Tactics 101 Comics
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To the Mechwarrior Online Tactics 101 Comics! This guide was originally [mwomercs.com] made by yours truly at the Mechwarrior Online forums. I've ported it to the Steam guides section so new players can have a visual guide to the basic team tactics used in Mechwarrior Online games. Remember you can use the Guide Index on the right to move to a section you want ------> I've gathered up some of what I've learned over the past year and a half of playing MWO and put it in (I hope) an entertaining yet informative format. So without further ado, here's our cast of characters: Here are versions of this guide translated into other languages: French (by Coryphee): http://mwomercs.com/forums/topic/213470-la-strategie-de-groupe/ Spanish (by Odin in Valhalla): http://steamcommunity.com/sharedfiles/filedetails/?id=1128598692 Now on to the Basics! If you learn only one thing from these comics let it be this: MORE of us vs. LESS of them = MORE of them dead & LESS of us dead This is the basis for almost all of the tactics in these comics (and in real life too). Always try to maneuver so there are more friendly guns firing at the enemy than there are firing back. At the very least, stay with your teammates as often as possible and shoot what they shoot. The echelon formation [en.wikipedia.org] is probably the most flexible and useful formation in MWO. It gives your teammates room to maneuver and can quickly turn to face a threat from most directions. Just remember to keep your distance and not block your teammates. If you play long enough this will happen to you. Give your teammate room to back up. It may save his life (and yours too). Picking a mech to escort and helping it take down its targets increases both your lifespans, and your kills. To come out on top against even odds, you must find a way to spread damage across the team. You do not want that friendly assault with 70 firepower to go down early. If you're close to death but still have significant firepower, move behind your teammates and give them supporting fire. If you still have lots of armor near the end of the game, go up to the front line and tank. Yes, this applies to 'support mechs' too. Take it slow when going around a corner. Try to take your enemies one at a time. If you're a lighter mech escorting an assault or heavy, let him take the first salvo and immediately follow up with your own while the enemy is on cooldown. The heavy you're escorting values you more for your added firepower than for your tanking ability. When you're peeking to shoot at an enemy, try to pick a location where the fewest number of enemy mechs can shoot back at you. If you use a location and get a lot of return fire, go find another location. DO NOT peek at the same location again hoping that the enemy won't be looking. A great man once said "Insanity is doing the same thing over and over again and expecting different results". Don't be insane. Situational awareness is knowing what's happening around you and your mech. I usually don't have long explanations for a comic but I feel I need to for this one. Newbie : Only knows about the target he's shooting at. He doesn't notice he's being shot from behind until he's dead. Padawan : Does notice he's being shot in the back, but only after he's lost all his rear armor and is warned of critical central torso damage. He then turns around to look behind him but now opens his rear to his previous target. He tries to chase down the light, even though he is unlikely to catch it. Jedi : Immediately notices he's being shot in the back. Goes into cover as he looks behind him. Sees that he was being shot by a light, and knowing that his mech can't catch it, just fires at the enemy from his position. Jedi Master : Does everything the Jedi does. In addition, he also alerts his team so teammates that are better equipped to deal with the enemy light can do so. Situational awareness is a pretty big topic. If you want to know more about it you can look at Asmudius Heng's [www.showme.com] excellent video. [www.showme.com] If you don't want to accidentally get shot by your teammates, don't move in front of them when they're engaged with an enemy. Not only are you blocking your teammate's shots, you're exposing yourself to the enemy. When your team decides to push, you must do it as a team. Charging forward one at a time will just get your team killed one by one. When you see one of your teammates pushing (especially if he's piloting an assault), go and support the push. Flanking is a classic maneuver for breaking up stalemates. The idea is to attack a small portion of the enemy with superior firepower from an unexpected direction. This allows you to defeat the enemy in detail [en.wikipedia.org] . Flanking is not a silver bullet. If it's detected early, the enemy can redeploy and destroy your flanking force with a superior force, and then defeat your main force afterwards. Move stealthily and get the jump on the enemy. If all else fails, return to the main force and wait for another opportunity. Here's another way a flanking maneuver can fail. If the flankers take too long to get to the enemy, the enemy can push your main force and likely defeat it. Be fast and decisive when flanking. Yet another way for a flanking maneuver to fail. If the flankers engage the enemy too early or too far from their main force, the entire enemy team can focus on and destroy them. Your main force will then be defeated by the enemy due to their numbers. When you flank, make sure that your main force is able to support you. And when you're in the main force, support your flankers when they engage. Flanking is not just useful in the offense, but can be very effective in the defense as well. When your enemy is pushing, almost their entire attention directed forward. This makes them vulnerable to a counterattack on their flanks. This has to be done very quickly , before the enemy has taken out too many of your teammates. When you see the enemy pushing hard on your weak flank, don't see it as an automatic loss, but an opportunity to launch a flanking counterattack and regain the upper hand. When your team is surrounded, usually your best bet is to find where the enemy is weakest and push hard. The enemy will try to chase you and shoot your backs so some mechs will have to act as the rear guard [en.wikipedia.org] . These mechs must use every trick in the book, from arty strikes to good use of cover, to delay the enemy long enough for the rest of the team to break out. A breakout is a risky maneuver, but it's almost always a better option than staying surrounded. A pilot's first instinct when taking fire from an unexpected direction is to take cover. You can use this to herd an enemy into a bad position by putting them in a crossfire. Go to a good piece of cover on the enemy's flank and fire at them at medium to long range. The enemy that is now taking fire from you will most likely go into cover and try to shoot at you. Your goal is to take the heat off your teammates on the front lines, and try to herd the enemy into a disorganized ball behind their cover. Your teammates will then use their advantage of position to defeat the enemy. What people call NASCAR is just a flanking maneuver where the entire team goes to flank. A good NASCAR involves the team moving together as a group, engaging small portions of the enemy with full force, and having some mechs act as the rear guard [en.wikipedia.org] to make sure the team's heavy hitters aren't shot in the back. NASCAR usually happens in maps that have a central feature that has lots of cover with paths going around it. The classic NASCAR map is Caustic Valley (around the central caldera). It also happens often in Mining Collective (around the raised central platform) and HPG Manifold (around the satellite dish). This is the most common way a NASCAR maneuver fails. Everyone goes off at top speed, not caring where their teammates are. Because
ИсточникGHub Platform · автор06.09.2026, 23:34:59
To the Mechwarrior Online Tactics 101 Comics! This guide was originally [mwomercs.com] made by yours truly at the Mechwarrior Online forums. I've ported it to the Steam guides section so new players can have a visual guide to the basic team tactics used in Mechwarrior Online game…
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