100% Completion Achievement Guide for Asterigos: Curse of the Stars

GHub Platform · Гайд · 0 ответов · 1 просмотр

I'll try to keep this quick... It should be possible to get all achievements in this game in one playthrough... but setting it up so you can get both Endings in one playthrough requires very specific micromanagement of certain game events, and trying to do everything else on top of the Limit-breaking achievement is just asking for trouble... I would recommend trying for 2 or 3 playthroughs, depending on whether you want to handle Limit-breaking separately or with others. The Side-Quest Chains may or may not be missable from one to the next. I didn't miss any of them on my first playthrough, but I did briefly screw one up before reloading an earlier save to correct my mistake. I'll cover that mistake in the side-quests section. The Achievements for opening all Chests and Mimics may be missable due to the back area of Pegasus Garden being tied to a fiddly side-quest chain that starts in Arges Plaza (not sure if that side-quest is missable or not), but the other collectible cheevos definitely aren't. The game keeps close track of which collectibles you have and which you don't, so it isn't too difficult to go back and find things you missed after the fact. Another thing worth knowing in advance is that after completing the Laurel Craft event about halfway through the game, you will gain the ability to teleport between conduits. The teleportation screen itself also shows you a very clear count of the collectables you have found in each area, and how many are left for you to find. SO you might want to leave any serious collectable-hunting until at least after getting access to teleportation. Teleportation ability carries over into NG+ at this point in time, so if you decide to go for NG+ then you'll be able to teleport from the instant you unlock your second conduit. Also that glimmer-light thing you're given after the prologue... it pings and extends vertically when there is a chest (or mimic) nearby... so you really shouldn't need this guide for chests. I'll include them anyway though, to avoid confusion. Also an extra warning : I'm not going to tell you how to play the game beyond what is required (as in game mechanics, combat, etc), nor explain anything not related to Achievements (so I'm not covering the Paragons DLC). That aside though, a lot of achievements are interwoven with the plot . If you're the sort of person who believes in "spoilers" then you might want to find your info elsewhere, as I won't hold back anything that I believe necessary or even helpful to know for achievement-hunting... including the plot. In fact, I believe in being VERY thorough. Excessively thorough even. Some of the actions I suggest for the Glory Ending, for instance, are probably unnecessary. But better to be overprepared than underprepared ... Also also I use British spelling. In fact I translate some in-game place-names to British spelling. Not sure why I'm mentioning this, but be forewarned that some words may not be spelt the way the game was translated. Now to the guide... These ones you will get by just playing through the game, so don't expect me to go into too much detail. Everything else I'll explain more carefully, but this is just listing off the achievements you WILL get if you complete the game in any way, shape or form. You get the Geared Up cheevo when you retrieve your weapons at the start of the game. The Killer Croc cheevo comes from beating the boss of the Outer Rim . The Cutthroat cheevo comes from beating the boss of the Black Streets . The cheevo The Last Bel Canto comes from beating the boss of Arges Bazaar . The Curiosity Killed The Cat cheevo comes from beating the boss of Stella Mine . You get to Stella mine by sticking to the right at the start of Arges Bazaar, putting out the fire in the tunnel with ice element damage, then heading to the right again at the intersection with the conduit. You get the Matyr Fell achievement from beating the boss of Phalan Academy . To get there, you go through the flaming tunnel in Arges Bazaar as before, but turn left at the conduit intersection. Take note: Phalan Academy is probably the most sensitive area in the game to screw-ups, so make sure to make a backup save before you even set foot in there. Things WILL go wrong if you aren't careful. You get the At The Corner of the Studio cheevo from the Laurel Craft event. No boss fight needed. This is when you unlock teleportation too, remember. The Kindheart But Twisted cheevo comes from beating the boss of the Sunken Outskirts . You access this area by taking the lift down from the treasury under the granary in the Black Streets, then turning right off the lift at the bottom. You get the Is that So? achievement from beating the boss of the Glittering Deeps , accessed as a continuation of Stella Mine. You get the Finally Free cheevo by beating the boss of Styx , which is accessed via either of two passages from the end of Phalanx Academy. The Difficult Position cheevo is gained by beating the boss of Arges Plaza , which is accessed through the back of Laurel Craft in Arges Bazaar. The Gaze Upon The Stars cheevo comes from activating the Trinity Night event, which is a point-of-no-return for anything side-quest related, or being able to see clearly in daylight. I would recommend wrapping everything quest-related up before activating this event. Collectables can still be gathered during and after Trinity Night, but the enforced night-time won't make your life any easier. The achievement The Goldolive Phantom you get for beating the final boss of the game. In case you're wondering, the game doesn't immediately end after that, so you can still go after collectables after beating this one. The game ends for real after placing three items and talking to a certain character... and it does warn you. This game has two endings. The Dream ending is the "Normal" ending of the game, while the Glory ending is the "Best" ending. Getting the Glory end requires meeting 8+ out of 10 conditions which are tied into side-quests, while having 7 or fewer of these conditions results in the Dream ending. The last of these events is a simple dialogue choice with Eumenedes right before the end of the game... SO if you have EXACTLY 7 conditions met before this point, you can save before the dialogue choice and get both endings in one playthrough. You know the conditions are met when a very specific jingly tune plays, and a token is added to Minerva's map table. You can see how many conditions you have completed by checking the number of the tokens on the map table: Anyway, onto the conditions required for the achievement. Besides the first and last there are no particular order to them. #1. Save the Phalan Academy Smiths Phalan Academy has quite a few non-hostile smith-type NPCs around. Most of them are downstairs in the Armoury. You absolutely must NOT attack them before completing Phalan Academy if you want this condition met. In the back section of the Armoury is one smith sitting on the ground called Beta-8. You need to complete his side-quest before the colossi boss fight in order to achieve this condition. You should also have a chat with Epsilon-14 (the red-eyed smith) in another nearby ground floor room after defeating the nearby Decurion and reluctantly agree to his request too... You can find the Astral Amplifier they both want in the Barracks building, through the first doorway on the left after entering through the main entrance. It will be stashed in a small metal box near the book-cases. Once you've opened it, you'll hear a voice and Epsilon-14 will enter the room, demanding you hand over the item. Pick the top response for him in each of the two choices... i.e. "Tell him there's another smith..." and "Ask him about it." to get him to calm down and accept your conditions. Go back to Beta-8 in the Armoury and give him the Astral Amplifier. Okay... now you just need to beat the Centurion and Colossi to finish Phalan Academ

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GHub Platform · автор14.09.2026, 00:00:03

I'll try to keep this quick... It should be possible to get all achievements in this game in one playthrough... but setting it up so you can get both Endings in one playthrough requires very specific micromanagement of certain game events, and trying to do everything else on top…

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