How 2 Artifact Portalcraft (Povertyverse Guide #1)

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Here's the gist of how 2 play artifact: 1. Play deck cards to stall the match and generate Artifact fodder into your hand. 2. Combine Artifact fodder in your hand in different ways, to generate various Artifact tools of varying ability and usefulness. 3. Play cards that summon copies of the Artifact tools in your hand onto the field, so that you can make use of them while keeping the originals in your hand to combine into the Artifact ace boss: Masterwork Artifact Ω, in the endgame. Strongly consider playing Ralmia on turn 8 which will summon copies of up to 3 different Artifact tools, creating an instant army. 4. If you haven't been able to win teh match yet from just the Artifact tools + cards in your deck, combine the artifact tools in your hand to make Masterwork Artifact Ω, on turn 10. Masterwork Artifact Ω has 10 attack, storm, ward, and bane. He also cannot be targeted, does 5 damage to all enemy followers upon summon, and heals 5 health to you. Figure out what to do with him yourself. 5. ?????????? 6. Cry because u Won teh game (or because you weren't able to beat down your opponent with a 10 attack ace monster, and then your oppenent blew up ur Ω with a 1 cost bat with bane the following turn). Here we'll explain what each of the artifact cards are, since knowing what teh cards do might increase your odds of winning. You would do well to memorize and be able to recall at a moments notice what each of them does. Teh Fodder Artifacts (Tier 0) These cards are the starter Artifacts that will be added to your hand when you play some of the cards in your deck. The red one is called Ambition. The blue one is called Remembrance. They are 1 cost Amulet-type cards that have no ability and can't actually even be played on the field. They have the card trait "Artifact." When combined with at least 1 other Artifact card, these fodder cards to turn into what I like to call a "Tier 1" Artifact, which is when the Artifacts start becoming useful and can actually be played. Fusing Artifact cards is a lot like fusing cards in original shadowverse. Hover over the card, and click the fusion button on the info panel that shows up. Note that you can only fuse these Tier 0 cards with each other, as their requirement for fusion material are cards that are "Artifact-trait & Amulet-type;" themselves being the only cards in the whole game that meet both those requirements. All the other Artifact cards are "Follower" type. All other Artifact cards do not have this Amulet-type restriction for fusion material, so once you move beyond Tier 0, you're free to start fusing any Artifact card with any other Artifact. Teh Tier 1 Artifacts This is when the Artifacts start to become useful and are actually playable on the field, though, you generally want to avoid playing them right away, if possible, and keep them in your hand to combine into further tiers of artifact (don't worry, there are cards that can clone them onto the field so you can make use of them without having to play them). Tier 1 Artifacts are 3 cost Follower type cards with the Artifact trait. Striker Artifact is created by fusing an Ambition with any other Artifact. Striker is a 3 cost Follower with 5 attack and Rush, which is an excellent value for such a card. Just remember: Ambition is Red->Attack->Striker. Fortifier Artifact is created by fusing a Remembrance with any other Artifact. Fortifier is a 3 cost Follower with 5 defense and Ward. Not as good a value, since there are lots of cards that can destroy a follower regardless of it's defense, but having cheap ward available is nice. Just remember: Remembrance is Blue->Defense->Fortifier These Tier 1 Artifacts are very handy to keep around for when you might need a low 3 cost, 5 atk beat-stick with rush, or a good value meat shield, respectively. The economy works out so that in a single match, you'll probably have enough extra Artifact resources to be able to craft at least 1-2 extra of these to be able to play on the field, so, while you should generally hoard the Artifacts in your hand to craft into the Ultimate Artifact, don't be afraid to throw one of these Tier 1 ones out there if you really need one, and seriously have absolutely nothing else in your hand to play. Teh Tier 2 Artifacts The Artifacts start becoming fancier, with different abilities. Fusing Tier 1 Artifact with materials totaling certain different card cost will turn them into respective Tier 2 Artifact. Tier 2 Artifacts are 5 cost, Follower-type cards with Artifact cart trait. Their recipes are the same regardless of which Tier 1 base, Striker or Fortifier, you use. Ominous Artifact α (Alpha) is a 5 cost follower that heals your leader for 3 health at the end of each of your turn it is on the field. Alpha is created by fusing a Tier 1 Artifact with one or more material with total cost equal to 1. Since you can only use Artifacts as fusion material for other Artifacts, the most cost effective material to use to make Alpha is a single Tier 0 fodder Artifact of either kind. Ominous Artifact β (Beta) is a 5 cost follower that deals 3 damage to the enemy leader at the end of each of your turns it is on the field. Beta is created by fusing a Tier 1 Artifact with one or more material with total cost equal to 2. The most cost effective material to use to make Beta are two Tier 0 fodder Artifacts of any combination (there is no single Artifact card with a cost of 2). Note that the materials for Beta take up the most hand space of all the Tier 2 Artifacts, since the only materials suitable to craft it are two Tier 0 fodder at once; there are literally no other combination of Artifact card in the whole game that will add up to 2-cost, so it is worth considering fusing for this Artifact first, since hand size becomes limited later in the match, making this Artifact slightly more troublesome to create compared to the others. Ominous Artifact γ (Gamma) is a 5 cost follower that deals 3 damage to all enemy followers at the end of each of your turns it is on the field. Gamma is created by fusing a Tier 1 Artifact with one or more material with total cost of 3 or more. The most cost effective material to use to make Gamma is any Tier 1 artifact, which can be easily created on the fly by combining two Tier 0 fodder material. Don't waste 3 fodder when 2 combined is just as fine. You'll generally want to work towards having one each of the Tier 2 Artifact cards in your hand to be able to craft the Ultimate Artifact in the endgame. When thinking about which Tier 2 Artifact to work towards first, consider what the urgency is for each of their unique abilities in the match you're currently in. Consider if you'll need healing, leader damage, or mob wipe when deciding which ones to build and in which order. Teh Ultimate Artifact This is what you've been working towards this whole game. Masterwork Artifact Ω (Omega) is a 10 cost Follower-type card with Artifact trait. Omega has 10 attack and defense, Storm, Bane, Ward, and Aura (can't be selected as a target by enemy abilities). Omega will also do 5 damage to all enemy followers on the field and heal you for 5 health upon summon. Omega is created by Fusing an Alpha with a Beta and Gamma as material. Note that only Alpha can be used as the fusion base. Beta and Gamma don't have a fusion button on their info panels. You don't have to fuse all the materials into Alpha at once, you can fuse them one at a time if you choose (for when you need to make room in your hand, for example), but note that you can only fuse to an individual card once per turn. Also, note that it is possible to fuse inappropriate materials into Alpha, such as duplicate Beta and Gamma cards. Doing so will cause those cards to be eaten without anything in return. The total cost to create an Omega from scratch is 11 Tier 0 fodder cards. This can be useful to keep in mind when trying to gauge how far you are from being able to craft Omega.

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GHub Platform · автор10.09.2026, 08:36:27

Here's the gist of how 2 play artifact: 1. Play deck cards to stall the match and generate Artifact fodder into your hand. 2. Combine Artifact fodder in your hand in different ways, to generate various Artifact tools of varying ability and usefulness. 3. Play cards that summon co…

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