Действия банды зверей

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Hello. My name is Yung Peen. Some of you may have seen me in game. Some of you may have seen my previous guide on the Maps of Gang Beasts. As the title suggests, I am going to go over certain moves in this guide, and try to cover different aspects of the game, starting with the Triangle theory of Gang Beast fight styles, going into the microadjustments of dropkick variants, and even some of the more complex or rare moves to find people using in game. Hopefully, you will walk away from this guide learning at least one new move, or learning how to counter people who abuse certain moves, or maybe you just want to read this and kill time. Ever heard of boxing Triangle theory? Well, if not, let me sum it up quickly. There are 3 main boxing styles. Slugger, Swarmer, and Outboxer. Sluggers have overwhelming power and are adept at knocking opponents out, as long as they can get close enough. Swarmers are fast, durable, and attempt to 'swarm' and opponent with rapid fire punches to all areas of their bodies while tanking or dodging oncoming punches. Outboxers are tall, agile boxers with long reach and incredible endurance, dodging opponent punches and keeping a large distance where their long arms are able to get the occasional jab in, but their opponent can't reach them, eventually tiring their opponent out long enough to deliver a final blow, or waiting out the clock and winning by decision. Sluggers usually can knock out swarmers, but have difficulty reaching outboxers and get tired faster. Swarmers are fast and durable enough to close the distance on outboxers, but get walloped by sluggers easily. Outboxers can jab and dodge sluggers like target practice, but get their guards broken and overwhelmed by swarmers. In Gang Beasts, there is a different triangle theory, but it focuses on many of the same aspects. STRIKER: Strikers are most similar to sluggers, in a way. They utilize powerful moves, usually kick or head based attacks, and focus on outdamaging opponents to knock them out continuously until the opponent can't fight back, leaving for an easy elimination. They utilize all different variants of dropkicks and headbutts, sometimes using agile moves like Lucha Libre style to gain more momentum on their moves, increasing the chance of a 1 hit KO. However, they usually do not focus on grabs because their arms must remain empty at most times to resort to 2 handed punch style if they cannot get the distance to ramp up their running attacks. BRAWLER: Brawlers are the deadliest close-range combatants in enclosed spaces with no running room. They don't use many moves that make them easy to knock out, and they make sure you don't escape them by grabbing you with one hand, and beating your buns with the other. Brawling usually refers to this 'one-handed grabbing punch' style, but brawlers overall should recognize the need for variance, and might throw out a powerful headbutt while grabbing you, now and then. The idea of brawling is to encircle you and swarm you with punches, keeping you down, out, and locked in the jaws of the beast. GRAPPLER: Grapplers are the rarest form of combatant in gang beasts. Sure, any player worth his salt knows how to quickly throw out KO'd opponents, but only a grappler tries to eliminate his opponents while they are still conscious. They utilize fast momentum shifts, well placed grabs, and powerful throws to use their opponents power against them. Because of this, they usually fish for light, low risk attacks to bait their opponent in, so that they can throw them off the map when the opponent commits to something risky. If you couldn't guess what the triangle theory looks like for this, here it is: Strikers can usually out-damage brawlers, switching between powerful airborne attacks and two handed punch style to 'Slug' them. Brawlers can wipe the floor with grapplers, since up close and personal, locked in a grab is where they do their most damage anyways, and so the grappler's versatile tool becomes their worst enemy. Grapplers are extremely effective against strikers, since they can shift the momentum of a lunging, high risk move like a dropkick, and use it against them. Also, since strikers rarely try to lock up in grabs, it leaves them wide open for a sneaky throw. For these photos, I will be using a classic 1v1 ring as a clear example. I will refer to the buttons as: Jump Kick Punch Lift Headbutt If you are reading this guide, you should already know what buttons these are for your keyboard or controller. :The Punch: Possibly the most basic thing in game, punching. Tapping Punch with either hand throws out punches. On their own, they aren't a very powerful move, but they have different variations. :The Haymaker: The Haymaker is a much deadlier punch that is accomplished by Jumping, spinning in a circle, and throwing out a punch. The timing is hard to pull off, and you have to punch a half-second before you think you would, but it is a safe option that is used to keep distance and stay as a threat, however, it becomes powerless if you are grabbed or your movement is restricted. :The Brawl: Since you have two hands, you can use one to grab the opponent and keep them still, while punching with the other hand. This is the base of the brawler style. The grab not only makes your punches hit closer to home, but also gives your more control of your opponent, limiting their movement and making sure they can't run. :Headbutt: The headbutt is used in many different moves. The most basic is the Standing Headbutt, which is just pressing H, a weak maneuver used mostly when both arms are occupied. The pictures here depict the Charged Standing Headbutt, which is executed by tapping Headbutt, then immediately holding Headbutt afterwards. The result should make your beast lean back more, and headbutt with more force. It does more damage, but makes it easier to knock yourself out. :Kick(not depicted): Pressing K throws out a tiny little stomp. It's a terrible move in a regular situation, but it does do some damage, and if, say, you're hanging off a cliff and someone is below you or on you, you can try to kick them off. :Dropkick: The Dropkick is the gold standard for strikers. Useful in a variety of situations, the damage is great, the risk is usually lower than a headbutt attack of the same caliber, and it's very easy to mold it to different purposes. For instance, the standard dropkick (holding Jump and Kick at the same time) is a great all purpose counter, but is made deadlier by using the harder, more unsafe Charged Dropkick(Tap both jump and kick, then hold both). If you are looking for more of a curveball, the Drop Slide is the move to learn. (Tap jump, tap kick, then hold both while midair.) It propels your beast forward with a powerful kick, but only gives a huge boost of momentum once it hits the ground, hence drop *SLIDE*. There is also the Diving Dropkick, which requires you to hold jump to run, then hold kick while running. After a second has passed, your beast will lunge forward, delivering the hardest hitting dropkick. However, this move requires much more running space, and is very predictable and unsafe. :Flip Kick: The flipkick is the counter move for all the dropkicks. (It is performed by holding kick for about a half-second, then jumping.) It causes your beast to do a backflip, kicking up any airborne attacks coming to you. It also makes you rather slippery, and helps bypass grapplers by making you harder to grab. Timing it just right can knock an incoming headbutt straight into the sky. However, this move loses power when held forward, making it rather weak on offense, and mainly a defensive reading tool. :Charged Flying Headbutt: The Charged Flying Headbutt is one of the most powerful moves in the game. It is accomplished by Jumping, tapping headbutt, then holding it down. It comes out rather fast, does meaty damage, and is great for edge-guarding opponents. However, throwing it out willy-nilly is ill-advised, as the atta

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GHub Platform · автор13.09.2026, 20:37:22

Hello. My name is Yung Peen. Some of you may have seen me in game. Some of you may have seen my previous guide on the Maps of Gang Beasts. As the title suggests, I am going to go over certain moves in this guide, and try to cover different aspects of the game, starting with the T…

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