Полное руководство по квестам Q-Style *Обновлено*
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Pampow Doll + Goblin Doll Stage 1 Stage 2 Stage 3 / Total / Stage / Finish / BOSS Anyone < Lvl. 5 Stage 1 Stage 2 Stage 3 / Total / Stage / Finish When starting GunZ you are not given a 'Head' and 'Trousers'. These are the first things you'll want to buy, since both slots give an additional 30AP (Shield). Secondly, for beginners you'll want to buy a HP- and AP-Ring for +20HP and +25AP respectively. There is also Weight-Rings you could switch out for, if your loadout requires it. You can equip two of the same ring too. Thirdly, a combination of HP- and AP- Replenishment Kits. Note the differences in Quanities, Healing-Amount and Weight. - Quantities and Healing-Amount add up to lower and higher 'Replenishment Totals'! - Also decide if you prefer 'Instant Healing' or 'Healing over Time'. - The instant version is used the fastest if you quickswitch them while running into a wall. Finding the time for that is a skill in itself, hence I prefer the HoT variant. Powerups: HP +10 Health HP & AP Apart from you brought in limited healing items, the only HP and AP you'll be obtaining are in the form of monster powerup drops. The HP (Red Cross) and AP (Green Shield) both ónly replenish +10. They disappear rather quick too. Don't waste monster drops, always retrieve them if you can replenish. If you yourself are truly full HP / AP / AMMO definitely leave them lying around for teammates! (Press 'Tab' during game to view your teammates' HP and AP) AMMO The Ammo-powerup has some more tech: - It gives you one magazine, however big it may be, in stock, up to Max-stock. - Thus, a gun with few bigger magazines needs less powerups to be filled then a gun with more smaller magazines. - Unless your current clip isn't full, then it will re-fill your current clip. - Thus, either pick up on a 'Full' or (nearly) 'Empty' magazine. - Thus, refilling on an empty clip skips a reload animation. - It applies to the gun held. - If no gun is held, it will always try to add to your Primary Weapon (Slot 1) . - Thus, if 'only' a secondary weapon is carried, it won't ever be refilled unless held. Ammo drops especially need the mid-maxing during boss fights, when using the spawn-cap. (Where you want to withold from killing weaker mobs entirely to prevent stronger ones from spawning.) During Torn Pages they are mostly usefull for the occasional reload-skip when focussing Goblin Shamans. ChestZ Chests are the bread and butter, the creme de la creme of Questing. - These are what you get your item-drops from, but only if picked up in time. - They spawn on a delay after kill, and disappear rather quick. - Chests picked up after the 'Portal' has opened don't count! - Each mob has its own item(-pool). - Apart from Boss, mobs don't spawn chests during boss. (To Prevent infinite farming) - (Blue) Baby Palmpow cán always drop a chest though! Has a chance to spawn once every game, has a higher spawnrate during boss fights. (Confirmed for QL1, TP's, FGK, GK, TGK, pls trust!) Learn the timing, become very wary, retrieving chests should be your first Questers Instinct. - If you kill a Shaman, retrieve the chest! - Don't forget to pick up the chest after killing the entire Boss! All items picked up are added to the Quest-Team-Item-Pool, and "randomly" distributed among players, (without regard for stats or 'alive/death') , upon completion of the entire Quest. (+ additional XP and BT) . No items are gained if the Quest is not 'Finished'. That said; - The items in the Goblin-Soldier, -Gunner and - Mage Chests as of now aren't used as crafting ingredients. - They only sell for ridicilous low amounts. If you aren't planning on micromanaging the selling of these items for an additional fraction of BT. These are the Ónly chests you could consider not picking up. (After you have reached max-stack-size of x99 ofcourse) Melee If you are reading this you are probably not a K-style God. K-Style Gods áre massive carries in Questing too. (Due to their blocking ability, their maneuverability off walls and superior mechanical skill.) If you are not it, unless you want to mainly práctice it in Questing... You should buy yourself a Dagger. - It's far easier to consistently stunlock with a dagger. - The slowest dagger still stunlocks every mob. - Thus, the highest DMG dagger is best. When you are dashing and daggering: - Try to always attack from behind. (As mobs can still squeeze in an attack now and then from the front.) - Be mindful of unstaggered mobs that can still hit and stagger yóu. - Be mindful of incoming mages that have a little more 'AoE' to their stun. - Be mindful of projectiles, mostly Shaman's, but Gunner's as well. GunZ If your weapon of choice is not covered, it just means there is still massive potential to be found. Meta 1: Shotguns Shotguns could very well be regarded as 'utter and complete trash' in Quest compared to their utility in PVP. Don't buy them, don't use them. Meta 1: Machine Guns Specifically this variant: (Rifles are inferior to this one.) It has, due to its 120 sized magazine, by far the best ammo preservation efficiency. It also has by far the least downtime reloading. Meta 2: SMG's Specifically this variant: (Pistols and Revolvers are inferior to this one.) It contains the fastest shortest highest dps burst for taking down Shamans. Ideal for backpeddling, and a warrented choice over the Machien Gun (Since you'll mostly be using your dagger anyway.) Meta 3: Rocket Launchers Could possibly be used by K-Style Gods not in need of any gun. Only carrying this to dispose of an occasional nasty Shaman. Or to empty on Boss in between Ammo-Pickup-Cycles while K-styling. Note that the 'Dual Pistols' are a mere Bonus. Equippable as extras due to the low weight of my core Loadouts. Note that I choose 'Ampoule MA-1' and 'RA-1' over the 'MA-2 / RA-2'. Version 1 has a quanity of 2 and higher total replenishment. Version 2 only has a quanity of 1 and lower total replenishment. In addition to the fact that you would need to get very low to replenish that much 'at once'. Boss Loadout; Where I could be expected to aggro mobs and shoot the boss, instead of being the one to dagger-stagger the Boss. Torn Page Loadout; Where I'll be daggering, only shooting the Shamans. Ride the Boss's Head Many bosses in the game let you line up with their spawn point. Line up, start jumping, and you'll end up on the Boss's head. Keep standing perfectly still, only shooting down his skull and reloading. After a while he will start attacking you regardless. The team could try to get as much dps in before though. Let the Boss Ride Your Head Same practice as the above, but without the jumping. The boss will end up on top of your head. Quite useless, but fun, gimmick since he can still hit you. Skip Stage When the portal to the next stage spawns, enter it when the countdown hits 0. Make sure however, that you enter in the last 'part' of the 0. The next stage will load without loading you character model. Shortly the stage completion-xp will pop up. And you'll be teleported to the next stage for free. (You won't get any items for that stage ofcourse.) --- Источник: https://steamcommunity.com/sharedfiles/filedetails/?id=3786507353
ИсточникGHub Platform · автор13.09.2026, 22:29:08
Pampow Doll + Goblin Doll Stage 1 Stage 2 Stage 3 / Total / Stage / Finish / BOSS Anyone < Lvl. 5 Stage 1 Stage 2 Stage 3 / Total / Stage / Finish When starting GunZ you are not given a 'Head' and 'Trousers'. These are the first things you'll want to buy, since both slots gi…
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