Design and Research Mechanics
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Updated for 1.8, If you read the guide before, literally the only change is that the additive bonus from focus was reduced significantly (it is 25-35% as powerful as before), the main problem of the multiplicative ratios is still there and you can still win championship with Williams in Season 1 and be able to lap the entire field every race from Season 2 onwards without breaking a sweat. Please please please reference design and research correctly! I have seen much confusion from people using Research interchangeably with Design. They are VERY different in what they do and how they work, so please save people the headache and refer to the correct action if you are talking about one or the other. Design: The process by which you send your engineers off to a room to figure out improvements for your CURRENT seasons parts, which will allow you to manufacture v2 and v3 of parts you put through design process. Research: The process by which you send your engineers off to a room to figure out improvements for NEXT seasons parts. Gains in research do not apply in ANY way to the current season, only to the parts you start with next season. You gain these bonuses automatically at the start of the new season, you do not need to design or manufacture new parts. Your cars overall performance is broken into the following listed stats: Top Speed Acceleration Cornering (low/medium/high speed) DRS (top speed/acceleration) Dirty Air Cornering (low/medium/high speed) Brake Cooling Engine Cooling We also have 6 different parts (plus engine, but I will not cover that as you can do nothing about that but change suppliers) Chassis Front Wing Rear Wing Sidepods Underfloor Suspension Each part has 3-6 stats that determine the cars performance, some of these stats are used across multiple parts Drag Reduction: Mainly raises Top Speed and Acceleration (normal+DRS), but also helps with Cornering (normal+dirty) Downforce(low/medium/high speed): Mainly raises cornering (normal+dirty), with slight harm to top speed Airflow Sensitivity: Mainly raises Dirty Air Cornering, slightly harms normal Cornering Airflow Front: Mainly raises Dirty Air Cornering, but also helps normal Cornering, slightly harms top speed Airflow Middle: Mainly raises Dirty Air cornering, but also helps normal Cornering DRS Delta: Mainly helps DRS Top Speed and Acceleration, slightly harms everything else Engine and Brake Cooling: Mainly helps the respective cooling, obviously Breakdown of what parts have which stats Stat Chassis Front Wing Rear Wing Sidepods Underfloor Suspension Different parts have very different degrees of influence over the final performance ratings of a car. This is reflected in the cost of designing/researching the different parts, and the costs line up approximately with which parts have the most impact. In order, Underfloor-Rear/Front Wing-Suspension-Sidepods-Chassis. Below is an example of the Performance gains from one design run of each part with roughly equal gains in each part stat You can see Underfloor across the board gives the most increases in almost every single stat. Rear Wing and Front wing are about even, Rear Wing gives a lot of speed/acceleration gain, but Front Wing gives a bit more cornering gain. Suspension, sidepods, and Chassis give only slight gains across the board but they are much cheaper and faster to design or research. This is important to know because % improvements per part are nearly equal between all parts in this example, and CFD/Wind Tunnel hours would provide a similar % gain in relevant stats regardless of which part you invested them in. Essentially, you should never be investing those precious hours into anything except Underfloor, Rear Wing, and Front Wing. If you're familiar with Formula 1, this is probably obvious because those are the primary components to a vehicle and where you really want to be putting the bulk of your attention. You get a number of Engineers and Slots which can be used for either Design or Research as you upgrade your Design Center facility, as follows Level 1: 2 Slots, 6 Engineers Level 2: 2 Slots, 10 Engineers Level 3: 3 Slots, 10 Engineers Level 4: 3 Slots, 15 Engineers Level 5: 5 Slots, 20 Engineers Now we'll go the steps that we will be elaborating on the impact of in the remainder of this guide. I will not be explaining the full scope of the ramifications of choices here, so if you are familiar with the process you can skip over this. Step 1: Go to Cars tab, select Car Parts Development, select New Project, then click Design Step 2: Select the part you wish to create a new design for Step 3: This page is the initial part overview where you can see what gains you're looking at to start off with. You can add and remove CFD and Wind Tunnel hours here as desired to give a blanket boost to how good the part will be. You can also press a button to see what rank on the grid the part is and will be at compared to current values. Once done here, you can continue to design focus Step 4: Here you can adjust which stats on the part you wish to put more or less focus into. There is a dropdown menu for several preset focus settings or you can move the sliders yourself. There is no limit to the sliders, you can move them all left, or you can move them all right if you want. Moving a single slider to the right will increase the time and cost for design up to 10% if you move it all the way. This is is additive, so 1 to the right makes the time 10% more, 2 to right means 20% more, etc. Moving a single slider all the way left will increase the time/cost 5%. You can see in the side menu the increase and decreases to a stat by adjusting focus. The sum total of these increases and decreases is what creates the Design Focus boost. Every slider you move left will add a slight bonus to all other stats, every slider you move right will add a slight negative modifier to them. You should always be using these sliders and moving them as needed to ensure focus is put into the areas you need improvement in. If you need improvement in all areas, you absolutely can move them all to the right, you will get a boost in all stats for doing so, but if you keep one or more to the left, you will get even more benefit to the sliders you keep to the right. Once happy with focus sliders, you can continue to Development Settings Step 5: Here you can assign more or less engineers to a project which will speed up the time it takes to finish a design at the cost of reduced overall expertise gain, 6 is the maximum, but remember you always need at least 1 engineer for any additional projects. You can also set the approach for your engineers to take. Normal will add no extra cost and take standard amount of time. Rushed will complete the design 33% faster by adding 50% cost and reducing the overall expertise gain. Intense will triple the cost, but will complete in the same amount of time as normal, while increasing expertise gain by 50% Step 6: Once a design has completed, you will be able to start manufacture of it and fit it into your car. Also at completion, you will gain an amount of Car Parts Expertise in each stat which will help boost your next design of that same part. I'll just cover the slight differences between Design and Research process here Step 1: Go to Cars tab, select Car Parts Development, select New Project, then click Research Step 2: Select the part you wish to research Step 3: As before, this is the initial view of what gains research will give you. The primary difference here is when you use CFD or Wind Tunnel hours, the benefit from them will feed directly into the Research Benefit value for the stats, it is not an independent value added as with design. Now you can continue to Research Focus Step 4: This screen functions much like the design focus screen did, except just like the CFD/Wind Tunnel, when you shift the sliders here, you will directly effect the Research Benefit. Just as before, if you move a slider right, it will increase
ИсточникGHub Platform · автор10.09.2026, 07:00:00
Updated for 1.8, If you read the guide before, literally the only change is that the additive bonus from focus was reduced significantly (it is 25-35% as powerful as before), the main problem of the multiplicative ratios is still there and you can still win championship with Will…
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