Cube World: How to Actually Do Things and Not Die
GHub Platform · Гайд · 0 ответов · 7 просмотров

So, you've gotten Cube World and have no clue what exactly you should be doing. So you wander off somewhere trying to do what the game seemingly wants you to do and explore, just to die repeatedly. Is the game punishing you for trying to explore? It feels that way, but really you're just going about it the wrong way. A lot of people seem to be confused on what they're supposed to be doing, and I hope I can clear it up a bit with this guide. Getting down to it, what are you actually supposed to do here? The main goal is to get geared up and find relics. Relics are items that increase some of your miscellaneous stats like swim speed, gliding speed, riding speed, etc. Getting relics will increase your character's level, the levels being sort of a "relic counter" in this game. Neither levels nor any relics increase a character's base combat stats. So how do you get gear? You get gear by doing quests. The quests in this game are color coded to represent a certain difficulty level. In order, this goes: White Green Blue Purple Gold You'll need gear that matches the color of those quests in order to do them without dying repeatedly. I'll go more in depth with these in the Dungeons & Craftings section. In any case, the most important objective is to explore and have fun. The world is packed full of things to explore, so take a chance and go nuts with it. Making Waypoints Now that we know what we're actually supposed to be doing, how exactly do we do it? First, open the map. It's time to star some of the important looking locations. Zoom in all the way (Or just one step before max zoom) and start panning around. Do you see any structures or areas that stand out? When you locate one, star it with M3 (Middle Click). In particular, there are 4 things your looking for: Villages, Shrines of Life, Quests, and lore locations. The map is one step before max zoom in this image. The black is what a villiage looks like. The red are probably Shrines of Life. I say probably because some lore locations have the exact same graphic as a Shrine of Life on the map. As it turns out, the leftmost one was a lore location and the rightmost was a Shrine of Life. You'll want to get these shrines because they double as fast travel areas. The blue is an interesting location. A quest, perhaps? Maybe a treasure location? This is obviously out of place and should be marked. This is actually an arena, a place where you can farm for good weapons and armor later in your adventure. A SoL and an interesting location. Another example of an interesting location. And once your map is all starred up, you're ready to start exploring! Exploreflow So now that we know exactly what points to hit, it's time to go venture to them! But wait, there are steps you need to follow if you want to explore new territories effectively. First thing to remember is collect everything you find and talk to all NPCs. This is always true, so think of it as sort of a step 0. Anyways, the rest are: Get to a village, collect any SoLs you find on the way. Collect SoLs by going up to the statue and pressing E. Collect the rest of the SoLs, visit the nearby interesting locations so that the graphic for it pops up on your map Complete the white quests (prioritize the gnome ones) Get both gear stars to the next level (remember the order, if you're white then green is the next level. Press B to check, you'll see the stars on the left) Repeat steps 3 and 4 for each respective color quests after you've finished the others And 6 is steamroll through any of the quests you were too lazy to (or couldn't) do, because now you've got a full set of 5 star gear, ready to take on the world! Well, at least until you get to the next area... Areas and You If you open your map, you can see a flashing white border on the little section of the map you're in. Being in that border means being in that area. When you change areas, all of the gear and key items that you've gained in the previous area are gone. Until you've completed the area you're in and have gotten at least some + armor that you can equip, it's best to stay in that area. You get + armor by either crafting or obtaining them from quests. Wall Scaling This is more of a little trick you can make use of while you don't have the climbing spikes. While climbing, you can do a flip that gives you a little height. Usually, this takes most of your stamina and you can't climb too much afterward, but we can take advantage of the fact that it even allows you to climb afterward anyways. Go up to a wall and hang on to it with E. Then, press Space to do a flip. After the flip, hold W and press E again as soon as it pops up on the bottom of your screen, then quickly press Space again afterward. Rinse and repeat until you get to the top of your wall/cliff. This trick is incredibly handy since the spikes aren't global, so make good use of it before it inevitably gets patched out. What's in a Quest? A quest by any other name might still be a quest, but a quest with any other graphic on the map will be completely different. So what do the graphics on the quests mean? Hammer: The quest reward will be a book of crafting. Gnome: A trader will bring higher quality items to the village shops. Sword: These quests are repeatable every in game day (1 day from 7:00 - 18:00 is about an hour real time. You can fast forward time by sleeping in either beds or sleeping rolls near camps) Purple Gem Thing: Completing all of these will lower the magic barrier around your area. The magic barrier is a blueish wall. Skull: An arena. Can be repeated every in game day. Orange Circle: An artifact. Red Portal: An altar. Destroying these will prevent the NPCs of the area you're in from being possessed. Cauldron with Fire: Circle of Power. This allows you to become slightly stronger in the region you're in. Random Item/Cute Slime: Search for and obtain the item in the graphic. Strange Clipboard/Battery Thing: A mana pump. You can see if there's one in the region by looking at the mana debuff on the left hand side of your screen. It has the same graphic as the quest. No Graphic: This is a quest you haven't seen the objective to yet. Walk around this area and explore a bit. If the graphic hasn't changed and you can't find anything, it's likely an item quest (or you just didn't find the boss or dungeon entrance, there's no way to be 100% sure until you talk to the NPCs and have them reveal it or do the quest yourself.) As said before, due to the fact that the gnome quests give the shops in the area upgraded gear, you should knock those out asap. If by the time you've completed all a color's quests and you haven't gotten to the next gear level, you can do the sword quests until you've either gotten enough gold to buy some armor from the shop or actually get good armor from the quest itself. In doing these quests, sometimes you might encounter a dungeon. The entrance to a dungeon. If you encounter one of these it's best to save this for when you have 4 or 5 star gear. Enemies may be possible at first, but they get stronger and stronger the deeper you go in. If you complete it, you'll get an artifact. Make sure you take plenty of potions though, dungeon enemies can feel like they're cheating at times. Speaking of potions... Crafting Useful Items Throughout the map, there are a variety of items you can gather. As said before, just pick them all up. You don't have any set inventory space and the items stack, so you might as well collect everything you come across. In particular, if you can find them, you really want to prioritize these items: Heartflowers (cacti in the desert, iceflowers in the tundra) Flasks Iron, Gold, Silver, Plant Fibers, Webs, Cotton, and Wood Ruby, Emerald, Sapphire, and Diamond Heartflowers and flasks are important because they are needed to create potions. When you first start out, you can only get 5 potions; due to the amount of damage you'll be taking they most certainly will be exhausted quic
ИсточникGHub Platform · автор06.09.2026, 23:04:14
So, you've gotten Cube World and have no clue what exactly you should be doing. So you wander off somewhere trying to do what the game seemingly wants you to do and explore, just to die repeatedly. Is the game punishing you for trying to explore? It feels that way, but really you…
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