HoMM 5 -- Enabling & Using the Command Console
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This is actually fairly simple to do. Contrary to information floating around online, the console & commands haven't actually been removed from the games. They've just been made a little harder to access. To enable them, do the following (remember to back up files before editing them): If you haven't played yet, start up the game and create a profile, then exit back to the desktop. Navigate to documents/my games/Heroes of Might and Magic V/Profiles In this folder should be a subfolder named after your profile, though for some reason it may occasionally appear as a seemingly random jumble of letters and numbers instead. Open this folder. Open "user.cfg". At the very bottom of the file, add "setvar dev_console_password = schwinge-des-todes" and save the file. Open "input.cfg" Under the section "// console", add "bind show_console '`'" to the end of the list and save the file. First and foremost, remember to enable the commands in the console first . This is easy to forget and the most common cause of people finding that the commands supposedly don't work. Command Effect There are two different ways that skills can be added to a hero. The following two examples will both add the Learning skill to a selected hero. add_skill 3 add_skill skill_learning If for whatever reason you have trouble adding a given skill to your hero, try the alternative method. -- Basic Skills -- SKILL_LOGISTICS = 1 SKILL_WAR_MACHINES = 2 SKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8 SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11 SKILL_SUMMONING_MAGIC = 12 -- Class skills -- SKILL_TRAINING = 13 <Haven SKILL_GATING = 14 <Demon SKILL_NECROMANCY = 15 <Undead SKILL_AVENGER = 16 <Sylvan SKILL_ARTIFICIER = 17 <Wizard SKILL_INVOCATION = 18 <Dungeon -- Skill Perks -- PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24 PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32 PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36 PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39 PERK_MYSTICISM = 40 PERK_WISDOM = 41 PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44 PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47 PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = 54 -- Knight perks -- PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56 PERK_EXPERT_TRAINER = 57 -- Demonlord perks -- PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 -- Necromancer perks -- PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 -- Ranger perks -- PERK_MULTISHOT = 64 PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 -- Wizard perks -- PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 -- Warlock perks -- PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71 PERK_ELEMENTAL_VISION = 72 +++ Class Feats +++ -- Knight -- KNIGHT_FEAT_ROAD_HOME = 73 KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75 KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80 KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83 KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 -- Demon Lord -- DEMON_FEAT_QUICK_GATING = 86 DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = 89 DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91 DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97 DEMON_FEAT_ABSOLUTE_GATING = 98 -- Necromancer -- NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100 NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103 NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 -- Ranger -- RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113 RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 RANGER_FEAT_FOREST_GUARD_EMBLEM = 115 RANGER_FEAT_ELVEN_LUCK = 116 RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123 RANGER_FEAT_ABSOLUTE_LUCK = 124 -- Wizard -- WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130 WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136 WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 -- warlock -- WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145 WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147 WARLOCK_FEAT_ELITE_CASTERS = 148 WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150 The "add_army # # #" command can be a bit odd to use. The #s work as follows: The first # is the faction (list below). The second # indicates whether the creatures are upgraded. 0 is for unupgraded units while 1 for upgraded units. The third # is the number of creatures per stack. So to add 500 upgraded Necromancer units of each tier, for example, you would type the following: add_army 4, 1 500 ... and to add 500 unupgraded Necromancer units of each tier, you would type the following: add_army 4, 0 500 Now that we understand how to use the add_army command, the following is a list of the factions' numbers. 0 - Haven 1 - Sylvan 2 - Academny 3 - Dungeon 4 - Necromancer 5 - Inferno There is a command for adding only a specific creature to a given hero but it requires knowledge of the names of each hero as they appear in the game's files. Unfortunately I do not currently have a list of these names. However for those who do have a list of their names--or who just feel like brute forcing it--here's a list of units and their IDs. CREATURE_UNKNOWN = 0 CREATURE_PEASANT = 1 CREATURE_MILITIAMAN = 2 CREATURE_ARCHER = 3 CREATURE_MARKSMAN = 4 CREATURE_FOOTMAN = 5 CREATURE_SWORDSMAN = 6 CREATURE_GRIFFIN = 7 CREATURE_ROYAL_GRIFFIN = 8 CREATURE_PRIEST = 9 CREATURE_CLERIC = 10 CREATURE_CAVALIER = 11 CREATURE_PALADIN = 12 CREATURE_ANGEL = 13 CREATURE_ARCHANGEL = 14 CREATURE_FAMILIAR = 15 CREATURE_IMP = 16 CREATURE_DEMON = 17 CREATURE_HORNED_DEMON = 18 CREATURE_HELL_HOUND = 19 CREATURE_CERBERI = 20 CREATURE_SUCCUBUS = 21 CREATURE_INFERNAL_SUCCUBUS = 22 CREATURE_NIGHTMARE = 23 CREATURE_FRIGHTFUL_NIGHTMARE = 24 CREATURE_PIT_FIEND = 25 CREATURE_BALOR = 26 CREATURE_DEVIL = 27 CREATURE_ARCHDEVIL = 28 CREATURE_SKELETON = 29 CREATURE_SKELETON_ARCHER = 30 CREATURE_WALKING_DEAD = 31 CREATURE_ZOMBIE = 32 CREATURE_MANES = 33 CREATURE_GHOST = 34 CREATURE_VAMPIRE = 35 CREATURE_VAMPIRE_LORD = 36 CREATURE_LICH = 37 CREATURE_DEMILICH = 38 CREATURE_WIGHT = 39 CREATURE_WRAITH = 40 CREATURE_BONE_DRAGON = 41 CREATURE_SHADOW_DRAGON =
ИсточникGHub Platform · автор10.09.2026, 12:16:59
This is actually fairly simple to do. Contrary to information floating around online, the console & commands haven't actually been removed from the games. They've just been made a little harder to access. To enable them, do the following (remember to back up files before edit…
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