Full Guide on Achievements and Endings
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FFPS has six unique endings, each of which award a different certificate to appear on following playthroughs on the main menu. Additionally, there is one ending in which no certificate is received. The easiest ending to get for this game - partially due to the fact that you get this by not fulfilling criteria for any other ending - is the Neutral End, sometimes known as the Bad End. (Though technically, your character is alive and well, and with money to spare, so not much bad came out of it) In this ending, the player is fired from their job after Saturday night, and does not receive a certificate of any kind. To get it, simply play through the game like a tycoon, or even like a fnaf game if you want to, as long as there is at least one animatronic not inside at the end of the week, and none of the other endings have been activated, you will get the Neutral End. Note that if an animatronic sneaks inside, or is brought inside on faulty equipment, you may not get this ending. The Good End is an obvious ending, and something that can be achieved easily just by playing the game. Specifically, the criteria involved are: Have all four animatronics inside by the end of the week (whether by salvage or sneak-in) Survive to the end of Saturday Don't get any other endings If you manage all of these things, you will be awarded with the certificate of completion. The Mediocre End, also known as the 'Slacker Ending' by Game Theory, requires that the player do absolutely nothing throughout the entire game. More specifically, don't do anything that might increase your faz-rating, don't salvage any animatronics, and don't, well... don't die. While the exact criteria are hazy, doing absolutely nothing definitely works for getting this ending, though you are allowed to fight or settle lawsuits if you receive them. (Remember that you start with 3 risk, and doing nothing means not getting any health and safety to reduce this risk). An easier method however, is to purchase any items that improve your health and safety (specifically the sanitation station) without increasing your faz-rating. You are able to increase your floor plan if you want, but there isn't any real reason to anyway. As for which items increase your faz-rating, anything that can be placed either on the stage (an animatronic) or on the floor (a balloon barrel or ball pit, etc) will immediately boost your faz-rating, and play testing the objects on the floor will also increase it. So basically, buy whatever you want, but don't place it in the restaurant. Annoyingly enough, it is entirely possible to go bankrupt from lawsuits while trying to get to this ending, if you stuck with the more difficult method of doing literally nothing. This forces you to start over again, but hey, you got the bankruptcy certificate so that's a plus! The more annoying thing though, is that playing through the game this way gives a chance for the animatronics that you reject to sneak back inside the building. It is unclear what rules govern this mechanic, but thankfully the first two nights have been patched so that if an animatronic does get inside early, it shouldn't be too difficult. Yet. Anyway, surviving to the end of the 6th night gives you some very amusing dialogue, and a certificate of mediocrity. Congratulations, you were so basic, that in order to do absolutely nothing, you had to use a guide. The Insane End is surprisingly easy to get, though it can still take a little while. To start with, the Egg Baby Data Archive must be purchased for $6,000 from the final magazine, and put down somewhere in the pizzeria. This does require that the final magazine be unlocked, but that isn't too hard since you can get the Egg Baby at literally any time in the week. Once you have the Egg Baby, go to the second phase. Here, you needn't complete the tasks, simply turn off the computer. Move your cursor over the light in the bottom left corner of the computer, and click it and hold, then turn the computer back on. If you did it correctly, (i.e. kept the left click button held down on the light at the same time as turning on the terminal) then you should have a different screen show up than your normal computer screen. Let the audio file run, and once it's finished you will get the Insane End. The Blacklist End, in my experience, is the most difficult of all the endings to achieve. Firstly, because there is a fair amount of it that relies on luck, and secondly, because you will almost certainly face every animatronic a night earlier than you should. But let's not get ahead of ourselves. To get this ending, you need to have a very high risk, at least 50 to be exact. Since risk doesn't increase past 70, that's a lot. Unfortunately, in order to get such a high risk, you will have to deal with the repurcussions. To increase the risk, purchase any and all items that have a liability value, but avoid everything with a health and safety value. This also means that purchasing anything in a terrible condition is quite helpful. The repercussions of having such high risk however... well, they suck. Each night, you run the risk of animatronics sneaking inside if they aren't inside already. And when your risk is reaching 50, there is a high chance you'll end up having all four animatronics inside by the time you reach the end of the week. Additionally, you'll have to deal with an increased number of lawsuits, which can be a real drain on your money if you're unlucky. Fear not, however, for there are ways around this. Any items that increase risk and don't need to be put down immediately, can be kept until saturday before being placed. This means animatronics, ball pits, gravity vortexes and anything in bad condition. While you still might have to face some animatronics, there won't be nearly as many, and the same goes for lawsuits. Survive to the end of the week, and as long as you had at least 50 risk by the beginning of phase 2 on Saturday, you will get the blacklist ending. The title says it all, right? The Bankrupt End requires that your money reaches a negative figure. This is actually pretty simple to do, but relies on some luck. Since there are no items that can be purchased when you don't have the money, the only way to reach negative $$$ is through lawsuits. To get lawsuits, increase your risk rating, and each night will bring a chance of the PUAUAAMA deciding that they don't like your establishment so they're going to sue you. If you end a night with a light enough wallet, you can be unable to pay the fees for the lawsuits, in which case you will go bankrupt, and immediately get this ending. WARNING After getting the certificate of bankruptcy, the game will crash, and when you next open it, you will be sent back to the beginning, designing your pizza and feeding children. It is possible that you may also lose your other certificates aside from bankruptcy when you reach the main menu again, but this does not always happen. This ending does not have a visible difference in any way, except that upon completing the game (presumably with any other ending), a new certificate is added to the main menu. In order to actually get the certificate though, certain criteria must be met. Specifically, buying three separate items, and using them in specific ways to discover lore-related secrets. The three items containing the lore are: Fruity Maze Arcade ($150) Midnight Motorist Arcade ($170) Security Puppet ($12,500) We'll start from the beginning. The first game, Fruity Maze Arcade, is fairly simple. You play as a young girl skipping through a maze and collecting fruit. Everything is fairly self explanatory, with a lightning bolt power up to make you go faster, a magnet power up to pull fruit from all around towards you, and a weird ghost-slug thing that allows you to pass through walls. If you manage to finish the game (best strategy being collect all three power ups then zoom around the board and suck up every fruit in your path), then you w
ИсточникGHub Platform · автор10.09.2026, 11:59:20
FFPS has six unique endings, each of which award a different certificate to appear on following playthroughs on the main menu. Additionally, there is one ending in which no certificate is received. The easiest ending to get for this game - partially due to the fact that you get…
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