100% Walkthrough - Spoiler Free!

GHub Platform · Гайд · 0 ответов · 17 просмотров

This walkthrough's aim, is to guide you to achieve a 100% completion in Kindergarten 2. This games route, can be played in almost any order as you wish, so this guide assumes you use a clean save file. A new feature in Kindergarten 2 is the Monstermon battles. These can be quite annoying, but should be doable with a beginner deck. If you use my deck (see the index), almost all opponents can be beaten on the third day. When it's time to get Monster cards and/or outfits which deviate from the intended route, I will notify you with a -MM/OF- notation. Note: You do not loose the cards/outfits upon death or restart. Under the chapter section is written if items are necessary (shortened) and the total of cards you currently have. Also, successfully clearing a story line also gives you a card. These cards, are not noted in the Walkthrough, except during the end rapports. Have fun playing the game! [School Yard] -MM/OF- 1. Pay Monty for handicap rampart access. 2. Get a card behind the school, next to the bush. 3. Get a card in forest (up,left,up,right,up,right,left,up) 4. Enter school for an outfit. (MM/OF END) 1. Talk to left Janitor, start his Quest 2. Get name from right Janitor 3. Tell left Janitor the name 4. Deliver letter 5. Notify delivery (END) [Morning Time] -MM/OF- 1. Take toy 2. Give toy to Nugget for card. 3. Restart room (MM/OF END) 1. Leave the Classroom 2. Enter the Boys Bathroom and talk to Janitor 3. Try to go upstairs 4. Enter the Boy's Bathroom and talk to Janitor 5. Talk to Stevie for outfit 6. Talk to Bob in the Girls Bathroom, get card 7. Examine the couch for another card 8. Talk to Monthy in the Science Class 9. Talk to Janitor downstairs (END) [Lunch] 1. Pay Carla for a Distraction 2. Talk to janitor in the Girls Bathroom 3. Examine Bob for outfit 4. Enter Janitor's Closet through the Boy's Bathroom 5. There is a card in the yellow cleaning cart. 6. Take Chainsaw. 7. Deliver Chainsaw (END) [Study Hall] 1. Be quiet 2. Eat one apple 3. Get a toy car 4. Go outside and place the car on the stairs. 5. Drop the head in the bin in the Lunch Room 6. Tell Penny you where searching for the janitor, and that he's upstairs. 7. Go back to your classroom, stand on the spot you started on and eat an apple. (END) [Gym] -MM/OF- 1. Help Jerome against Carla, get card. 2. Restart room (MM/OF END) 1. Help Carla against Jerome 2. Leave and enter your classroom. 3. Get card from the toy-box 4. Get Stevie's body next to the cleaning cart in the Janitor's Closet 5. Leave and get goo from the floor in the Hallway 6. Get to the janitor (through the Lunchroom and the gate inn the playground) 7. Bang on the dumpster 8. Give Goo (END) [School's Out] Obtained Items: Bob's Toolbelt (BT) Obtained Clothing: 3 Obtained Cards: 9 Items: None - Cards:09 [School Yard] 1. Talk to the Science Teacher, accept his challenge 2. Talk to Cindy and Carla about flowers 3. Pay Monthy for access to the ramp 4. Try to help Nugget 5. Ask the Principle for help 6. Got to the ramp area 7. Take the flower 8. Enter the school and go up the stairs 9. Take the Hall Pass and get outfit (END) [Morning Time] 1. Talk to Cindy, accept request 2. Deliver the letter to Felix in the Science Classroom 3. Enter the Girls Bathroom, and talk to Bob about flowers (END) [Lunch] -MM/OF- 1. Eat an apple 2. Ask the Lunchlady for something Vegan 3. Get the hidden card right from the Nugget-box behind the counter 4. Pay Carla to distract the monitor 5. Enter the Teacher's Lounge, take the flower, place the blue one for a card 6. Ozzy left the Lunchroom, check his lunch for a card 7. Take the Salad --Lunch Ends-- 8. Give the Salad to the Dumpster Hag, take the cat 9. Give the cat to Cindy for a card and outfit 10. Restart from Lunch (MM/OF END) 1. Ask the Lunch lady for something Vegan 2. Pay Carla to distract the monitor 3. Enter the Teacher's Lounge, take the flower 4. Give the Salad to Felix (END) [Recess] 1. Place the Weed under the tree 2. Shake the Tree 3. Check the beehive for a card 4. Get the card on the climbing wall 5. Talk to Jerome about the swings 6. Solve the swings puzzle for a card (yellow,blue,blue,red,blue,red) 7. Take the Red Flower 8. Go to the Teacher's Lounge for an Achievement 9. Sell Monthy the Weed, say that the price is not enough, to get a card. 10. Get the Green Flower next to the dumpster 11. Pay for Science Class (END) [Science] 1. Feed Diana in the following order: blue,yellow,purple,red,green (END) [School's Out] Obtained Items: An A+ (A+) Obtained Clothing: 2 Obtained Cards: 9 Items: A+ - Cards: 18 Note: You have enough cards to make a deck. This guide assumes you duel everyone except Buggs. If you're not confident, you can use my deck, written after the walkthrough. Of course, you could also duel them later if you want, but don't get confused when your card count differs from the guide. [School Yard] -MM/OF-- 1. Talk to Felix 2. Talk to Teddy 3. Talk to Cindy 4. Talk to Teddy 5. Talk to Carla 6. Eat your last apple, go to the Smart Class --School Yard Ends-- 7. Eat 1 apple 8. Do the assessment and take the toilet paper 9. Leave and buy a Passbook with your Coupon 10. Return and eat your last apples --Morning Time Ends-- 12. Buy a Burger 13. Leave and eat two apples 14. Enter the Boys Bathroom, and give Ozzy the toilet paper. Get a card 15. Restart from School Yard (MM/OF END) 1. Talk to Felix 2. Talk to Teddy 3. Talk to Cindy 4. Talk to Teddy 5. Buy a battery from Monthy 6. Talk to Carla, go to Normal Class (END) [Morning Time] 1. Give the battery to Ozzy 2. Talk to Teddy 3. Talk to Cindy 4. Steal the Inhalator and Weed [Lunch] 1. Buy a Hamburger 2. Leave 3. Give the Weed to the monitor 4. Go to the Boys Bathroom, an take the left seat 5. Go upstairs, and get the scissors with the Coupon (END) [Recess] -MM/OF- 1. Duel everyone on the playground (somehow Cindy avoided Study Hall) for 7 cards Note: Teddy doesn't have a deck and either does Penny 2. Get the Green flower, and duel the Dumpster Hag for a card 3. Give your Burger to do Dumpsterhag for a cat 4. Talk to teddy 5. Talk with Carla 6. Unscrew Monthy's chair. --Recess End-- 7. Help Carla 8. Go to the Playground and talk with monthy for a card 9. Go the Teacher's Lounge and buy a Cherry Soda 10. Try to put your Cat in the Microwave, but refrain at the last warning for an Achievement 11. Give the Cat to the Monitor in upstairs for a Card. 12. Give the Cherry Soda to Buggs for a card 13. Restart -(MM/OF END) 1. Sell the Inhalator to Monty 2. Get the Green flower 3. Talk to teddy 4. Talk with Carla 5. Unscrew Monthy's chair 6. Go to Science (END) [Science] -MM/OF- 1. Take a slide. 2. Take a sample of the plant 3. Use the microscope for a card 4. Restart the room 5. Take a slide. 6. Take a sample of the water tank 3. Use the microscope for a card 4. Restart the room (MM/OF END) 1. Examine the outlet in the upper right corner (do not use the fork!) 2. Talk to Cindy about an distraction 3. After the distraction, leave the classroom and take the Inhalator from the orange locker 4. Re-enter the class, and get the flower and outfit from Cindy 5. Give the Flower to Ozzy, get an outfit (END) [School's Out] Obtained Items: Prestigious Pin (PP) Obtained Clothing: 2 Obtained Cards: 14 (only 12 shown) Items: BT,A+ - Cards: 33 [School Yard] 1. Talk to Carla, get firecracker 2. Talk to Penny 3. Talk to Bugs 4. Talk to Penny, 5. Talk to Buggs 6. Talk to the Principle 7. Go to Smart Class (END) [Morning Time] 1. Talk to Penny 2. Do the Assessment, take Toilet Paper 3. Go outside, and clog one toilet in the Boy's Bathroom 4. Talk to Cindy in the Normal Classroom 5. Talk to the Janitor in the Boy's Bathroom for a card. 6. Give the Doll to Penny (END) [Lunch] 1. Use your Pass to see the Principle 2. Check the calendar for an outfit 3. Check the left box for an outfit 4. Check the red book for a card 5. Unlock the left door 6. Use the computer and the printer for a printout 7. Talk to Buggs (END) [Recess] 1. Talk to Monthy 2. Open the g

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GHub Platform · автор07.09.2026, 01:26:52

This walkthrough's aim, is to guide you to achieve a 100% completion in Kindergarten 2. This games route, can be played in almost any order as you wish, so this guide assumes you use a clean save file. A new feature in Kindergarten 2 is the Monstermon battles. These can be quite…

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