Only If Explained

GHub Platform · Гайд · 0 ответов · 5 просмотров

This guide focuses mostly on WP as it is the main story for the game. If you haven't finished BP yet do not read this guide for it spoils it. For those of you who have gone through those frustrating hours & have competed the entire game, i salute you & warmly welcome you to this guide for you've very much earned it. By now im sure you noticed that i am not a fan of spoon feeding the player & having "OBJECTIVE: GET THE KEY" on the top side of the screen when you were just told what to do (perhaps multiple times). I want you to listen, think & and react. The guide also reveals concepts that never made it into the game. We start with the Black Pawn because its got the least of importance & relevance to the story. After choosing the Black Pawn & being "stabbed" (in reality, he hugged you and since you're high out of your mind it freaked Anthony's nervous system getting him to gasp and faint) you hear Vinny ask if Anthony was ok & wtf was he doing. The Vinny & Stephano you knew from BP were merely Anthony's drugged interpretations of them where Vinny seemed like a much more vulgar/aggressive person than he usually is & Stephano who has gone from a caring/average/father who's friends with Vinny to his little "yes master" companion. Windmill's events only dwell on this with meaningless COD action sequences, when you die for a second Anthony who was scared ♥♥♥♥♥♥♥♥ wishes he took the white pawn which is why he sees a chess board full of only white pawns. Anthony spawns, swims to the top & tries to escape Vinny & Stephano. Him becoming aware of being drugged doesn't help him very much, so Anthony focuses on not freaking out while the darkness tries to consume him as he hides from Vinny & Stephano let alone being aware that most of BP isn't even real. Anything that that seems fantastical isn't, and anything nitty/griddy or just realistic, is. At the end you freak out but can still see a little bit of the house you fall into right before you trip off the edge of a cliff. Anthony wakes in Stephano's House which is an altered version of his "work area near the country side" mentioned by Sam in WP, what Stephano actually works as is of no importance, but surely nothing as corrupted as this. The House is inspired by Absurdist Fiction with a quote from a playwright who's associated with the Theatre of the Absurd, Samuel Beckett. Additionally to rub things in you challenge Einstein against how insanity is achieved through repetition expecting different results when every single one of you have proved it wrong & progressed with the story. (We all love Einstein but the thought of something being absolute triggers me) You hear Stephano rant to vinny about this "Theatre of the Damned life style" when Anthony hides in the closet. My bad, i didn't have the script at the time i recorded him & thought Absurd = Damned. There are 2 gems in that level, Intelligence which represents an introvert that is still left at bay with cogs hidden in the back as it barely left the beginning & Ignorance which represents an extrovert thats gone too far in, almost at the final cog yet stuck & helpless. When Anthony grabbed them both & restored power to the area it revealed a purple gem named Balance & a note that said "Intelligence will leave you at bay, Ignorance will lead you astray, Mix em together, you'll find a way." Anthony uses this gem to get out of BP. The baddie duo mentioned a kid that escaped with the cog console's lever who didn't make it & at least left notes over warning notes for any other kid that gets stuck in there is a spiritual link to one of the drugged kids that were invited to sam's party. Right after taking the White Pawn you are introduced mercilessly into the mechanics that you are meant to understand, in this case its typing. When you figure it out Vinny says: "Thats right sugar hony, and whats hony without Anthony?" "Ant!-" Vinny refers to Anthony as an Ant because in the original dialogue the door to escape is much much smaller, the key was replaced with a dark little orb. [Removed Content] Vinny: stare at the radio son I’m gonna do some magical ♥♥♥♥. ♥♥♥♥♥♥♥ boom. Vinny: Here’s a sneak peak to your next trial. Ant: What is that? Vinny: That my gullible friend is how you hide in a bubble with no end. Ant: it looks evil.. Vinny: Labelling now? Listen carefully Anthony, If you ever feel like escaping you’ll have to hold on to it, Immerse yourself in the calm, calm dark, don’t worry though this one’s harmless, i made sure. Ant: Why would i use such a thing? Vinny: Its a pause button ya ♥♥♥♥♥♥♥ ♥♥♥♥. --- Anthony gains the ability to pause into darkness by holding down ESC, ref: "If you ever feel like escaping you’ll have to hold on to it" The dialogue continues. --- Anthony: Vinny, the door's too small i wont fit. Vinny: Have you ever seen Alice In Wonderland? Anthony: ...you're kidding. Vinny: Just type the first 3 letters of your name! Typing "ant" would then shrink Anthony to a size that can allow him to pass through the door & into a library that utilizes this new mechanic. Deep in the library you lose connection with Vinny after you are vaguely told not to emphasise with the inanimate. Anthony notices slightly out of place Garden Gnomes that tend to move closer to him depending on how much attention Anthony has given them. You discover that one of them is alive & is trying to kill you. Here we test the player's ability to constrain their curiosity. Initially you gain a gun & constantly destroy all the wrong gnomes, once you become surrounded vinny comes back to tell you to "quit trying to be a g.i joe & become a g.i Ant" Typing "giant" will grow Anthony out of the climax and into another level that uses both these mechanics. The level was too difficult to make with the short time i had so it converted to the park level you all know and love. "You impress me, you honestly do! Your thirst for more is unquenchable, you are now a politician, reacting, attempting to understand & change now, with a vision so short you can't even see whats in front of you. Normally a politician would seek voices for their cause, but you Anthony, why are you still looking for yours? Forgive me i almost forgot, you dont even have a voice in this!" "The worth of your voice is now dressed as a gambling machine, try and find a single gold coin in the darkness & show me what you got mr visionary, show me that you're not all talk." --- Those lines are pretty self explanatory, after you gain the light from the first room you are left a note that tells you "This doesn't last very long" slowly hinting that the light you are given isn't very effective. On the second room is another not that sits on a shy chair facing away from you. The note says "I need this, my ears are too weak" which indicates that relying on visuals by gaining more and more light will blind you from the notes you're supposed to read. Here you must rely on your ears. "-all young men want the thug life, so here you go! here's a mother friggn revolver & a place so elegant it might hopefully be up to your standard, sir class. Now go on, crack pots & enjoy adulthood, man." Immensity was crafted purely from stereotypes most teen millennials convey. Class, Thug life & Drugs. You'll notice that Anthony slowly comes to liking the buzz he gets from the pots, once he had too much, our clock friend who once admired him asks him if he was blurry his reality, throwing his reality creating skills at nothing. Now seeming more like a caring father than an admirer, it tells Anthony "Perhaps its time to be aware, perhaps its time to wake up." There are many people i've met with unmatchable talent & skill yet they throw it away on drugs and/or les

Источник

GHub Platform · автор10.09.2026, 13:05:35

This guide focuses mostly on WP as it is the main story for the game. If you haven't finished BP yet do not read this guide for it spoils it. For those of you who have gone through those frustrating hours & have competed the entire game, i salute you & warmly welcome you…

Войдите, чтобы писать в группе