Как найти все легко и быстро

GHub Platform · Гайд · 0 ответов · 1 просмотр

Check out my explanation of the game plot . AN IMPORTANT UPDATE! After obtaining a new gaming PC, I have finally been able to re-record this walkthrough in good quality with an on-screen map. Check it out: If you keep failing to figure out the map, and even exact coordinates of the notes don't make it easier for you to find them (not surprising because often there's no direct road to them), then this guide is for you. It can even let you feel like a speedrunner. In fact, if you know exactly where to go and you don't stumble somewhere, the whole act 2 (which is, essentially, the whole game) can be over in just about thirty-five minutes. It's true! Here's my video with a timer (old version): There are many videos like this, though - speedruns, leisurely walks, with commentary, without commentary... However, someone probably could use a clearly drawn, not too convoluted route. At least, I certainly could. And, after a while, I decided to make one myself. And so, I reach for my favorite toxic-green marker... and we're beginning our journey. By the way, if you really dislike how blurry far objects (including even the moon) are, you can turn off the depth of field in video settings. It'll also be a lot better to focus with a right mouse click because everything will look just as sharp far away as it does nearby. So, we're starting near a tent... well, strictly speaking, we're starting at the station, but I doubt someone managed to get lost there. (Still, if you did, go along the railway until the end and then turn right, it'll be pretty obvious from there) So, we're starting near a tent. Follow Sean Bean's hot trail towards the stone pillars: Oh yeah, I promised you screenshots with arrows and your path on the map. Hold on: The hot trail of Sean Bean went cold while I was drawing. Okay, it's not a big deal. In the middle, among the five pillars, there's a crater with scorched earth and a note inside: Pick it up and step back to avoid being hit by a meteorite. It looks like meteorites really prefer to hit the same place here. And yeah, you will die if you keep standing; I've checked that. If you've already seen the video, you could notice that I didn't pick this note until the very end of the game. The order of notes actually doesn't matter, and you don't have to start with this particular one. I went in another direction right from the start to save time. But if you don't want to set a record here, you can, of course, just pick this note up. There are three more notes near the crater, so it'll be smart to start with them. First, take out your compass ("C" by default) and always keep it visible. As it's quite obvious (haha), "C" stands for "north" ("север" in Russian, pronounced "sever" if anyone's curious), and "Ю" stands for "south" ("юг", pronounced "you" + "g" as in "girl"). Determining west and east is a bit trickier: when "C" points to the left, you're going east, and when it points to the right, you're going west. Try to remember it. Now let's go back to the tent and then further north, or rather northwest. There'll be a big rock with something we need nearby ( 3:25-3:55 video fragment , clickable) : Sometimes you may encounter fluorescent inscriptions with coordinates along the way. Perhaps you already know what they mean, but if you don't, just in case: those are not your coordinates! Those are the coordinates of one of the nearby notes. They are never too different from yours, but that may confuse you even more. With this guide, you don't have to pay attention to what they say. All right, so we have to come back on a highway wide road. Go south, make a turn right and then go until you see a bridge across a frozen river. Now let's cross the bridge. There's a paper rustling nearby, but this sound can be deceiving. In our case, the note is right above us, so we can't reach it right away. After the bridge, we have to turn left and follow the cliff. Then huge skulls in the rocks appear, and there's a narrow bridge across the abyss near them. Suddenly, we can see a note ( 3:55-4:55 fragment ) : But that's not the one that was rustling above us. Cross the bridge and turn right (well, you can't turn anywhere else). After a fallen tree, take a running jump across the gap. Don't worry; it's easy ( 4:55-5:10 ) : Now we have to make a choice. Most of the players choose a path to the church but, as it turned out, moving clockwise from the north results in a shorter route. So now we have to find a way north. There's no way back across the same gap. We have to jump down here carefully so as not to fall into the chasm. Then go to the crossroads. The straight path leads to the church, but we're going to turn right. Soon, there'll be another way down. This road is not marked on the map, but it leads back to the first wooden bridge ( 5:10-6:10 ) : Cross it and turn left. Now we'll have to go quite a long way north without any encounters. When the road ends, follow the frozen river until you reach the lake. Keep walking north on ice. There'll be a shiny figure in front of an island. We can walk past it both ways, but the right way will be faster. Soon you'll see a bridge going up with torches at its sides. But it's too early to go up. Let's walk past the bridge and go north until the end of the lake. There's a cave with a note to the right. It's very easy to miss because it's too far away from the route to our main goal ( 6:10-08:00 ) : Okay, now we can go back to the bridge and start our ascent. There are no road forks here. We go past some totems, hanging skulls, and then walk on a fallen tree. A couple of times, the road will end with a cliff, but it's easy to jump down. Keep walking until you reach another shiny figure ( 08:00-09:10 ) : Even before you see the figure, you'll hear scary music. And then there'll be a rockfall. In the video, I managed to race past it right away, and you can try to do the same. Whether you'll make it or not depends mostly on luck. If you want to play safe, wait until the rockfall ends (it won't be long) right where the shiny figure is standing. Anyway, we've safely reached a small cave. The compass needle starts to tremble, and it means we're going to die there's a ghost of Sean Bean wandering nearby. (Sean Bean dies again in this story! Not only that, but he also tries to hunt us down after his death!) We have to get out of the cave without disturbing him. It's not hard to do since he's quite a slowpoke and can't recognize us quickly. If we run past him without delay, he'll never know we were here. You should only be afraid of him if: 1) you managed to bump right into him while you were running; however, it'll be too late to be afraid at that point since you'll die right away, 2) you ran out of breath and were near him too long; it takes him about three seconds to lock on a target, and then it'll be hard (but possible) to outrun him, 3) you were careless enough to shine your flashlight at him; it's needed to obtain the achievement, though, so you'll have to take that risk once. Sooo... There are two ways out of the cave, but only the right one is accessible now. Run out, walk on another fallen tree and follow the straight path to the south. It's a dead end, but there's a note waiting for us there ( 09:10-10:00 ) : Now, since we've reached a dead end, we'll have to turn around and go back until we reach a gentle slope that looks like stairs. Climb up and walk to another shiny figure which kind of warns us there's danger ahead. What do we have here? A fallen tree and the evil ghost waiting below. And the tree is actually treacherous, for it'll break under our feet, throwing us right into the strong hands of the ghost. As you can see in the video, it's not fatal - you don't lose control, so you can still run away. But if we're not in a hurry, let's just wait above until the ghost leaves (it won't be here for long.

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GHub Platform · автор14.09.2026, 00:30:58

Check out my explanation of the game plot . AN IMPORTANT UPDATE! After obtaining a new gaming PC, I have finally been able to re-record this walkthrough in good quality with an on-screen map. Check it out: If you keep failing to figure out the map, and even exact coordinates of t…

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