guide to include the Nekrova ISS. 5th March 2014 NEW WEAPON : Nekrova ISS NEW WEAPON PRESET : Nekrova ISS-R "Wisp" Nekrova ISS-b "Dog Ear" PLEASE NOTE I am not updating the guide to include the Nekrova ISS as the weapon is terribly underpowered, therefore its state might change soon. I will make sure to write about it once its fate gets certain. 19th February 2014 NEW WEAPON : Obeya CAP40 NEW WEAPON VARIANT : FFA 556 R&D III WEAPON CHANGES : All weapons : Reduced crosshair set-in time when zooming into MMM Scoped N-TEC : Increased MMM moving accuracy N-SSW : Decreased bloom rate, Increased MMM moving speed, slightly decreased MMM accuracy. Joker RFP-9 : Decreased bloom rate, Decreased recoil in MMM, Increased carried ammo Colby M-1922 : Increased magazine size from 40 to 50 Obeya CR762 : Increased min damage at max range, Increased MMM accuracy Anubis: Reduced bloom rate OCA: Increased bloom rate PMG : Increased bloom rate N-HVR 243 'Scout' : Reduced Jumpshoot ability PLEASE NOTE: Game tips on the CAP40 will come if I get hold of the weapon. 15th January 2014 NEW WEAPON VARIANT : Pathfinder Pathfinder PR1 Pathfinder PR2 Pathfinder SD PR1 Pathfinder SD Pathfinder SD PR2 ( N-HVR 243 'Scout' ) 20th December 2013 NEW WEAPON VARIANTS : FFA 'Bull-shark" ( OBIR ) Joker TAS-20 Stock ( Colby CSG 20 ) Joker TAS-20 Tactical ( Colby CSG 20 ) NEW UNIQUE MODS : 4 Round Burst Banana Magazine Split the Modifications section in two as unique mods were taking too much space. Note : I put an hyphen in the Bull-shark name because for some reason writing it as Bullshark gets censored by Steam Guides. 22nd November 2013 NEW WEAPON VARIANTS : NFAS "True Ogre" ( NFAS ) Joker TAS-20 ( Colby CSG 20 ) WEAPON CHANGES : Shotgun spread now acts differently. NFAS reload time increased from 1.50s to 2s. So, you've decided to pick up APB:R, and accidentally hit the Guides button. Well, before we get started, I'd like to get a few things straight about how the game works. Feel free to skip this section if you're already practical with the game or shooters in general. WEAPONS You use them to shoot your opponent, duh. All weapons are leased for 10 days upon purchase (except for leases in the Joker Ticket Store, which are 7 days long). If there's one you particularly like, you can purchase it as a permanent item in the cash shop, or stock up by leasing it more than once, as new leases will stack upon old ones, adding days to your lease. WEAPON ROLES Each weapon has a place into a Role - each kill you pull off with that weapon will advance towards that Role. The role will level up once you reach specific scores, unlocking goods such as slotted weapons, modifications, character titles and weapon skins. You can check the advancement of your roles anytime during gameplay by pressing J on your keyboard and selecting the Roles tab. The number of kills needed for each role level depends on the role itself - most weapon roles will require numbers in the hundreds, and even in the thousands! The specific number for each role is written in their relative page. TTK Acronym for " Time to kill ". Indicates the minimum time in which a weapon can down a player since the first bullet connects. Generally, weapons with low TTK have some kind of downside to balance them out (l'ike the NFAS' limited range, the SHAW's impredictable recoil or the M-1922's general inaccuracy). ACCURACY LOSS, ACCURACY GAIN, RECOIL Accuracy Loss refers to how much your gun reticle "blooms" per shot, Accuracy Gain refers to how fast your gun gains back lost accuracy once you stop firing. Recoil is different than accuracy loss - when firing, your crosshair will slightly move around the screen to simulate your gun's kick. CROSSHAIR SET-IN How fast your weapon goes from min accuracy to max accuracy when going into Marksmanship after/while moving. DROPOFF The max distance your weapon will hit for full damage. Any bullet that connects after that distance will progressively deal less and less damage, except for rare cases. When compared to other games APB's weapons have very limited range as they are balanced for fighting at <100m range, so a weapon with 50m dropoff is not rubbish by default. Once a bullet hits its dropoff range it starts dealing less damage (except for the DMR series) in a curve that can be steep or gentle depending on the weapon. Special cases will be analized accordingly in each weapon's page. LOCATIONAL DAMAGE APB: R is like Team Fortress 2, as in it doesn't have locational damage , therefore hitting a player in the midsection, head or foot will deal the same damage. This is due to character customization including things like gender and body size, otherwise a tiny female character with barely any skin over their ribcage would have a huge advantage over a giant male character who's had too many hamburgers. On the subject, the character hitboxes are the same regardless of character size. LOADOUT APB:R takes from the Halo school - you can bring only two weapons at a time. Your primary is your rifle, your secondary is your pistol, as simple as that. You also carry a number of grenades based on the type you're bringing along. RATING 9-255 Shows how much you have progressed through the game. By progressing through the game one can unlock slotted weapons, preset weapons, character/weapon mods, clothing and customizable/preset vehicles. This is NOT a measure of skill. MARKSMANSHIP MODE AND LEANING By holding the right mouse button (default, can be set to Toggle ), your character will look down
ИсточникGHub Platform · автор06.09.2026, 22:24:11
23rd January 2015 NEW WEAPONS FR0G NEW WEAPON VARIANT FAR 'Spearhead' Added DOW to the Shotguns section 10th December 2014 NEW WEAPONS FAR DOW Note: the DOW is a Legendary weapon which I do not own, but is available as a pickup during the Christmas Event. I will try to cover it i…
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