RuneScape Combat Progression: Boss list, weapons and armour guide.

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Before we begin, it's worth mentioning you can find more information in the amazing RS Wiki [runescape.wiki] and the PVM Encyclopedia [pvme.github.io] , two essential resources for all your skilling and combat related needs. We'll kick things off with my recommended " Gear progression path ", followed by some " Gearing tips and recommendations ", and then round it off with the " Boss list " section (sorted by their difficulty level), nevertheless I highly suggest experiencing these bosses yourself and measuring how easily/efficiently you can kill them on your own terms; remember that the first step is always the hardest, and the only way to learn and make progress is through trial and error, so don't be afraid of failure, because you can learn a lot from it. It's also worth mentioning, the following sections are just guidelines based on my own experience and knowledge (acquired throughout 20+ years of playing), I'm by no means a PVM authority nor a Grandmaster, but I do consider myself experienced enough to give some early game advice and provide an easy to understand roadmap for beginners out there. Lastly, the best advice I can give to everyone reading this guide, is the following: "Don't try to pursue perfection as if your life depends on it, don't be harsh with yourself, because sometimes perfection is nothing but an idea, a mere concept we blindly chase at the cost of our own happiness, instead, take it easy and enjoy every moment this life gives you, learn to enjoy the small things, because simplicity can be extremely rewarding if we allow ourselves to appreciate it, we don't need to be perfect, because we can be great within the simple" . Cecil - ᚠ ᚢ ᚱ ᛚ ᛗ Revolution Action Bars (By: PVME). [pvme.github.io] Personally, I've been using a " Revolution Basics Bar " with a size of 5-6 slots (5 for Necro and 6 for the rest), whilst also trying to optimize my DPS Rotations (like on these examples). ❖ "For an in-depth explanation about revolution action bars and general DPM, please check the PVM Encyclopedia [pvme.github.io] DPM Advice section pertaining to your combat style" It is also important to remember that, if you choose to camp the Revolution combat mode , it will be a lot better to manually trigger your Thresholds and Ultimates , but also, cancelling your Channelled abilities at the right time (as shown here) , properly weaving them and your Special Attacks within their "GCD" alongside "Stalling your abilities" , can help you squeeze that extra bit of " Damage per minute " (DPM) if you're planning on chasing " Personal records " (PR's). 🗡️ What is Revolution anyways? In layman's terms, the Revolution combat mode [runescape.wiki] helps you by automatically casting each of the abilities inside the yellow action bar outline (from left to right) depending on which of them is readily available, ideally however, one should follow a manual DPS Rotation and use Revolution only as backup for Basics ; instead of letting it do all the heavylifting. There's also a couple of distinctive features when it comes to Revolution since we have: "Revolution+" which only activates your Basic and Threshold abilities , and "Revolution ++" which activates your Basics, Thresholds and Ultimates . It's also worth noting that all abilities inside the action bars (including items) can be " Keybound ", that way you can use a specific key on your keyboard and time it properly in order to maximize your DPM. With that being said, I'd now recommend adjusting your " Combat & Action Bar settings ", start by changing the " Revolution size " to a maximum of 6 slots , then allowing it to automatically trigger your Basic abilities (and nothing else), doing so provides you with a safety net that doesn't require manual inputs for every single action, allowing you to focus on your Thresholds, Ultimates, Specs and Switches; which is a godsend feature on the Mobile Client . 📚 Additional Guides If you wish, you can also give these other guides a read in case you need help configuring your User Interface [runescape.wiki] , Graphics settings and Revo Bars [runescape.wiki] , or if you just want some "Dailyscape Routine" [dailyscape.github.io] ideas to incorporate into your playstyle: Basic guide on how to configure your interface, gameplay settings, action bars and some combat fundamentals. Basic guide to farm both Slayer & Reaper points. (Note: this guide becomes particularly useful during Double Slayer/Reaper points events). 🌿 Dailyscape Run (20 Minutes) https://www.youtube.com/watch?v=oWth7t5vhA4 ❖ The following section is a brief upgrade path for Melee, based in my own experience and opinion; for a comprehensive list of items check the RS Wiki Armoury. [runescape.wiki] Although the Bone Shield Incantation [runescape.wiki] allows the usage of Defensive Abilities without having a Shield equipped (at the expense of some Necrotic Runes per ability cast), wielding a Defender [runescape.wiki] allows the usage of both Defensive and Offensive Abilities . ⛨ Melee Armour ⛨ Budget Armour: Dragon Armour [runescape.wiki] Bandos Armour [runescape.wiki] Mid/High Level Armour: Anima Core of Zaros (Unrefined) [runescape.wiki] Torva Armour [runescape.wiki] Optimal Armour: Masterwork Armour [runescape.wiki] Trimmed Masterwork Armour [runescape.wiki] Vestments of Havoc [runescape.wiki] My takeaway when choosing between Trimmed Masterwork Armour vs Vestments of Havoc: If the boss has low K.O. Potential (depending on how well one manages the damage taken and mechanics) and the fight is relatively short, the Vestments of Havoc would be the ideal choice, otherwise Trimmed Masterwork Armour would be a safer option . Honorable Mentions Rock-Shell Armour [runescape.wiki] Superior Rock-Shell Armour [runescape.wiki] Despite this armour not being able to be Augmented [runescape.wiki] , it's an ideal early game option as it's both cheap to make and provides enough damage to deal with plenty of the lower level mobs. The Regular version is Tier 50 and the Superior version Tier 65 . Barrows Equipment [runescape.wiki] Although Barrows armour is classified as "Tank Armour" , the set effects they provide can be helpful on certain niche situations, but for the most part, you're better off skipping it. As a side note, you could also win their "Lucky Version" from Treasure Hunter (although they're absurdly rare to get) or you could win their "Golden Variants" from "The Raffle" [runescape.wiki] (which is an event that happens very rarely nowadays). Cinderbane Gloves [runescape.wiki] These pair of Tier 85 gloves are the single best pair of "Hybrid Gloves" if your target is "Poisonable" [runescape.wiki] , they're of a Medium/High Priority (depending if you also do Slayer) and they can be used instead of your regular Melee Gloves. Laceration Boots [runescape.wiki] These pair of Tier 80 boots offer a really nice QOL for Melee, because it allows you to use the Ability "Bladed Dive" [runescape.wiki] with only one weapon equipped or with a 2H weapon. These boots can be worn instead of the Masterwork Boots when Mobility is required (like Raksha's Anima Pools, High Enrage Telos or Elite Dungeons). Jaws of the Abyss [runescape.wiki] They may not seem like much at first glance, given they're only Tier 85 , but their effect really shines when paired with "Bleed Abilities" [runescape.wiki] and weapons like the MWSOA, EZK and Strength Cape Perk (that extend their duration), additionally, the Abyssal Scourge and Abyssal Armour Spikes [runescape.wiki] passive effects, also increase the Jaws' Adrenaline gain . 🗡 Melee 2H Weapons 🗡 The following section includes some Melee Weapons that are worth considering when looking for your next upgrade, keep in mind that sometimes it's better to repurpos

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GHub Platform · автор10.09.2026, 15:49:40

Before we begin, it's worth mentioning you can find more information in the amazing RS Wiki [runescape.wiki] and the PVM Encyclopedia [pvme.github.io] , two essential resources for all your skilling and combat related needs. We'll kick things off with my recommended " Gear p…

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