Brutal Difficulty Guide for New Players (Scorpion Update)
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This guide will teach you how to beat Brutal Difficulty by giving you a handful of easy to follow sample builds with detailed in depth explanations on why they work. If you follow this guide once then you should have all the tools and skills you need to make your own builds that can beat Brutal Difficulty so follow this guide once and have fun. All of my non-Chosen Destroyer builds utilize only 3 cities, employ a turtle strategy, forgoes diplomacy, and goes Military victory because 3 cities are enough to beat Brutal Difficulty so what's the point in spending considerable amount of more effort for a 4th city when 3 is enough? The people who play multiplayer I talked to says for short games 3 cities is the meta and for longer games 4 cities is the meta, and never 5 cities because the Imperium cost for a 5th city is way too high to be even remotely worth it. So if you want to adapt any of my builds to go 4 cities instead of 3, go right ahead. There should be absolutely no difference other than being 400 imperium behind and having a bigger drain on your gold per turn due to more buildings you need to pay for. this guide is for new players and nothing is easier than turtling. diplomacy doesn't really do much so no point in going out of our way to incorporate it when you don't need it. I do have a section covering it though. Military victory requires you to get strong enough to kill multiple stacks of 18 enemies back to back, sometimes 2-3 times on the same turn. If you can do that then you can do anything you want which is why this guide teaches you how to do that. The guide uses only the Barbarian and Feudal:Monarchy cultures because they're pretty much the strongest cultures in the game and this guide is a minmax guide. The theory is if I teach you how to minmax then you can use what you learned to improve your thematic gimicky fun builds to be able to beat Brutal Difficulty. And Adapting the Barbarian builds to other cultures should be really easy since most cultures play the same (rush T3 racial units) but the Feudal:Monarchy builds go all in on Feudal:Monarchy's incredible unique strengths to completely trivialize the entire game so it's not really adaptable to other cultures. Here's a quick overview of my builds These are my 3 city build orders Storm Spirit build is your standard typical build. Endgame T3 army stacked with +damage unit enchantments that can take out any Brutal army with no losses, with summoner heroes that can take on Brutal Difficulty 6v18 by themselves and win. Put both of them together and it's serious overkill. And as of the Scorpion Update this build now has access to Balors as well. Ranger build is the pre-hero-rework uber magelock hero build adapted to the hero rework. Rangers one shot kill anything and everything. And you can add Balors too if you want. Reaper build is your standard T5 Mythic unit build and it can be adapted to use any other T5 Mythic unit you want Shrine of Smiting build is your ranged unit build and is probably the strongest non-chosen destroyer build in this guide because it maximizes all of Feudal:Monarchy's strength to the point that it can steamroll the entire early, mid, and lategame without any heroes. These are my Chosen Destroyer builds Balor Build is exactly what it says on the tin. Main difference between the Reaper build is this build is hyper aggressive all game while the Reaper build suffers from a weak early game. Frost Dragon build does exactly what it says on the tin. Cult of Personality build is the zomfg roflstomp build that's illegal for Story Realms. Goes Chosen Destroyers so you can spend 100% of your Imperium on recruiting Pantheon Heroes instead of cities. The Lost Wizard build is the capture-any-T5-unit-in-the-game build for people who want to play with units that are usually not available to players like Lost Wizards and Umbral Tyrants. The Chosen Destroyers builds I've provided is not for beginners. I recommend you beat Brutal Difficulty at least once using my 3 city build orders before attempting them. I've included it in case some of you don't want to turtle and want to be hyper aggressive right from the get go, or at least, that was the reason before the Ogre Update. Now I think it's the 2nd strongest Society Trait in the game that blows all other Society Traits except Cult of Personality out of the water by a considerable margin so anyone looking to roflstomp really, really hard should take a look at it. 3 cities research caps out at like 300 per turn while Chosen Destroyers hits 1000 research by mid game and just continues to skyrocket. 14-16 Tomes by turn 120 is the norm. The Chosen Destroyer builds are exclusive to Chosen Destroyers because they require Chosen Destroyer's immense resource generation to function. For example, 17 T5 Frost Dragons require more than 1k+ gold per turn by turn 70 and pre-building 30 Warbreeds for immediate 15 Balors upon finishing Fight for Power research similarly requires around 1k gold per turn by turn 70. There's not a chance in hell you can get this kind of resource income this early without Chosen Destroyers. If you have any questions or comments about this guide, post here: https://steamcommunity.com/app/1669000/discussions/0/597391133706847176/ Please note that every update changes everything signficantly and as a result I might miss something when I update this guide. So if you see any kind of inconsistency, it's because of this. I had the pleasure of talking to some multiplayer people recently they disagree with some of my opinions. But they play a very different game. They play on normal world difficulty, use their own balance mod, auto-resolve 100% of their fights, stay at 6 units until the endgame, 2 of which are heroes, so they only have 4 non-hero units until the endgame, and the vast majority of their resources come from clearing camps. By contrast I play on hard world difficulty, don't use any mods, rush to 18 units as quickly as possible to make fights as easy as possible, do only manual combat until the endgame therefore I use a lot of units that are terrible in auto-resolve but fantastic in manual combat, and the vast majority of my resources comes from my cities. Also Hero Ambitions. Because multiplayer people auto-resolve 100% of their battles, they can only complete an extremely few number of Hero Ambitions. Me on the other hand make entire builds revolving around specific Hero Ambitions. Apparently multiplayer people can get their Ruler to level 18 and get their T5 Tome by turn 50. I could not replicate these results even when i went Cult of Personality with 5x Eldritch Sovereigns and never stopped fighting all game. Earliest I ever got my T5 Tome is turn 69. But I didn't go Fabled Hunters. I went Chosen Destroyers. In the youtube videos of multplayer people, they just split up their 6 unit army and ram them into as many camps as possible per turn and auto-resolve all of them. When i tried doing that on Brutal Difficulty without their balance mod, I lost units every single fight and the rest of my army was half hp or lower. Ultimately, this guide's goal is to teach you how to make your own thematic gimmicky fun builds viable in the hardest single player difficulty this game has to offer, NOT teach you the multiplayer meta. And I believe my opinions are 100% accurate for people who use an 18 unit army as soon as they can and get the majority of their resources from their cities but they may not be accurate for people who only use 2 heroes + 4 non-hero units for the vast majority of the game and get most of their resources from clearing camps. As such i will make notes throughout the guide where multiplayer people disagreed with me so you can choose which advice to follow yourself. Map Size I think this is the most impactful setting for world generation. Small Maps Multiple AIs, usually 2-3, will bear their full armies down on you simultaneously very early in the game. 1 or 2 infestations will pester you on top of this an
ИсточникGHub Platform · автор07.09.2026, 00:29:44
This guide will teach you how to beat Brutal Difficulty by giving you a handful of easy to follow sample builds with detailed in depth explanations on why they work. If you follow this guide once then you should have all the tools and skills you need to make your own builds that…
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