Early To Mid Game Builds And Progression
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This guide is to help people decide what early and mid game skills to use, as well as some progression and items to get. It will also include some basic beginner traps you will want to avoid. THIS IS NOT A LIST OF END GAME BUILDS NECESSARILY. WHEN I TALK ABOUT CERTAIN SKILLS BEING WEAK OR NOT RECOMMENDED, IT IS IN THE CONTEXT OF A NEW SOLO PLAYER REACHING THE MID GAME AND NOT END GAME PLAYERS IN GROUP DUNGEONS OR EVEN ALL END GAME SOLO BUILDS Doing end game solo builds is boring, all builds work at end game and the only distinction is that aoe skills are better than single target skills, you might want some mitigation and movement speed is good. I think mid game solo builds are much more interesting to cover because it's about balancing the strength of the skills with the investment and upkeep required for them. End game group builds can be found by looking at Ranperre's skill tier list: https://forum.projectgorgon.com/showthread.php?2801-Ranperre-s-March-2021-Skill-Power-Index Only big changes are the nerf to privacy field for warden and animal handling has been nerfed and is no longer particularly strong. I think staff and necro are a bit better than he says too. This guide will include some tips about levelling or money making, but it is not a specific levelling or money making guide. I would point to this guide for levelling: https://steamcommunity.com/sharedfiles/filedetails/?id=1358080653 This guide misses 70-80 , I would recommend doing that in the tower view/amaluk valley cave in Gazluk. Additionally, around level 50-60 you probably want to do war caches in Ilmari, these are mediocre exp and money, but offer great chances at gear, especially through the minotaur chests. The barter gives level 55 gear and the chests give level 60 gear. But in short, always aoe farm if possible, always kill lower level mobs and always kill in dungeons. Dungeons offer faster respawns, denser mobs and closer respawn points. Mass farming lower level mobs will be both more exp and more money than slowly killing higher level mobs. As for money making, it depends on what you want to do, but my general tip is to try to kill animals you can skin whenever you can for levelling (excluding some time in goblin dungeon levelling, the goblinese levels you get there are critical later on and the exp is really good). They offer the same loot as other mobs, but give skins as bonus money ontop. At low levels it will be minor, but as you level more it becomes better and better. At end game, one mob can drop an additional 500 councils worth of skins as a guaranteed drop. Compared to butchering, you get an additional 100-200 and for non-animal mobs you get 0 extra, or possibly a skull worth around 50-100. Tanning the skins before selling them is always more profit than selling the basic skin alone. Try to join casino dailies as soon as you feel comfortable (on my alts I am comfortable joining right from lvl 10, a new player might typically start closer to around lvl 30 or 40). 9/10 times the group will be more than strong enough, so you don't need to worry about being a burden. You can also run the dailies more than once per day, you just don't get the extra cash from the quest turn in. The gear alone is worthwhile, either to use as favour or to sell for cash. This offers pretty decent exp rates too, depending on the speed of your group. Just look for people advertising in global, the message will be something like "LFM WN daily", "LFM casino daily" or "LFM wolf cave". The 4 possible dungeons are Winter Nexus (WN), Wolf Cave (WC), Yeti Cave (Ice Cave) or Dark Chapel (DC). The only one you shouldn't join at a low level is Dark Chapel. It has mobs with aoe attacks which will instantly kill very low level players and groups will often wipe there if carrying a low level player. I will not be covering everything to do on the island, there are already a few guides available for that. This was the best one I found: https://forum.projectgorgon.com/showthread.php?2610-New-Player-Speed-Guide I recommend taking your time on the island anyway, it is the most optimal place to level to at least level 10. You can pick up crabs and mushrooms and should autopsy every mob you kill. Don't bother picking up any gear unless it is an upgrade to what you already have. Completing all/most of the tasks on the to do list for the island is a good goal to have before leaving. Strange dirt is worth more than it says because it is used for gardening. In general, keep anything that stacks but feel free to fill the rest of your inventory before leaving. You should also try to get as many unique deaths as possible. Level 10 in dying unlocks an important ability. But what skills should you use on the island? You can get sword, unarmed, psychology and archery on the island. Out of those, sword and archery are the strongest and can be paired together. I would not actually recommend this choice however, because archery will end up being a complete pain in the early game and will actually only hold you back as you progress a bit further. You really don't need the extra damage since the early game is so easy regardless. Just don't use unarmed and do use sword. I would recommend sword and psychology as your starting pair of skills. Psychology will provide tangible benefits later in the form of extra movement speed, while sword provides the damage to actually kill the mobs. Take note that you must use an ability from each skill line in order to get the exp from killing the mob. Don't worry about what abilities you're using too much at this point. You likely don't have enough to even fill your bar yet. If you left the island before reaching level 15, then I would recommend heading to Serbule to find the Serbule sewers to level there. You have a chance at a ring of jaunty traipsing drop from the dinosaurs or chest there and the mushrooms have a chance at giving myconic exp needed later. It's not a bad idea to leave around level 10 then level to 15 in the sewers. I would recommend unlocking teleportation, but leaving through the dungeon. Once you have left the island, move onto the next section of the guide. Now is the time for you to unlock a new skill. The first place you want to head is to the inn in Serbule hills. If you left through the spider cave, you will already be in Serbule Hills, just follow the road West and you should see the inn. If you teleported out, then assuming you gave the correct coordinates, you will be in the East part of Serbule. I would recommend first heading West to Serbule town and talking to all the npcs there, Nelson Ballard will give you 1k for free which is a great starter boost and buy an amazing skinning knife from the player shops in the South of Serbule and some first aid and armour patching kits from Marna. Once you have done that, head South and find the portal to Serbule Hills (check the map on the wiki if needed). The inn is just a bit South of where you'll be after taking the portal. In the inn, you should talk to all the NPCs and pick up all their quests (there is no cap to the number of quests you can have at one time in this game). But the most important person will be Tyler Green for now. He's the man around the corner from the entrance in the shabby clothes. You need to reach comfortable favour with him so that he can teach you the shield skill. The easiest way to achieve this is to do his 2 quests, Rubbery Tongues and The Melted Shield. For the melted shield, you just need to head into the spider cave and pick up his shield which you can find on the ground, spoilers here [wiki.projectgorgon.com] . Rubbery Tongues will require you to obtain a rubbery tongue from a ranalon, which are to the South East of the inn. With level 15 in sword, this should be relatively straightforward, especially if you followed my advice and paired it with psychology, as you will have the pep talk ability at lvl 10, which heals you for a decent amount. It should also b
ИсточникGHub Platform · автор13.09.2026, 22:39:09
This guide is to help people decide what early and mid game skills to use, as well as some progression and items to get. It will also include some basic beginner traps you will want to avoid. THIS IS NOT A LIST OF END GAME BUILDS NECESSARILY. WHEN I TALK ABOUT CERTAIN SKILLS BEIN…
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