Начальные комбинации навыков
GHub Platform · Гайд · 0 ответов · 11 просмотров

This guide will simply point out what skill bonuses you get for what history, primary weapon, and secondary weapon. Pit Fighter--- +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat Hunter-------- +3 Bow, +2 Dodge, +3 Subterfuge Guild Apprentice--- +2 Magic Staff, +6 Lore Noble Scion---- +4 Two Handed Weapons, +2 Lore, +2 Parry Soldier--------- +2 One Handed Weapons, +2 Athletics, +4 Parry Law Breaker--- +2 Throw, +6 Subterfuge War Mage------ +2 One Handed Weapons, +4 Lore, +2 Parry Diplomat-------- +3 Lore, +5 Subterfuge For wepons that can be selected as your primary focus. 2 weapon types can only be selected in the primary choice and will be marked with ** **Sword and Shield**-- +6 One Handed Weapons, +4 Athletics, +5 Parry **Greatsword**---- +6 Two Handed Weapons, +5 Athletics, +5 Parry Javelin--- +6 Thown, +5 Athletics, +3 Dodge, +3 Parry Dual Wield--- +6 Dual Wield, +5 Athletics, +5 Parry, +3 Subterfuge Shortbow--- +6 Bow, +3 Athletics, +3 Dodge, +5 Subterfuge Unarmed Attack--- +6 Unarmed Combat, +5 Athletics, +5 Dodge, +3 Subterfuge Shock--- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Shock Frost--- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Frost Vigor--- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Vigor Atrophy--- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Atrophy As with Primary, there are 2 weapons that can only be selected as a secondary focus. They will be marked with **. **Spear and Shield** --- +2 One Handed Weapons, +2 Athletics **War Mace**--- +2 Two Handed Weapons, +2 Athletics Javelin--- +2 Thrown, +2 Athletics Dual Wield--- +2 Dual Wield, +2 Athletics Shortbow--- +2 Bow, +2 Subterfuge Unarmed Attack--- +2 Unarmed Combat, +2 Athletics Shock--- +1 Magic Staff, +5 Lore, +2 Control Shock Frost--- +1 Magic Staff, +5 Lore, +2 Control Frost Vigor--- +1 Magic Staff, +5 Lore, +2 Control Vigor Atrophy--- +1 Magic Staff, +5 Lore, +2 Control Atrophy I realize that this info may be found on a wiki. I did take the time to click back and forth int he character creator and decided to post it up. One this stands out at a glance from this information. Unless you are going for a caster it is very beneficial to choose a magic type for your secondary. +5 Lore is invaluable. Especially if you are planning a true solo run. i.e. Not accepting companions or getting rid of them at the earliest option in the case of Verse. --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=799617083
ИсточникGHub Platform · автор13.09.2026, 19:36:19
This guide will simply point out what skill bonuses you get for what history, primary weapon, and secondary weapon. Pit Fighter--- +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat Hunter-------- +3 Bow, +2 Dodge, +3 Subterfuge Guild Apprentice--- +2 Magic Staff, +6 Lore N…
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