All Unique and Rare Items in STALKER SoC

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It is important to note a few things about unique weapons as they tend to be even better than you would expect. First of all every integrated thing on unique weapons cannot be removed, for example integrated scopes cannot be removed, integrated silencers cannot be removed, and integrated underbarrel grenade launchers cannot be removed. It should be noted the Sniper VLA is unique, it does not come with an integrated scope, instead a scope can be installed and removed as you wish. Non-integrated things can be removed freely. One important benefit to unique weapons is increased durability, most unique weapons have at least double the durability as its non-unique counterpart. Most unique weapons can be used throughout the whole game without replacing it due to the better durability. Only 3 unique weapons have the same durability as their non-unique counterparts, the Big Ben, Fast-Shooting AKm 74/2, and the Sniper Obokan. The Noiseless Kora weirdly enough has LESS durability [stalker.fandom.com] than a standard Kora-919 It should also be noted that any bad side effects to equipping one of the above is not applied to a weapon when it is integrated. For example silencers will decrease weapon damage by 20%, accuracy by 25% and bullet velocity by 20%. This makes silencers quite terrible normally but a weapon with an integrated silencer, (for example the AKM 74/2U Special) will NOT have the damage, accuracy, and bullet velocity decrease. This also applies to weapon weights, a Storming Obokan and a normal Obokan have the same weight, this makes it more beneficial to use the unique version than the normal version with a grenade launcher attached. As far as I know unique armor has none of these advantages. The armor MAY have the increased durability that the weapons have but I cannot 100% confirm this. Now on to the actual list: RPG-7U (Numerous) The RPG-7u is found in a few locations early on, the first is found on the third floor of the building above X-18, right next to a corpse. Another is found in X-18 next to the pseudogiant (it may be thrown somewhere else during the fight so search the entire room if you want it) another can be found in the Wild Territory on a mercenary, on a platform just north of the helicopter crash. The final RPG that can be found before Pripyat is in the Red Forest, it is carried by a monolithian that can be encountered by following the main path. They are found in the north-east, at the turn of the road. More can be found on various monolithians in Pripyat and the CNPP. The RPG-7u is not very good, I would not even touch these if I were you, they weigh way too much, ammo is incredibly rare, and they are extremely situational. Not worth it at all. Bulldog 6 (2) The Bulldog 6 is found in two locations, it can be found in the bloodsucker village in the Army Warehouses, a house near the middle of the village will have a basement, the Bulldog will be found in the basement. The second location is in the Freedom armory, you can use a chair to get over the guard , you can use a barrel to anonymously kill the guard , or you can just work with Skull to take down the Freedom base, this Bulldog is found in a blue box in the armory. It is the target of a quest given by General Voronin [stalker.fandom.com] , the reward being a PSZ-9Md Universal Protection suit, a pretty good anomalous protection suit. The Bulldog is a better RPG, while also not amazing due to its weight, the Bulldog uses VOG grenades as ammo which is much easier to obtain. The Bulldog also has an incredibly powerful glitch associated with it. Pretty cool! Gauss Gun (Numerous) The Gauss rifle is found on the corpses of numerous monolithians in Pripyat and the CNPP. Throughout Pripyat and the CNPP exterior you will find many of these foes although all of them will snipe you from a height, this means you need to get a little lucky and have the rifle drop off the buildings in order to obtain it. The first instance where it can 100% be obtained is the CNPP interior, the first monolithian you run into will have one. But the easiest way to obtain this gun is by going to the south-western stead in the Dark Valley and pay just 800 roubles for it, a fantastic deal, quite overpowered too! The Gauss rifle is amazing, use it, it's really good. Fort-15 (1) A unique Fort-12Mk2. Its only difference is that it has 15 round magazines as opposed to the Fort-12's 12 round magazines. The Fort-15 is carried by the military leader Major Kuznetsov, he is located in the Cordon, leading the soldiers at the railroad bridge. He may be a challenge for new stalkers. I personally like this gun a lot primarily because I like Forts a lot, despite that it is not fantastic, it's a pistol, pistols aren't exactly great in this game. I still prefer it over the Walker due to it using 9x18 ammo instead of 9x19 and having more durability. Walker 9x18 (1) A unique Walker P9m only this version of the gun utilizes 9x18 as opposed to the standard 9x19. You may also be locked out of this gun because it is carried by Mole, the stalker you must save in the main questline. He is found in Agroprom at the north-eastern complex and will despawn once you enter the Agroprom underground. Pretty good, just a standard Walker with an easier-to-obtain ammunition type. Martha (1) A unique pistol, this gun is only found in this one location and was supposed to be cut from the game. This pistol is carried by the Dutyer you rescue in the Dark Valley, the one you save just to the west of X-18 and south of the Bandit HQ, help his friend ambush the two bandits alongside him then kill him for the gun. While you can't technically get locked out of this weapon it may be difficult to find this dutyer after saving him, especially since his name is random. If you really need to find him though I have seen him most times at the Duty barrier between the Garbage and Rostok. This pistol is amazing. Somehow this thing deals more damage than a Black Kite, uses a more common caliber, (9x19) and has 15 round magazines. This gun is genuinely amazing, the HUGE problem with it is its durability. This thing has a durability of 770 shots, the lowest durability of a weapon in the entire game. For reference the PMm has over 4x the durability of this gun. If you're gonna use this gun make sure to use the weapon repair glitch every once in a while or this gun will jam quite often. Noiseless Kora (1) A unique Kora-919, this variant of the weapon has a built-in suppressor. This weapon is carried by a Loner called Sparrow, he is typically found wandering Rostok so it may be hard to kill him. Sparrow is also the target of an assassination quest given by Barkeep [stalker.fandom.com] , the reward is a moonlight artefact so you'll definitely want to accept the quest before taking Sparrow out. This unique variant of the Kora-919 is not very good, it is suppressed but weirdly enough it has almost 2,000 less durability than a normal Kora. (which has 5,000 durability) I would not use this gun unless you like Koras and need a suppressed gun, I never need either so I would not recommend it. Big Ben (1) A unique black kite, this thing has two differences; doing a ton more damage and using 9x39 ammunition instead of .45 ACP. This weapon can be found in a container next to the corpse of Gordon Freeman in the anomalous tunnel just south of the destroyed helicopter in the Wild Territory. Watch out, there are many electrical anomalies there. This thing... it's great. The ammo is heavy but it's probably the best pistol in the game, it is genuinely powerful and has a surprisingly accurate first shot. Wanna use a pistol but they all feel weak? Use this! Viper 5 9x18 (1) A unique Viper 5, this version of the gun utilizes 9x18 ammo instead of 9x19 like the standard version does. This gun is found on the corpse of a stalker in the Garbage, at the end of the anomalous tunnel to the west of Seriy and the train hangar. There are a few gravitational anomalies in the tunnel so be careful. No

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GHub Platform · автор10.09.2026, 06:49:17

It is important to note a few things about unique weapons as they tend to be even better than you would expect. First of all every integrated thing on unique weapons cannot be removed, for example integrated scopes cannot be removed, integrated silencers cannot be removed, and in…

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