Lifeline - The Perfect Path

GHub Platform · Гайд · 0 ответов · 13 просмотров

This guide, As mentioned previously, is created with the intent to assist players in running the "perfect" path: earning all achievements (except death achievements) in a single playthrough (fast-mode disabled). I'm one of the first people who played this game when it was first released on iOS years ago, and I enjoyed it very much. I've played through it multiple times, and have probably earned all achievements even before this game was released on Steam. This guide is currently incomplete and a work-in-progress (WIP); I will be writing four different sections for readers to follow: Section 1: "Start of Game" (Completed 03/17/17) Section 2: "Dawn of Day 2" (Completed 03/18/17) Section 3: "Dawn of Day 3" (Completed 03/18/17) Section 4: Dying in Lifeline (Incomplete) One last note; I've done my best to reduce the number of spoilers in this guide. That said, this is still a walkthrough and your experience with the games story may be moderately hampered. Please do not be surprised when you 'accidentally' make a storyline connection between my advice and factoids that haven't been revealed yet. That being said, let's begin your journey towards saving Taylor. Meeting Taylor Meet Taylor, a charasmatic young man (or woman; gender intentionally unconfirmed throughout Lifeline series) and space cadet who's on a mission of science... or was, until his (or her) ship mysteriously went down. When you first introduce yourself to Taylor, it doesn't matter what you say or how you say it until you're asked whether to head towards the remains of the ship or to the mysterious peak on the opposite end of the world. This should be obvious, but let's check for survivors first: " Check the Crash ". We're going on a little trip... You'll be forced to wait for Taylor to arrive at the Ship's remains for around twenty minutes (how about getting some homework done?), then you'll be prompted to provide instructions. There are a number of ways to go about it, but the least time-consuming is to " Check the Flight Deck ". Among other things, Taylor will reveal that he's found the ship's Captain: Captain Aya, barely alive with a significant piece of shrapnel left inside her. When prompted, tell Taylor to " Leave it in ". If you choose to pull out the shrapnel, Captain Aya will die from blood loss and you'll miss the achievement for saving her life. Saving Captain Aya Now you must save the Captain's life: tell Taylor to "Look for a Medkit." After a few minutes of searching, Taylor will come across some of the crew's bodies. It may seem terse, but tell Taylor to " Just keep moving "; you'll have a chance to properly bury these folks later. Taylor will eventually stumble upon a medical "stasis pod," which will keep the Captain alive. Tell Taylor to " Move the Stasis Pod ", as it will be easier to move (hover mode) and the Captain will die if you try to get Taylor to move her to the pod instead. Honor thy dead Congratulations, you've just saved Captain Aya's life. Tell Taylor, however, " Don't Celebrate Yet ." You've still got to bury the crew; tell Taylor to " Dig those graves " when prompted. It'll take about half-an-hour, but those graves will be dug and the crew buried without issue when you next meet (and you'll even have a new achievement). Finishing out the Chapter Taylor will again ask for direction; I reccommend the following order: " Try the Galley ." - You'll get a chance to check out the lab later. " Keep trying the door ." - Will seriously hurt Taylor's arm, but unlocks an achievement. " Try the Lab ." - Obtain the rat pellets and water, which will prove important for a future achievement. " Keep powering the pod ." - Captain Aya will die if you don't, and Taylor isn't in any danger (yet). " Camp out by the reactor " 150 rads overnight will not kill taylor, but staying inside the frozen ship will. Thusly, Taylor will turn in for the night and you will have separated communications for several hours. Congratulations, you've completed Day One, or "Start of Story" as it will later be known. Achievements Earned thus far: Save the Captain You helped Taylor to keep cool, defy the odds and save Captain Aya's life. Bury the Dead Despite the circumstances, you kept Taylor's (and your own) humanity intact and provided the casualties of the Varia a proper burial. Netflix and Chili Mac You severely busted up Taylor's shoulder, but the Chili Mac & Cheese ration gained was entirely worth it (and definitely beats rat pelets any day). A New Day After getting a (somewhat) decent night's rest, Taylor will greet you with some morning after complaining about green saliva and eating breakfast, Taylor will begin the journey towards the mysterious "peak" on the edge of the horizon. After a significant amount of time, Taylor will ask for advice upon running into a dangerous looking canyon. When prompted, advise Taylor to " Back out of the Canyon ." Attempting to traverse this canyon will only waste time, and pushing Taylor even further into the canyon will lead to certain death. Moon Walking A few minutes after abandoning the canyon attempt, Taylor will come across a miles-wide crater. You'll be asked for advice: through the crater or around it. Going through the crater will save time, though will twist Taylor's ankle (which is ultimately of no consequence). If you decide to save Taylor the extra pain and go around the crater, it does not matter which direction (" Clockwise " or " Counter-Clockwise ") you advise. Along the way, Taylor will prompt you for a chat. It isn't necessary, but I reccommend telling Taylor " No worries, wanna chat? ". Discovering the Caravel After reaching the end of the crater, whether through or around it, Taylor will stumble upon an abandoned spaceship (the Caravel). Despite your gut instinct to stay away, it's imperative that you (repeatedly) push Taylor to " Explore the wreckage ." Do not allow Taylor to turn back for any reason, and give instructions to " Take the west hall ." Or east, since you'll find the same things in the opposite order. You'll then be prompted to provide various instructions throughout Taylor's walk, but do not shift your resolve; Do not tell Taylor to turn back for any reason. At the end of this walk, Taylor will find some pain pills. Tell Taylor to " Take one now ," and you'll earn an achievement (and give Taylor some relief from that twisted ankle and/or busted-up shoulder). Keep Calm and Carry On After taking the painkiller, Taylor will start to complain about the IEV suit's headlamp; tell Taylor to " Risk it; keep exploring ." After barely maintaining a sense of calm, Taylor will freak-out in response to scuttling sounds and movement in the darkness. While this may seem scary, it's important to tell Taylor to " Find out what it was ," and " Seriously, go find it ." Instead of finding anyone (or anything) else on the ship, Taylor will report the discovery of a portable energy source (a "ginny"). Taylor will then prepare to head towards the peak again; when prompted, tell Taylor to " Leave the Ginny there ." The ginny will seriously slow Taylor down, and you'll be returning to the Caravel (and the ginny) later anyway. There-and-Back Again After giving advice to (temporarily) abandon the ginny, Taylor will begin to hike towards the Peak. However, I strongly reccommend telling Taylor, when prompted midway through the journey, to " Turn back while you can ." If you keep pushing to move towards the peak, Taylor will not make it before sunset and will ultimately freeze to death instead. After returning to the Caravel, tell Taylor to " Make camp " instead of returning to the Varia (which is too far for Taylor

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GHub Platform · автор10.09.2026, 08:03:17

This guide, As mentioned previously, is created with the intent to assist players in running the "perfect" path: earning all achievements (except death achievements) in a single playthrough (fast-mode disabled). I'm one of the first people who played this game when it w…

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