Путеводитель Айседора по Кровавому Футболу для начинающих
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Bashy - An unofficial term used to indicate players and/or teams that tend to focus more on beating the crap out of the enemy team, rather than trying to play the ball. Big Guy - An exceptionally large and strong player type. Most teams don't get more than one of these, sometimes two, sometimes none at all. Blitz - Players normally can't move and block at the same time. However, you can designate one of your players once per turn to perform a blitz, which lets them move and block at the same time. Blitzer - A type of player specialized in blitzing, though they are almost always the bashiest players on their teams. Block - The act of having one of your players bash another player in the head. Uses its own unique dices. Not to be confused with Block the skill. Blocker - A type of player that focusses on direct combat. Similar to but not as mobile as Blitzers. Cage - A formation of at least five players, in which a ball carier is completely surrounded by allies, making it impossible for an enemy to blitz him without first having to deal with the players on the outer edges of the cage first. Catcher - A type of player that specializes in catching the ball when it's thrown. Drive - A term used to indicate the current session of play. A drive ends when either side scores a touchdown or when half-time occurs. Dodge - If a player wants to move out of an enemy player's tacklezone, he must make a dodge roll. Not to be confused with Dodge the skill. Dugout - The left and right side of the pitch, where both teams place their reserve players, KO'd players and injured players. Endzone - The topmost and bottommost squares of the pitch. If the enemy ball carrier makes it to your endzone, he scores! And vica versa. FAME - Stands for Fan Advantage ModifiEr. Modifies certain kick-off events and increases your winnings at the end of a match. Fouling - When an enemy player is prone on the pitch (or stunned) your players can try to stomp down on that player. This is called a foul. It forces an immediate armor roll for your victim, but your player performing the foul might get sent off by the ref! You can only foul once per turn. Fumble - When you fail to throw the ball, your player can fumble it. This causes the player to drop the ball on a square next to him/her and causes a turnover. Half-time - When both players have finished their turn 8, half-time starts. This immediately ends the current drive and starts a new one. The player that was the receiver in turn 1 will now be the kicker, and vica versa for the other player. Hand-Off - If you "pass" the ball to another player in an adjacent square, it's called a hand-off. This only requires a catch roll on the part of the receiver. You can only do one of these per turn, in addition to a pass. Line of Scrimmage - The name of the line that divided your section of the pitch from the enemy's. If you're deploying your team, you must have at least 3 guys touching the line of scrimmage. Mercenary - A type of player that your team can hire for one match. Mercs automatically fill up teams that have been reduced below 11 players, don't earn SPP unless you purchase them and always start off with the Loner skill until you purchase them. Pass - The act of throwing the ball from one player to the next at a distance of two squares or greater. You can only do one of these per turn, and you can't pass on a player that's blitzing. Pitch - The field on which Blood Bowl gets played. Basically the collective of all the squares your players play on. Reserves - Players on your team that you didn't place on the field. At the start of every drive, you can replace casualties with your reserves, or exchange players on the pitch with reserve players. Runner - A type of player that specializes in running the ball past the enemy. SPP - Basically experience points for your players. If your players earn enough of these by succeeding on noteworthy rolls or scoring touchdowns, they level up and unlock new skills. Star Player - A special type of player that can only be recruited through the mercenary screen, never purchased permanently. Touchdown - When one of your players carries the ball into the opposition endzone, you score a touchdown, yielding you one point. Turnover - When you fail at certain rolls, such as a block or pass, you can cause a turnover. This ends your turn prematurely, meaning you can't do any of the actions still left to you that turn. Thrower - A type of player that specializes in throwing the ball. Wall - A formation of players that align their tackle zones in such a way that they create a "wall" through which the enemy can't move without having to make dodge rolls. Before you get to playing, there are a couple of settings you want to change. In the main menu, go to "Extras & Settings," "Options," "Optional Skill Presets." Next, check the following things to "Ask" you before it's used to make your Blood Bowl experience easier: Diving Tackle Dump-Off Fend Hail Mary Pass Juggernaut Multiple Block Pass Piling On Pro Shadowing Stand Firm Wrestle This will prevent you from using these skills when you don't want too! My second suggestion is, when you've joined a league with a random matchmaker (probably Auld World or one of the other bigger leagues), click on the "ranked" checkmark for the team you want to play, then check it again. This will cause an extra menu to pop up in which you can adjust whether or not you want to be matched with people in 40 second turns, 2 minute turns or 4 minute turns when you enter the matchmaker . This is important because even more advanced players can be overwhelmed by the pressure of a 40-second turn, and 4 minute turns can cause a match to take rediculously long. My last suggestion when it comes to settings is, press G at the start of every match. This reveals enemy tacklezones in detail and makes it much easier to see what your opponent's defense covers and what not. Now, one of the first things new players who pick up the Chaos edition will notice is just how many freaking teams there are! With twenty three teams, there's enough choice available to you to make your head spin. Therefore, this section is dedicated to helping you choose, or if you already chose a team, to help you understand the specialty and weaknesses of said team. The easy teams As a matter of fact, some teams are easier to play than others! These teams might have other weaknesses to make up for that, but many of the teams in the "easy" category usually have versatility on their side, making them a great choice for players who are just getting into the game. Amazon The Amazon team is very well suited to beginners, due to the prevalence of the Dodge skill. Every single player has it, making Amazons very agile and easy to place where you need them on the battlefield, whilst also making them harder to knock on their butts. Their blitzers start off with the excellent dodge/block combo, making them exceptionally hard to knock down, and with both throwers and catchers in their roster Amazons can both run with and pass the ball effectively. On top of that, their players are cheap too, giving you plenty of room to buy extras to supplement your team when you first build your roster. Their weakness lies in two things. First, their average armor is a measily 7, meaning every time your players do get succesfully blocked it's a high chance of an injury roll being made too. Secondly, they also don't have any players with exceptionally high stats in terms of movement allowance, strength or agility, since they don't get a big guy. This means they might not win a passing game against an Elf team, or a bashing game against a Chaos team. On top of that, while the prevalence of Dodge in the team is definitely a blessing, tackle-heavy teams (looking at you, Dwarves) will negate that advantage almost entirely. Short: More skilled and more agile than the average team due to
ИсточникGHub Platform · автор10.09.2026, 09:17:17
Bashy - An unofficial term used to indicate players and/or teams that tend to focus more on beating the crap out of the enemy team, rather than trying to play the ball. Big Guy - An exceptionally large and strong player type. Most teams don't get more than one of these, sometimes…
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