Paper Lily: Chapter 1 - Achievements & Walkthrough - 100%

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The First Choice Pick a drink and a snack. Cannot be missed. As soon as you gain control of Lacie, enter the house. Go upstairs and meet Hiro. Then, go south into the second room. After picking up the ritual notes, you may go ahead and explore all you want. There's a checklist to complete while doing that. Go Out Eat the meal mom left me - Interact with the fridge. Fill up the bird feeder - Use the bird food in your inventory on the feeder. Feed my Tamaghost - It's in Lacie's bedroom, on a shelf. Say Goodbye to Hiro - He's in the backyard. You can do this step only after setting up the ritual. The ritual preparations: Set the alarm clock to midnight Pick up the items on the shelf Tie a red thread on the phone cord Either pick up the red ribbon from Lacie's wardrobe... ...or the red thread from mother's sewing kit in the parents' bedroom. The phone is in the kitchen. Draw the symbol on the front door using red paint - Either pick up the red paint from the shelf in the garage... ...or the red marker off the bookshelf in the living room. Use one of them on the front door. The symbol will look the same no matter what's used. Speak with Hiro and go to sleep. The Dream Sequence is pretty straightforward. Go through the door and follow the instructions. Once you wake up, you can go ahead and explore a little. Some things change during the night. Use the phone to dial the number: 999281#0. The numbers will change into symbols. When prompted, choose "My bus is late". You'll get a timer to reach the bus. Dead End #1-2 - Salt is for Cooking. There are three ways you can get this ending. Choose the wrong answer when calling. Miss the bus by letting the timer run out. Go outside before the timer runs out and return inside the house. Dead End Reached the wrong ending. It can be any dead end out of the 12 available. Reach the bus before the timer runs out and board it. You'll wake up in the dream sequence again during the ride. Dead End #1-3 - A Walk in the Dark. Inside the dream sequence, go south and there'll be some stairs leading out in the dark. Just keep walking in the dark. Go through the same motions as last time, but when you open the locker this time, there will be Red Item I among the trash. Pick it up. Dead End #1-4 - Carried Away. Don't get off the bus when you receive the timer to do so. Get off the bus. Voice of Trees Arrive at the forest. Cannot be missed. Go into the forest and follow the signs. Rotate them when necessary. Just point them towards the road as you keep moving. The only signs that are a little special are the ones with "Secret" written on them. When you reach the first one, leave it pointing west and go left. When you reach the second "Secret" sign, rotate it to south and then go back. It's probably hard to see it the first time, but a pathway opens up between the trees. Enter it. You will enter this area from where you will pickup Coin #1 . Reach inside the box. Now, go back to the previous sign and rotate it east. Backtrack to the first "Secret" sign and rotate it north. Then, go north and you'll find another pathway in the trees. You will enter this area from where you will pickup Doorknob Fragment #1 . Interact with the swing. Continue forward. Keep rotating the signs. If you're stuck, refer below (they're in the order you encounter them after the secret signs): Train Station - North Train Station - East Daylight Gate - South Daylight Gate - North Train Station - East At the Daylight Gate, solve the puzzle of lamposts in order to open the gate. They all have a switch at the back of the pole. It doesn't seem to matter in which order you turn them off as long as you don't touch the 6th one (middle right/not numbered in the pic). Alternatively, you may cut the wires once you acquire scissors, but you'll be locked out of the first version of the dead end. Go through the gate. Save game at crow. Dead End #1-6 - Ground Swallow Me Up. Enter the circle in the middle of the camp. Note that there's another two ways this ending can go down. You'll have the chance to do them all by following the guide. Backtrack to the Train Station. Go behind the vending machine and grab Coin #2 , then interact with the trashcan near it for Coin #3 . Afterwards, insert a coin in the machine and get a bag of chips. Dead End #1-5 - Become Snack. Eat the chips. Enter the station and insert a coin in the defective vending machine. Keep interacting with it until it prompts you to kick it. You will receive Rune #1 and Coin #3 back. Go down the stairs and pick up the scissors. You will now be stuck in the area until you find the signpost. Go out and descent the tracks. Go east and enter the next area. You will enter a new area that loops 3 times. Grab a ticket from the dispenser each time you loop and follow the clues they give. The correct paths are: First ticket: You will have to watch out for eyes showing up in the trees. Second ticket: You must listen closely for sounds of insects crawling. Third ticket: Find the dead plant and use the scissors on it to cut it. Once you go past the third loop, you'll find the signpost on the floor. Pick it up and place it back near the exit of the area. Go back to Daylight Gate. Dead End #1-6 - Ground Swallow Me Up. Enter the circle in the middle of the camp. You can now experience the second version of this ending. Check The Forest - Part 2 for the guide if you need it. Going forward, you'll see a giant tree. Go left and you'll reach the Artist's house. Before entering, interact with the little cactus among the flowers and pick up the Padlock Key and the Treasure Hunter Note 2 . Enter the house. Right next to the entrance, there's a pot. Reach inside it for Coin #4 . Ignore the candle statue. Go left until you reach a flowerbed. Pick up Coin #5 . Return inside the house and go down the ladder. Pick up the jar off the shelf. You have the option to leave it there and instead use an empty lamp post found elsewhere. Go further down using the second ladder. You'll enter a room with a huge draped sculpture. You'll also find Kett there. Dead End #1-7 - Mortal Immortalized. Talk to Kett. During the chase scene, turn left. Go behind him and use the chips. He'll promptly fall to sleep. Once you do that, go behind the giant sculpture and pick up Coin #6 . Return to the giant tree. Go behind it and pick up Rune #2 . Then, take the stairs up and turn right. Enter the hidden path above... ...and pick up Coin #7 . Go back and turn right. You'll eventually reach a red tree. Interact with it to pick up Padlock Key and the Treasure Hunter Note 1 . Backtrack until you reach the stairs leading to the giant tree and go left. You'll reach a red bridge with a sign next to it that says "Red's Treehouse". Before going forward, turn left and take the path along the river. Once you reach the end of it, stay in the middle of the ground and pick up Padlock Key and the Treasure Hunter Note 3 . Return and take the path on the red bridge. You'll be met with Rune and 3 traps along the way of reaching him. Once you get past, talk to Rune and then open the bird box next to him. A crow will remain on the box. Behind it, you'll find Coin #8 . Go inside Red's House. Walk to the table and pick up Stone Curse Notes . Next to it, there's a book and a cupboard underneath. Pick up the AC Adapter from there. Next, pull the carpet on the side that has a little fold to reveal a trap door. Exit the house and speak to Rune again. You may speak to him until you exhaust all options or just enough to move forward. Use the runes on him to receive a Bug Net and a Bolt Cutter . Return to the giant tree. But, before going up the stairs that leads out of the area, step into the bushes on the right and plug the adapter. After the cutscene, go back to Kett. He'll be awake now. Talk to him and you'll see him cutting off flowers off the top of his head. Pick up the flowers from the ground. Return to the giant tree and go to the camp

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GHub Platform · автор07.09.2026, 00:18:40

The First Choice Pick a drink and a snack. Cannot be missed. As soon as you gain control of Lacie, enter the house. Go upstairs and meet Hiro. Then, go south into the second room. After picking up the ritual notes, you may go ahead and explore all you want. There's a checklist to…

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