Быстрый и прибыльный гринд (без читов)
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Hire the following: 2 Healers 3 Thieves Arranged in that order, let them run on auto starting on level 200. When they're done, hopefully you'll have recovered at least one Vaan's Magnet. Continue running the same setup but make sure someone's holding the magnet/s. Do this a few times until you have six magnets. Thieves give you an increased chance to find items and open all three chests after defeating a boss. Between these two effects, they're great for finding more and rarer equipment. Vaan's Magnet boosts item find chance AND gold income. So basically the thieves find you the magnet and other goodies, then the thieves use the magnet to find more magnets and even more & better goodies. This setup is good for more than just finding items, however. As promised, you'll quickly rake in the gold, too, which can be exchanged at the well for essence. You can bring in enough gold to purchase thousands of essence in just a few hours. Thousands of essence that, directed towards the HP and ATK relics, will make future runs longer and faster, boosting their income. I think you can see where this is going. In just two days time I was able to boost all of first selection of relics to level 50 (excepting the crit chance relic, which caps at 25). One of those relics increases gold income per party member. At level 50, that's a 250% bonus to gold income. And if you need (or just wish) to boost it even faster then you can exchange one or two magnets for essence tokens (found level 400-500) which boost your chance to find essence by 25% apiece. Paired with the gnome VIP upgrade, which you'll easily be able to max out with this method, you can bring in hundreds of essence directly per longer run in addition to millions of gold. For optimal grinding, you eventually want to equip your party as follows: Healers - Midas Armor, Dragon Shield, Dhronen Sword, Anti-magic Bottle Thieves - Midas Armor, Gold Shield, Sacrosanct, Vaan's Magnet/Essence Token Pet - Jenny Each item can be found starting at the following levels: Gold Shield - 71 Anti-Magic Bottle - 91-100 (never seen it beyond here) Vaan's Magnet - 201 Dhronen Sword - 301 Midas Armor - 401 Dragon Shield - 401 Essence Token - 401 Sacronsanct - 501 Most of these will be self-explanatory when you find them but the swords might raise questions. Simply put, it's perfect for debilitating the enemy and thereby keeping your party's strength up. Enemies that survive being hit are likely to be either set on fire (doing extra damage on their turn) or put to sleep (robbing them of their turn entirely). Furthermore, if you find yourself having to briefly take control to get the party's HP back up, you can use manually direct their attacks to prioritize simply putting enemies to sleep so that your healers can quickly get everyone back to full health. As it'll take a bit longer to find Sacrosancts, you'll initially want to go for 5 Dhronens. It'll make farming much easier in the short term and they'll be useful later on when you take on the level 700 boss (you're gonig to want that burn damage). On an essence run from level 1 to level 600 I was able to bring in just over 12million gold and 1,000 essence with this setup (2 magnets, 4 tokens). Mind you that this was with higher level gold shields found in later levels of the dungeon and a level 50 Liquid Gold relic. Don't expect results quite on that level if you're going in with basic shields and few or no levels in Liquid Gold. If, however, you find your party wiping out too quickly to make much of a profit then you can equip them with Skeletis armor instead. You'll lose a significant portion of the bonus to gold income but if you're wiping in only 20 or 30 levels then you're not making much anyway. Skeletis armor can be found between floors 201 and 300. 1 Dark Mage 2 Healers 2 Thieves The loadouts for the healers and thieves remain the same. The Dark Mage, however, is fairly different. The Dark Mage's purpose is to deal with the growing difficulty of enemy groups. She'll do high damage and potentially confuse or poison whole groups, greatly cutting down on the damage the party will sustain. Make sure she's first in the party line-up for full effect. You'll want to give her the weapon with the largest magic boosting effect (most likely a wand), a dragon shield, Mekh's Garb (again for the magic boosting effect), an anti-magic bottle & and a magic lamp. Mekh's Armor - 501-600 Magic Lamp - Stolen from (and occasionally dropped by) genie mini-bosses. Pet - Dasha (for keeping your MP up in longer runs) If you find yourself getting killed too fast, there's always the option of switching to Skeletis armor until you've beefed up the party's classes via relics. Alternatively, if you have the HP Regen relic and you've put at least 30 levels then you might try exchanging Skeletis armor for Power Suits (level 600-700). These lack the 25% damage reduction effect but come with a 30 HP regen effect (and a 10% magic boost). Not enough to justify the exchange on its own but quite powerful when paired with the HP regen relic. If you're getting hit hard by ambushes then you can swap out a thief for a knight to ensure that you always have the advantage. Be aware, however, that having a knight in the party also eliminates traps from branching paths and that the auto-battle system will always enter them as a result of this. Since the purpose of these setups is to grind enemies for drops , skipping six and seven levels at a time with warps is horribly counter-productive. If you're directly controlling the battles, however, then this obviously won't be a problem. This will be you new party: 2 Dark Mages 1 Knight 1 Healer 1 Thief If you find your party wiping too quickly then exchange the healer for another Dark Mage (ahead of the Knight & Thief, obviously). The positioning of your knight is to allow him to cover for your Dark Mages in the event that there are any stragglers left after they've had their turns. He's not as powerful as they are but he's decent at it. You're going to want to pump levels into the Magic Boosting relic and, to a lesser extent, the Dark Mage relic. You should aim for around level 300-400 in the magic-boosting relic. You generally want to put at least 50 levels into the class relics of any class you intend to use simply because you get a considerable boost for relatively little cost at this point, but it's especially important to buff your Dark Mages as they'll be carrying you until you unlock the final class. The deeper you go into the dungeon, the more important it becomes to avoid being hit entirely and Dark Mages (backed by a Knight) are the only reliable way to accomplish that. Party equipment remains the same for now, but once you've got about 300 levels in the gold-boosting relic you'll want to stop using Midas plates and gold shields (assuming you still were) and start using the best Armor and Dragon Shields you can get. You'll be making enough gold that the decreased boost won't hurt too much, and paired with better survival rates you'll ultimately be breaking even at worst. Currently the best armor you'll have access to is Skeletis. Around level 1,100, however, with any luck you'll begin finding Dragon Armor, which is far superior. Your goal at the moment is to level up your magic- and gold-boosting relics while grinding your way forward. More specifically, you're aming to reach level 4000. It's at this point that you begin regularly finding new (useful) equipment and start raking in massive amounts of gold. You'll likely find yourself wiping around level 3500-4000. That's fine. Just keep starting new farming runs on level 2000 and, after each run, convert all your gold to essence, allocate it, sell your surplus items and repeat. After you've put enough essence into the magic-boosting relic, you'll find that your Dark Mages can breeze through even the largest enemy groups around that level with only one or two spells. And yes--I said sell your surplus it
ИсточникGHub Platform · автор10.09.2026, 13:00:03
Hire the following: 2 Healers 3 Thieves Arranged in that order, let them run on auto starting on level 200. When they're done, hopefully you'll have recovered at least one Vaan's Magnet. Continue running the same setup but make sure someone's holding the magnet/s. Do this a few t…
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