A Noob's Guide to Mechwarrior Online

GHub Platform · Гайд · 0 ответов · 17 просмотров

Having personally played Mechwarrior Online (MWO) since closed beta, I've been through many ups and downs and after all these years, it's still my "goto" game if I want 15 minutes of fun (or hours if you want to continuously drop). Like any game, there are pro's and con's to MWO and the depth at which you can go into building your mechs and the learning curve of properly piloting said mech can be quite daunting. With a little information, you can be well on your way to the full spectrum of enjoyment which awaits you within this Big Stompy Mech Mayhem game. For those that don't want to read the full guide, here are some of the highlights. Play the tutorials, they give free cash Think tank simulator (not FPS) Torso and legs operate independently. Control scheme is deep with large learning curve (mouse to aim arms and move torso, WASD to move legs) Various game modes, Stick to Quickplay at first Base Quick play is 15 minutes of pure fun Use Weapon Groupings Remember your weapon ranges and group accordingly Learn to aim and run and chew bubblegum at the same time Use cover Missiles Hurt Run the free Trial Mechs until you find mechs you like Purchase and Customize mechs for tons of replay value Always buy 3 variants of the same mech for Mastery purposes. (soon to be changed in 2017 with new rules that do not require 3 variants for leveling) (outdated no longer applies) If you still aren't convinced that MWO is right for you, here are some pro's and con's of playing this Mech Stomping Destruction Derby. Pros F2P (not P2W) Endless mech customization possibilities with owned mechs Quick 15 minute hits of fun with base game mode Engaging gameplay as you learn the depth and nuances of piloting and fighting BIG STOMPY MECH PRON Great graphics and sounds, with nice scaling for lower end systems Tutorial available. Gives free cash. Helps you learn the system. Avid community of players and backers Cons No single player experience Community Warfare experience is spotty Steep learning curve to master arm, torso, and leg positioning / movement. Use the tutorials to help learn. Learning what all the mech customizations really mean can be daunting when trying to customize your mech (as there are A LOT of ways to customize your owned mechs) MWO is not your run of the mill Robot action game, or even an FPS. Think Tank simulator with legs and you won't be disappointed. Customization of your owned Mechs gives this game depth and replayability. Make sure you play the tutorials to learn about movement, aiming, and the general basics of controlling your Mechs. Mech Piloting The real depth comes when you learn to control your torso, arms, leg position, and convergence of torso/arms for aim, independently all the while trying not to overheat when firing your weapon systems. Learning all specific features simultaneously can be a sharp learning curve, but once mastered, the satisfaction of making the systems work for you cannot be matched in any other game (my opinion of course). Mech Customizations Customizing your owned mechs is the other half of the fun in the MWO / Battletech equation. With literally millions of possibilities, this portion of the game can be daunting. When you get to the point that customization becomes a priority, make sure to utilize online resources such as Smurfy Equipment [mwo.smurfy-net.de] to understand what all the different terms for equipment mean and online mech customization simulators such as smurfy-net [mwo.smurfy-net.de] to allow you to play around with your mech configuration offline. There are also TONS of other resources and a general search will help you find Meta-builds if that's your thing, such as http://mwo-builds.net/ or http://metamechs.com . (meta builds are typically min-max builds that a majority of the try-hards run). Skills Two of the three items that you earn each game are Mech XP and GXP (c-bills are the third). Mech XP can be applied in the Mech skill tree to improve various aspects of how your mech performs. These are variant specific and affect things such as better cool-down (remember that weapons generate heat), speed, and turn speed (this is similar to "tank simulator" type play). GXP can be applied in the Pilot skill tree to unlock various "Modules" that can give you things such as slightly longer range on your weapons or artillery strikes. We'll talk more about modules later but consider them an advanced feature. You have to unlock them with GXP, then purchase the equipment piece with c-bills to put on your mechs during customization, very similar to how weapons get placed. As of now, you need 3 chassis variants to fully level your Mech skills (think efficiencies) for a single Named Mech type (i.e. Stormcrows, Atlas, Stalker). Make sure you get your skills to Master on each variant within a mech line as it gives you a significant bump to how the mech performs. Because of the 3 variant rule for Mastery, it would be wise NOT to fill your initial bays with 1 light, 1 medium, 1 heavy, but to get 3 variants of the same Mech instead so that Mastery is possible. C-Bills vs. MC MWO is truly a F2P, not a P2W. No golden ammo. Pay to look pretty, or pay to get chassis faster or grind faster. C-bills can be earned by playing matches, MC is the currency that you can purchase with cash. Everything in game (except for a few champion/hero chassis or colors/camo) can be bought with enough C-bills. Champion / Hero chassis (MC variants of mechs) just help you grind faster as they improve the skills points or c-bills you get per match by a percentage. They also have pretty paint schemes and "Hardpoints" that are a little different than standard chassis, but it's nothing you can't do without. Premium membership will give you a bump in C-bills collected and skills collected, but its a nicety, not a requirement and if you have the time, you can grind both those without the premium membership. Colors are also limited in what you can purchase for c-bills with most vibrant colors costing MC. Remember? Pay to look pretty. An important item that you can't get for C-bills are mech bays. You get 4 to start out and after you fill those, you'll have to buy more with MC, before you can purchase more mechs. Some that don't have the cash, just sell their mechs for a loss and buy new ones. Unlike other F2P, PGI has consistently delivered new features and has a fully fledged roadmap, even recently announcing that they are exploring a single player experience (YAY!). Having been around since closed beta, there have been bumps in the road but all those have been overcome and the problems fixed and/or roadmapped. Every new player gets cadet bonus money when they first start playing, but only for a certain amount of matches. Don't spend that money until you find a weight class and specific chassis that you like. Use the trials to their fullest until you figure out what mech and weight works for you. Because of the 3 variant rule for Mastery, it would be wise NOT to fill your initial bays with 1 light, 1 medium, 1 heavy, but to get 3 variants of the same Mech instead so that Mastery is possible. Once you get a general basic understanding of your mech, turn off arm lock in your game settings. Being able to move your arms independently from your torso and aim with your weapons is the difference between an average and good player. Learn to group your weapons in and out of game. You can also now change your weapon groups when you customize your mech in the mechbay. Always keep a wide variety of weapon groups around, based on weapon side, range, full damage, and even heat management (there's a chain fire feature with backspace) Learn to Torso twist. Torso twist is yanking your torso to one side or another in an effort to hide a damaged area or protect your guns. It's all about timing but will absolutely make the difference in a close fight. Find the "Center torso on legs button". Extremely useful when you need

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GHub Platform · автор06.09.2026, 23:34:59

Having personally played Mechwarrior Online (MWO) since closed beta, I've been through many ups and downs and after all these years, it's still my "goto" game if I want 15 minutes of fun (or hours if you want to continuously drop). Like any game, there are pro's and con…

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