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There are four main Paths in Tyranny and the whole game world is shaped by your choice of allies. Those are: Disfavored Path, Scarlet Chorus Path, Rebel Path, and Anarchy Path. Quests, accessible areas, available alliances etc. – they all differ from Path to Path and are additionally shaped by decisions you make during the Conquest part of character creation. And so, many achievements can only be acquired if you are on a certain Path. Because of that, it is impossible to get all the achievements in one playthrough and you will need at least 4 (one for each Path) to gather them all. Well, 3.5 if you want to create a branching save at the end of Act I or somewhere in Act II, betray your current alliance and go Anarchy :). Achievements that come with the Bastard’s Wound DLC are marked with [BW] at the end of the name. Those will unlock automatically as you progress through the story and are impossible to miss. Master of Ascension (Act I) Lay claim to Ascension Hall in Kyros’ name, ending the Overlord’s Edict of Execution. The Mountain Spire Gain control of the Mountain Spire in Vendrien’s Well. Exarch (Act II) Issue an Edict from the Mountain Spire, establishing yourself as an Exarch – a potential Archon. Magnetic Personality Recruit every Companion character in the game. There are six recruitable companions in the game: Verse, Barik, Lantry, Eb, Kills-in-Shadow, Sirin. You will get a chance to recruit most of them as you progress through the story and the only thing you need to do is agree to them joining you. The only ones that can be “missed” are Eb and Sirin. When you first meet Eb, you will not be able to recruit her but you will be able to kill her. So just hold of the murderous instincts and you will be able to recruit Eb later. Sirin you also cannot recruit when you fist meet her at Scarlet Chorus Camp. She becomes recruitable in Act II – go to Lethian’s Crossing and pick her up from a house where she resides with her worshipers. Inspiring Leader Reach maximum Loyalty with a Companion. You need to reach Loyalty 5 with a companion. By default, conversation options with Loyalty gains are marked. With all the companions, you can easily gain Loyalty 3 just by talking to them about everything and choosing proper conversation options. Companions also react to certain Conquest decisions. It is impossible to max Loyalty with a companion that does not travel with you. Verse – she is the easiest. Just do her quests (“The Fire Inside” and “The Third Degree”) – that is enough to get her from Loyalty 3 to 5. There are also several opportunities to gain additional Loyalty with her on any Path. Conquest decisions that Verse likes: Assassinate the Queen in “The Fall of Apex” (Year 2, Apex); Send Chorus to hunt down Stonestalkers in “Cairn’s Tribe” (Year 3, Azure); Chose Chorus’ plan during “The Marriage Bed Armistice” (Year 2, Apex). Sirin – take her to Cairn’s Passage in Bastard’s Wound so she can hear the music there. After that, several new conversations with her will become available as she figures out that music piece and eventually upgrades her headgear. This chain of events is a huge Loyalty boost and I got her from 3 to 5 Loyalty that way easily. She hates Scarlet Chorus, so she will like practically anything you do against those buggers. Conquest decisions that Sirin likes: Send her cult to the Chorus in “The Cult of Sirin” (Year 2, Lethian’s Crossing); Honor the Right of Challenge in “Right of Command” (Year 3, Vellum Citadel) Barik – he is easy to keep happy on Disfavored Path. So, side with Disfavored and remain loyal and respectful. Take him to Sentinel Keep and end the Edict of Stone. Doing his quests (“The Weight of Aegis” and “Never Free”) won’t really gain you Loyalty with him. Conquest decisions that Barik likes: Wipe out the School of Wild Wrath in “Containing the Fire” (Year 1); Honor the Disfavored’s reputation in “A Contentious Setback” (Year 3, Stalwart). Eb – likes when you are compassionate but strong and capable. As such, she is the easiest to please on Rebel Path. She really likes when you allow her to examine the Mysterious Device on your Spire. In my experience, it is next to impossible to get Eb to Loyalty 5 without making Conquest decisions that she likes. Conquest decisions that Eb likes: negotiate surrender in “The Fall of Apex” (year 2, Apex), Choosing to fight the mages in “Denial of Strength” (year 2, Apex). Lantry – he likes intelligence, concern and appreciation for knowledge. He approves of ending the Edict of Stone. That said, I never managed to get Lantry to Loyalty 5 although I came very very close. Conquest decision that Lantry likes: Give warning to the Sages in “Edict of Fire” (Year 3, Vellum Citadel). Kills-in-Shadow – she appreciates strength and assertions of domination. Slapping her in the face during the first meeting is a great way to gain some Loyalty. She likes when you express interest in her and beastmen clans. She likes breaking the Edict of Stone and helping Left-Claw in Halfgate. She dislikes Disfavored. That said, I personally never managed to get her to Loyalty 5. Tyrant Reach maximum Fear with a Companion. You need to reach Fear 5 with a companion. By default, conversation options with Fear gains are marked. With all the companions, you can easily gain some Fear (no more than 3 but it varies wildly) just by talking to them about everything and choosing proper conversation options. Companions also react to certain Conquest decisions. Verse – personally, I doubt that reaching Fear 5 with Verse is possible. There is not much that fazes this woman. She hates when you compare her to Voices of Nerat or interrupt her mocking of the Disfavored. There are also several options of gaining Fear with Verse during her personal quest. Sirin – she does not react well to cruel acts (like killing Amelia’s baby or offering it’s blood for Barik’s quest; choosing to blight the land in the Stone Sea). She dislikes Scarlet Chorus, Voices of Nerat in particular, so it is rather easy to keep her in Fear while on Scarlet Chorus Path. She likes Cairn, so she will be very unhappy when you keep him alive and suffering. Conquest decisions that Sirin dislikes: Allow Disfavored to destroy her cult in “The Cult of Sirin” (Year 2, Lethian’s Crossing). Barik – he hates siding with anyone but the Disfavored and expressing disloyalty to the forces of the empire (and Graven Ashe in particular), killing members of the Disfavored, feeding companions to Voices of Nerat. It is very easy to gain Fear with Barik while on Rebel Path as he dislikes many of your decisions there. Just keep in mind that you will need to convince him, or rather order him, to stay with you near the end of Act I if you side with anyone other than Disfavored. Conquest decisions that Barik dislikes: Punishing the Disfavored commander in “A Contentious Setback” (Year 3, Stalwart) Eb – the easiest one. Just be a bastard towards rebels throughout the Act I, make conquest decisions she doesn’t like and – most importantly! – throw Tarkis Arri off your Spire with a note. That act will skyrocket Eb’s Fear and you will hit the achievement the second you allow her to join you. Eb dislikes any love for the empire of Kyros and strong-handed treatment. Conquest decisions that Eb dislikes: Capturing the mages in “Denial of Strength” (year 2, Apex); Challenging the Queen in “The Fall of Apex” (year 2, Apex). Lantry – it is hard to keep Lantry in Fear and I am not sure if there are enough opportunities to gather Fear 5. He doesn’t like when you’re rude and uncaring. He hates when you make him write the message before you attach it to whomever you are throwing of the Spire (usually Tarkis Arri). He hates when you convict Lexeme to death (but doesn’t mind you killing her after she already sicked Lullaby on you). He hates when you attack the rebels during a peace meeting in Act I. Kills-in-Shadow – she hates Disfavored and will be very easily kept in Fear on Disfavored Path (akin to B
ИсточникGHub Platform · автор13.09.2026, 19:36:20
There are four main Paths in Tyranny and the whole game world is shaped by your choice of allies. Those are: Disfavored Path, Scarlet Chorus Path, Rebel Path, and Anarchy Path. Quests, accessible areas, available alliances etc. – they all differ from Path to Path and are addition…
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