CS2D Beginner's Guide
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While CS2D is growing and evolving, we are witnessing a high rise in casual players that totally neglect the aspect of what makes the foundation of CD2D (VIP assassination, hostage-rescue, bomb/defuse) of which are based on the real Counter Strike games. Beginners and casual players want to seek out the fun quickly and join non-standard servers such as deathrun, role-play, jailbreak/prison, football/soccer, escape maps, gungame, etc and non-standard game modes such as zombie, construction, deathmatch, domination. There's nothing wrong with that, except that it gives the general idea to the new players that standard maps are boring (they would regret saying that after seeing an intense clanwar/league match or organized public playing!) and will almost never join such a server. Don't get me wrong, playing "fun-maps" is cool, as such content is being made on a regular basis and great stuff is being invented over time, but you know something is seriously wrong when these "fun-maps" and casual players outweigh the standard-map players. Custom standard maps are made once a while (mostly de_ maps) which turn out to be great - yet nearly nobody plays or hosts them! If such a map happens to be hosted, nobody joins it because they are afraid of learning new skill on a new standard map, so they rather want to stick to de_dust 24/7 which gets tiresome and repetitive once you know all possible combinations of camping/rushing/positions and overall tactics/strategies.. Anyhow, by this thread I hope to give some beginners or casual players some insight to playing competitively, or going pro as some people say. ;) Feel free to watch this small basic tutorial Video I've made and read the rest of this guides content In games, or in CS2D in this case, skill refers to how good the individual gamer plays. Ranging from a beginning gamer to a highly competitive professional, skill is something which everyone has, they just all differ from each other. Everyone has his own play style, tactics, strategies, favorite weapons, flaws, etc, each making the overall skill of the player. A beginner does not have a lot of skill because he has not accumulated enough experience in the game, so he has to play the game for some time in order to gain experience and learn, thereby growing better skills. Some are very skillful in aiming or strafing/dodging bullets, while others can be very skillful in tactics, making good use of the map layout. Others are very skillful with particular weapons such as the AWP, and others can be very skillful in captaining a team. Some are good with shotguns, some are good in rushing, some can have a very good insight on what the enemy might be thinking, to counter-act accordingly, while others can be good in teamwork or staying together in order to create a stronger force. Everyone differs in skill, and the ultimate player is one which has enough experience in all these fields. On first sight, one might think a 2D game requires less aiming skill than an FPS, but this assumption is very wrong. In an FPS game, damage is often random depending on what body part you shoot on, and often more realistic because you die by just a couple of bullets. In CS2D, this is not the case because it is top-down view. Weapon damage is all strict-and-set, it all comes down to whether you aim and dodge better than your enemy. To get the feel for aiming, it requires a lot of experience. Once you have skillfully mastered the art of aiming, it will be very rewarding since you will notice you kill enemies faster with losing less HP yourself. Aiming cannot be tough, it comes along as you gain experience and get the feeling for CS2D's mechanics. In general, a good player will keep his pointer aimed at the enemy's head (or behind him) while shooting until he dies. The better you aim, the quicker your enemy dies therefore losing less HP as your enemy is dead and cannot shoot back. If one stands still in a firefight, he will not accomplish much and will just lose a lot of HP and die quick like a sitting duck. The solution to this is dodging or strafing, the act of moving away from your enemy's bullets while you still keep your pointer (while shooting) at your enemy. Unlike an FPS, in CS2D there is no recoil thus there is no reason to stay still while shooting at the enemy. In a classic 1v1 "skill" testing match, such as in an empty map like aim_fr33kz (which has no walls in order to train your dodging/strafing) the player with the best of both aiming and dodging skills will come out at the top. Keep moving left and right, diagonal, and simply stay unpredictable while focusing on your pointer and aim, as the enemy does the same with you. If both players are very skillful, this all happens in a matter of seconds. Always see what HP your enemy has left when you die, and ask yourself what you did wrong, what mistake you made, or what could be improved. Are you not unpredictable enough when dodging? Is your aim not good enough? Keep this all in mind and gain experience, and learn from your mistakes as you grow in these skill factors. Unpredictability is key. Use walls and obstacles and keep moving, don't stand still. You want to kill your enemy but you don't want to lose alot of HP so his next teammate can kill you. It is quite the accomplishment to have great skill in aiming and dodging, but it is only the individual's skill, and there is much more to cover about skills: weapons, maps, teamwork, strategies, and tactics. You are a terrorist or a counter-terrorist, with a team and an enemy team, on a map. What is your mission? What are your objectives? What are you suppose to do? Always keep this in mind, depending on what map you play. Let's take the most popular standard map in CS2D: de_dust. The terrorists must blow up crates which contains important materials, one of the terrorists is given a bomb which he has to plant at one of the 2 bombspots after travelling to the location. After the bomb is planted, the terrorists must defend the bombspot. The counter-terrorists' mission is to halt the terrorists from planting the bomb, eliminating all of them. Should the bomb be planted, they must hurry to defuse the bomb of which obviously is guarded by the terrorists, which you (obviously) need to kill first if you wish to defuse the bomb. The counter-terrorists are able to purchase a defuse-kit in order to defuse the bomb quicker. This should all be very obvious to you, but even very skilled players often forget the most simplest thing you're trying to achieve: the highest teamscore. By winning rounds either by killing the whole enemy team, exploding the bomb, or defusing the bomb, your team gains a score. The highest team score is the leading team. This is where it all ends upon. In public, organized teams, mixed matches, clan wars, league matches, you fight for the highest team score in order to be the winner. As a T, it is more important to defend the bomb rather than having more care about your personal score, so if you got the chance, you can get the counter-terrorists to spend time chasing you, trying to kill you, and when they kill you, they have no more time left to defuse the bomb which declares that the terrorist team wins the round! Never hesitate to give your life if you know it will do your team better, if you act as a team, you have higher chances of winning. Don't be a person that only cares about his personal score/kills/deaths, even skilled players make this mistake sometimes. In public it is acceptable, as it is just that: public. But in organized matches, where your team must achieve more points then the other, do not be arrogant and think more about your personal score. Another situation: you're a CT with low HP and the enemy has planted the bomb, do you selfishly stay away wanting to have a good score (not risking a death) or do you attempt to defuse the bomb? Always take the chance to defuse the bomb! If you're chasing a terrorist which is tr
ИсточникGHub Platform · автор10.09.2026, 13:58:39
While CS2D is growing and evolving, we are witnessing a high rise in casual players that totally neglect the aspect of what makes the foundation of CD2D (VIP assassination, hostage-rescue, bomb/defuse) of which are based on the real Counter Strike games. Beginners and casual play…
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