[Официальный] Энциклопедия Mythmon

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Chilectro 【Electric Burst】On attack hit, 15% chance to generate lightning at the point of impact, inflicting Charged on surrounding enemies. 【Charged Follow-Up】When attacking a Charged enemy, 50% chance to deal level-based Status Damage (level × 1). 【Electric Spread】Every 10 sec, releases lightning, inflicting Charged on surrounding enemies. 【Charged Follow-Up - All】Every 5 sec, deals level-based Status Damage to all Charged enemies (level × 1). Mossgon 【Harden - Ailment】While afflicted by a Status Effect, Normal Damage taken -40%. 【Regen - Ailment】While afflicted by a Status Effect, recovers HP every 2 sec (2.4% of own max HP). 【Super Harden】Normal Damage taken -50%. 【High HP】Max HP +30%. Yorkie 【Desperation +2】Normal Damage dealt and taken +40%. 【Extend Invincibility】Invincibility duration during dodges +1.0 sec (also applies to Jump Attacks and dodge skills). 【Desperation +3】Normal Damage dealt and taken +50%. 【Extend Invincibility +1】Invincibility duration during dodges +1.5 sec (also applies to Jump Attacks and dodge skills). Furion 【Desperation】Normal Damage dealt and taken +20%. 【Attack Boost - Burn】While Burning, Normal Damage dealt +25%. 【Desperation +1】Normal Damage dealt and taken +30%. 【Attack Stack - Burn】While Burning, Normal Damage dealt +10% with each attack (max 40%; resets when Burning ends). Lumina 【Light Boost - No Damage Taken】If no Normal Damage is taken for 5 sec, Light Normal Damage dealt +12.5% (max 25%; resets when taking Normal Damage). 【Attack Boost - No Damage Taken】If no Normal Damage is taken for 5 sec, Light Normal Damage dealt +10% (max 20%; resets when taking Normal Damage). 【Light Stack - Skill】Light Normal Damage dealt +5% with each activation of a Light skill (max 40%; does not reset). 【Attack Stack - No Damage Taken】If no Normal Damage is taken for 2 sec, Light Normal Damage dealt +5% (max 25%; resets when taking Normal Damage). Arcanix 【Bonus Attack - Self-Damage】Lose 10% HP on attack hit, but adds 2.0% of own Max HP to Normal Damage dealt. 【Absorb - Poisoned】While Poisoned, absorbs 30% of Normal Damage dealt to recover HP. 【Attack Boost - Last Stand】When HP is at 50% or lower, Normal Damage dealt +40%. 【Activation - Poisoned】While Poisoned, Attack Frequency and Speed +50%. Naffy 【First Aid - Scatter】Every 2 sec, heals the most injured ally and removes Scatter (3.0% of own max HP). 【First Aid - Resistance Down】Every 2 sec, heals the most injured ally and removes Resistance Down (2.0% of own max HP). 【Large Area Healing - Scatter】Every 5 sec, heals allies in a circular area around self and removes Scatter (3.0% of own max HP). 【Large Area Healing - Resistance Down】Every 5 sec, heals allies in a circular area around self and removes Resistance Down (2.0% of own max HP). Silfra 【Area Speed Support - Movement】Every 10 sec, grants self and surrounding allies +50% Movement and Turn Speed for 5 sec. 【Area Speed Support - Attack】Every 10 sec, grants self and surrounding allies +20% Attack Frequency and Speed for 5 sec. 【Speed Support - Movement】Every 5 sec, grants the most injured ally +50% Movement and Turn Speed for 5 sec. 【Speed Support - Attack】Every 5 sec, grants the most injured ally +20% Attack Frequency and Speed for 5 sec. Carmella 【Splash Burst】On attack hit, 15% chance to create a water splash at the point of impact, inflicting Wet on surrounding enemies. 【Inflict Suppress】On attack hit, 20% chance to inflict Suppress on target that was hit. 【Splash Spread】Every 10 sec, releases a splash of water, inflicting Wet on surrounding enemies. 【Suppressive Water Shot】Every 10 sec, fires water projectiles in 5 directions ahead, inflicting Suppress on enemies that are hit. Raffy 【Flame Burst】On attack hit, 15% chance to create embers at the point of impact, inflicting Burn on surrounding enemies. 【Explosion】On attack hit, 15% chance to cause an Explosion at the point of impact. 【Flame Spread】Every 10 sec, releases embers, inflicting Burn on surrounding enemies. 【Explosion Boost】50% damage dealt by Explosion. Thorny 【First Aid】Every 2 sec, heals the most injured ally (5.0% of own max HP). 【Area First Aid】Every 2 sec, heals an area around the most injured ally (2.0% of own max HP). 【Large Healing】Every 5 sec, heals the most injured ally (10% of own max HP). 【Large Area Healing】Every 5 sec, heals an area around self (5% of own max HP). Lilion 【Attack Boost - Full Recovery】When at full HP, Normal Damage dealt +20%. 【High Healing Efficiency】100% Healing Received. 【Bonus Attack - Full Recovery】When at full HP, increases Normal Damage dealt (1.5% of own max HP). 【Regen - Attack】Restore HP on attack (2.5% of max HP). Morren 【Light Burst】On attack hit, 15% chance to create a light orb at the point of impact, inflicting Weakened on surrounding enemies. 【Inflict Invert】On attack hit against a Weakened enemy, 20% chance to inflict Invert on the target that was hit. 【Light Spread】Every 10 sec, releases a light orb, inflicting Weakened on surrounding enemies. 【Light Field】Every 10 sec, fires a light orb forward that lasts 5 sec, damaging Weakened enemies and healing allies on contact (1% of max HP every 0.05 sec). Noctein 【Poison Burst】On attack hit, 15% chance to create a poison cloud at the point of impact, inflicting Poisoned on surrounding enemies. 【Gravity】On attack hit, 50% chance to create a gravity sphere at the point of impact, pulling in surrounding enemies. 【Poison Spread】Every 10 sec, releases a poison cloud, inflicting Poisoned on surrounding enemies. 【Repulsion】When taking Normal Damage, generates a repulsive force that knocks back surrounding enemies. Hellion 【First Aid】Every 2 sec, heals the most injured ally (5.0% of own max HP). 【First Aid - Weakened】Every 2 sec, heals the most injured ally and removes Weakened (3.0% of own max HP). 【Large Area Healing】Every 5 sec, heals a circular area around self (5% of own max HP). 【Large Area Healing - Weakened】Every 5 sec, heals a circular area around self and removes Weakened (3% of own max HP). Runpa 【Area Harden Support】Every 10 sec, grants self and surrounding allies Normal Damage taken -20% for 5 sec. 【Area Durability Support】Every 10 sec, grants self and surrounding allies Impact taken -50% for 5 sec. 【Harden Support】Every 5 sec, grants the most injured ally Normal Damage taken -20% for 5 sec. 【Durability Support】Every 5 sec, grants the most injured ally Impact taken -50% for 5 sec. Cernid 【Activation - Permanent Scatter】Always afflicted by Scatter during battle, but Attack Frequency and Speed +30%. 【Attack Boost - Scatter】While affected by Scatter, Skill Cooldown stops, but Normal Damage dealt +40%. 【Attack Boost - Permanent Scatter】Always affected by Scatter during battle, but Normal Damage dealt +30%. 【Attack Boost - Scatter +1】While affected by Scatter, Skill Cooldown stops, but Normal Damage dealt +50%. Bramdon 【Counterattack - Hit Taken】When taking Normal Damage, counterattacks by firing thorns around self (Normal Damage equal to 2% of max HP). 【Cooldown Reduction - Hit Taken】When taking Normal Damage, advances Skill Cooldown by 1 sec. 【Absorb - Hit Taken】For 1 sec after taking Normal Damage, recover HP equal to 50% of Normal Damage dealt. 【Iron Wall - Skill】For 5 sec after activating a skill, damage taken -40%. Donvern 【Skill Boost - Burn】While Burning, Skill Damage +100%. 【Iron Wall - Burn】While Burning, all Damage taken -25%. 【Explosion - Last Stand】When HP is at 50% or lower, causes a large explosion every 10 sec (Normal Damage equal to 10% of max HP). 【Regen - Last Stand】When HP is at 50% or lower, recovers HP every 10 sec (10% of max HP). Devillacho 【Attack Boost】Normal Damage dealt +10%. 【Activation】Attack Frequency and Speed +20%. 【Attack Boost +1】Normal Damage dealt +15%. 【Activation +1】Attack Frequency and Speed +30%. Shrubby 【Area Attack Support】Every 10 sec, grants self and surrounding allies Normal Damage dealt +20% for 5 sec. 【Area Iron Wall Support】Every 10 sec, grants self and surrounding allies Damage taken -15% for 5 sec. 【Attack Support】Every

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GHub Platform · автор07.09.2026, 15:50:51

Chilectro 【Electric Burst】On attack hit, 15% chance to generate lightning at the point of impact, inflicting Charged on surrounding enemies. 【Charged Follow-Up】When attacking a Charged enemy, 50% chance to deal level-based Status Damage (level × 1). 【Electric Spread】Every 10 sec,…

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