Fallout Tactics - Builds for Main & Recruits
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I was looking into how to set up an effective squad and found there was a painful lack of information on the subject, and whatever information was available was very scattered and incomplete. Which is why I decided to compile some builds for a viable squad. Note that there are a few bugs with some perks and mechanics, which either makes them too good or useless. The Sniper perk is the most notable one, which does not get the full effect. However, there is a fix for it, and the easiest solution is to get the Fallout Tactics Scripting Engine which includes several other fixes. Get it here: https://www.nma-fallout.com/threads/216025/ Notice The Sniper perk has been confirmed to only work with certain weapons, it has therefore been removed from all gunner builds. Read this post for more information: https://www.nma-fallout.com/threads/fallout-tactics-scripting-engine-0-50a.216025/page-5#post-4346413 I'll try to compile a list of which weapons it works with, but for now I can tell you that all weapons classified as "Long range" works. This includes the Hunting Rifle, Sniper Rifle, M1 Garand and Gauss Rifle. Mechanics Before we get started on the builds, I'll clarify some things that may not be obvious when reading the builds. I decided to create a separate guide for the mechanics as it ended up taking more space than intended and was outside the scope of this guide. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2810446405 The guide explains your SPECIAL, Perks, Skills and Experience & Level gain. Squad Composition The way I see it, there's 4 main combat classes you can build your characters into. That's the Big Gunner , Small Gunner , Sniper and Fighter . You can build your main into any one of these, but it's recommended to go for a Big Gunner to get you through the mid-game. The reason is that the potential Big Gun recruits all suck, while you can get very good recruits for the other classes. Nonetheless I'll make some builds for all the classes, if you want go a different route. The recommended squad composition is: 1 Sniper, 1 Big Gunner, 2 Small Gunners, 2 Fighters This is by no means an absolute rule. Players have cleared the game with 6 Snipers and even solo, so you could use any composition you like. A squad of 4 fighters, 1 hybrid Sniper/Gunner and 1 hybrid Big Gun/Gunner might be fun, and probably even viable since fighters are good in all stages of the game. Now, let's get on to the builds! Charming Destroyer - High Charisma Big Gun build Class: Big Gunner SPECIAL: 6 09 3 8 6 9 6 6 10 4 8 6 9 6 Commander - Small Guns Build Class: Small Gunner SPECIAL: 5 10 4 6 7 9 6 Leading Sniper Class: Sniper SPECIAL: 5 10 4 6 7 9 6 Charismatic Berserker Class: Fighter SPECIAL: 8 6 5 8 5 9 6 Jax is probably the best gunner of all the recruits. He comes with both Kamikaze and Fast Shot traits, meaning you get to choose which of these you want to keep (since you still need to mutate into Gifted ) , as well as Small Guns , Big Guns and Energy Weapons tagged. This guy was born for shooting. Jax the Gifted Warmonger Class: Small Gunner SPECIAL: 6 6 7 4 5 7 5 7 8 8 5 6 8 6 Mandy is also another great gunner as she already comes with the Gifted trait, giving her most of the stats she needs for the main gunner perks. The downside is, she also comes with the Skilled trait, which means she'll get 1 perk every 4 levels instead of every 3 levels. Resulting in 1 less perk to work with after we Mutate it into Fast Shot/Kamikaze at level 9. However, the other potential recruits won't be able to get both Gifted and Fast shot/Kamikaze traits and either already has another useless perk or has to spend a perk on something else to meet requirements/get enough skills. Mandy the Talented Class: Small Gunner SPECIAL: 6 8 7 5 9 7 6 Rage is a good choice for a gunner, as he comes with high perception and decent agility . His high int will also give him a lot of skill points to work with, especially in a non-Gifted build. All though he has no traits , it is possible to make a build with Fast Shot or Kamikaze because of his decent SPECIAL distribution. However, he won't be able to get Bonus Ranged Damage as easily in such a build, since his Luck is a bit short . I'll list both a Gifted build and a Fast Shot/Kamikaze build, so you can make the choice yourself. Ice is a pretty decent gunner, similar to Rage, but her Perception and Intelligence is a bit lower . This results in a shorter range and fewer skill points to spend. She does have more agility though, giving her more action points . Rage the Gifted Psycho Class: Small Gunner SPECIAL: 5 8 5 2 8 7 5 6 9 6 3 9 8 6 Robin can be built like Rage, either Gifted or Fast Shot/Kamikaze. Though keep in mind that Robin will also make a great a sniper , so you'll need to decide if you want to build him into a gunner or sniper. Let's start with the Gifted build. Robin the Gifted Rogue Class: Small Gunner SPECIAL: 5 09 5 3 6 9 5 6 10 6 4 7 9 6 I'll include Dos and Clarise here, as they're not completely useless. Their stats are actually very good, but they don't have all the vital perks and their HP is really low compared to a Lifegiver built recruit . To unlock Dos, you need to be rank 11, Paladin Commander, and do the Newton mission (mission 19). For Clarise you need to be rank 13, General, which is the highest rank. Dos starts at level 18, Clarise at level 22. Dos the Cyborg Class: Small Gunner SPECIAL: 6 10 8 2 7 6 9 Dillon is considered by most as the absolute best sniper , mainly due to his abnormal perception of 14 , which gives him an insane range . Of course, all good things have a price, and Dillon's price is a lower damage potential , both in terms of damage per hit and rate of fire. He also lacks the agility required for the Sniper perk , meaning he'll have to rely on aimed shots throughout the game. Aimed shots cost 5 AP, while Dillon only has 7 base AP. This means he'll be able to fire a shot once every blue moon :P Dillon unlocks at rank 5 (Junior Knight) after you save the ghouls in the Quincy mission (mission 6) and do the Mardin mission (mission 7). The way I see it, there's 2 ways to build Dillon. That's the Heavy Shot way, and the Quick Shot way. Dillon the Heavy Shot Class: Sniper SPECIAL: 6 14 6 2 7 5 9 6 14 6 2 7 6 9 The next 3 recruits is what I call the Human Snipers Trio. They'll all serve well as snipers, with some slight advantages in different areas. Mainly secondary skills. Their main difference from Dillon is their considerably lower perception values. Humans have a max perception value of 12, while ghouls can go as high as 16. On the other hand, humans have a perk rate of 3 vs ghouls 4, which means humans will get more perks than ghouls allowing for more damage increasing perks . Despite humans' lower perception, it's still high enough to be a viable sniper . Robin the Perceptive Class: Sniper SPECIAL: 5 9 5 3 6 9 5 6 10 6 4 7 9 6 Rebecca the Scout Rebecca gets all the same perks as Robin (in his Gifted build) , so their main differences are the SPECIAL stats and secondary skills. Robin has the edge in stats (which is what allows him to get Kamikaze) over both Rebecca and Farsight, but Rebecca comes with First Aid which means she could serve as the team's medic. Granted, you can get skill books for First Aid and have any character be a medic (like say your Doctor main), so it's not a huge boon. Not to mention that Mandy also has First Aid tagged. Class: Sniper SPECIAL: 5 8 4 4 6 8 5 6 9 5 5 7 9 6 As for fighters, you've got some really great ones available. First of all Torn, who is probably the best fighter of all , since she already comes with Bonus HtH Attacks at level 1 . Torn the Tiger Class: Fighter SPECIAL: 8 7 7 4 4 6 4 9 8 8 5 5 8 6 Kevin the Lion Kevin is the other great fighter available, and is the tankier of the 3 early fighters, as he comes with the Toughness perk. Kevin has a fair amount of perk slots available as he already has the Gifted
ИсточникGHub Platform · автор13.09.2026, 23:09:38
I was looking into how to set up an effective squad and found there was a painful lack of information on the subject, and whatever information was available was very scattered and incomplete. Which is why I decided to compile some builds for a viable squad. Note that there are a…
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