Only If: There was a Walkthrough
GHub Platform · Гайд · 0 ответов · 3 просмотра

MESSAGE FROM THE AUTHOR: Hey there! Although I do appreciate you taking the time to read my guide, I strongly urge, if not beg you to only use this if you are truly stuck and have no idea what to do. Half the fun in this stunning free game is solving the problems out for yourself. But if you truly want to use my guide, go ahead, I labelled it in sections so you do not accidently skim over past what you intend to read. Enjoy! "Only If" is a short singleplayer indie adventure/puzzle game developed by Creability that is currently Free to Play on the market. The game utilizes logic-defying parameters and scenarios that are uncommon in our mindset, such as changing environments when you are not looking, riddles that become deathly obvious once figured out, and so on. Although the game itself takes on an almost satirical but serious story, and the puzzles may be confusing to many players, both experienced and inexperienced alike. This guide will alleviate some of the confusion with a walkthrough composing of bad jokes and unneeded remarks. [Cutscene] You walk up to your friend Sam's house to attend a party she is hosting, you mutter to yourself taken off guard by the size of the party. You walk in, screen fades to white, and you wake up in the home's bedroom. You lazily get out of bed and immediately notice a large framed picture of my waifu Yoko on the opposite side of the bed, with a door to the direct right of the picture. Upon opening the door, you are engulfed in a semi-liquid/gas darkness which fades your screen to black. At this point, you have to follow the glowing blue orb that fails to correctly light up the walls, if you glance behind your character, you will see a wall of the same darkness following you, forcing you to follow the orb. Save Code: study After the cutscene where you barge through what is arguably an expensive cabinet the thickness of plywood, you are immediately degraded by a talking radio while looking at a framed sign on the roof with the label Save the black pawn . After a dialogue between the main character and the radio, who addresses himself as Vinny, he "asks" you to locate a mirror, which you will find after he finishes speaking in the room across the radio. After removing the mirror from its place on the wall, you will find absolutely nothing. Go figure. After further harrassment from Vinny, you are prompted to look at a clock to the right of the radio, assuming you are facing the radio. You will be then prompted to find a key after learning how to crouch by pressing "C". You will find the key near the cabinet on the left side on the windows near the base. Take the key and return to the mirror, to find a door in its place. Save Code: parlor Upon entering an elegant room, you are further harrassed by Vinny telling you to make a choice. At this point, the player learns that his name is Anthony, and another character, Sam, is introduced by the verbally degrading radio, mocking him by calling her his "girlfriend". Vinny the angry radio instructs you to choose a pawn, black or white to fuel the fire. Black representing your desire to survive, white representing your desire for others to survive (in a nutshell). After choosing your pawn, gather the four pieces of the fire, which are the four paintings scattered around the room. Two behind the radio, and two on the walls of the hallway you entered through. After gathering all of the items, place them into the fireplace and pull the lever. After Vinny's philosophical comment on your small ♥♥♥♥, a key will drop from a vent directly above the fireplace with smoke the same colour of your chosen pawn billowing out. Take the key to the door to advance to your chosen pawn path. At this point, to avoid spoilers, return to the Table of Contents and choose the marking of the path you have chosen! If you have chosen the Black Pawn, this is the section from this point forward dedicated towards the ensuing storyline. Save Code: windmill You awaken in a fitted crate/coffin and was thrown to the bottom of a lake by Vinny and his companion. A cutscene ensues of the main character swimming to the top of the lake, noting the burning landscape around him before getting pimp-handed back to the bottom of the lake by a burning windmill. At this point, you regain control of your character in a blinding room with orange tunnel walls. Immediately turn around and approach the chessboard, note the missing black pieces. Be sure to remember that the black pieces are missing, it will not be relevant to the gameplay. Upon interacting with the chessboard, you will be taken back to the bottom of the lake, where you are prompted to break the spacebar to swim to the surface. Upon surfacing, you will hear Vinny the angry radio and his companion debating on whether or not you are still alive. Once you regain control of your character, immediately turn right and start crawling. Press "E" when prompted to on your screen or you will blackout. Crawl into the clearing and follow the stone path until your screen fades to black, and you appear on your feet. Stumble along, still following the path and soon you will be greeted by 3 swirling vortexes of darkness. Immediately turn around and quickly stumble along a new path that opened. Keep following the stone path until it transitions into a dirt footpath, your screen will soon blur to the point of it becoming impossible to identify anything aside from colours. Remain on the dirt path (it's brown incase you forgot) to the best of your ability and your character will soon give in and tumble down into the next zone. Save Code: house Upon awaking on the floor of a seemingly abandoned home, you should immediately note that it is infact, dark. Leave the room you wake up in and make a U-turn. Approach the lit table with a plaque and a jug of "water". Upon drinking the water, backtrack and enter the room that was previously locked. You will enter a room with three different openings. A descending flight of stairs, a locked ascending flight of stairs, and a sideroom. Immediately descend the flights of stairs down to the bottom floor, which has iron grates for flooring alongside wood. You have two rooms you can approach in any order. The room directly ahead consists of a plaque and a lever with four candles on the floor. The room to the side leads to a room mostly empty except for an item you can interact with called "safe picks". The "safe picks" place a marker on the safe dial to make it easier to view where to align the marker. In any order, collect the "safe picks" and activate the lever multiple times. Do it enough times and you will earn an achievement. Ascend the stairs once again, this time, you will notice that the ascending stairs is unlocked. Walk up to the record player and stop the music as well as take the paper, which has three numbers imprinted on it. Once you descend the stairs, the music turns ominous and a light will appear on your right, avoid this light at all costs, it is Vinny and his companion chasing after you with loaded guns. Immediately disaknowledge it and dash for the sideroom, which should be the doorway on the left upon leaving the room with the record player. Ascend the flight of stairs on the right, you should now be safe from your attackers. Jump through the empty bed frame and turn left and pick up the "Eye" from the basket, shaped like a Chaos Emerald. You are now granted a more advanced zoom via right-click. Turn around and crouch through the hole directly infront of you with the bedframe on your right. Follow the linear path until you enter a hallway with a gate directly ahead and a room to the side. Enter the room to the side of the gate and you will find a room with a safe. Using middle-click, pull out the paper and read the three numbers. Approach the safe and open it using the three numbers, the numbers are 20, 60, and 0. Turn the loc
ИсточникGHub Platform · автор10.09.2026, 13:05:34
MESSAGE FROM THE AUTHOR: Hey there! Although I do appreciate you taking the time to read my guide, I strongly urge, if not beg you to only use this if you are truly stuck and have no idea what to do. Half the fun in this stunning free game is solving the problems out for yourself…
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