Hello Charlotte Walkthrough (Episodes 1 & 2)
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Charlotte's House Go to the Dining Room and read the note. Then head over to the Library and use the phone. The second bookshelf from the left has the "magic word" for the door in the Library. Then go open the door in the Attic, take the Lucky Meal. Take the Lucky Meal in the Dining Room and eat it. Take the Basement Keys from the drawer in Charlotte’s Room. Go to the Basement through the Library Door. Go to Dissection Room, talk to Huxley. He’ll introduce Charlotte to Felix who can now open all marked doors. Let's kill some time! Doing certain things with Felix earn you a "Killing Time" point.. you will need a total of four points: -Talking to Bennett in TV room (with Felix) 1 point -Going to kitchen oven and talking 1 point -Visiting each of the closed rooms in Dissection Room 1 point each -Going outside the House to Outer Space Room and taking the box 1 point -Reading the books with Felix 1 point each bookshelf Then go to Charlotte’s room to sleep. Once you hear the sound, go to the room that was locked for the whole day. Enter the TV. Teddy Bear's House First Floor Don’t go up, go straight to the room on the right and pull the rope. It will cause rain to stop. A teddy will come out trying to kill you, so run to the room on the left and pull the rope here. Go back to the right room and enter the crack in the wall. Find a key in the kitchen to go forward. Second Floor In the next hallway talk to the girl, and look for a rabbit toy to give it to her. Leave through the door on the right. Enter the room with four doors : CAT ROOM, BEAR ROOM, MIRROR ROOM and THREE BEARS HOUSE. Cat Room Both cats lie, drink from the right cup (closest to entrance) and only the left fireplace is safe to enter after you've had your drink. Inside the fireplace you’ll find a ring. Bear Room Take Sci-Fi Almanac from the shelf and a Bronze key from the shelf with a flowers vase and a napkin. Once the bear will attack you, choose the Almanac from inventory and use it. Three Bears House Walk around in the rooms and find the Key. The window facing the exit door is the one you need to use. If you do sit/eat/sleep in any of the rooms, the bears will come for you. Mirror Room Open the room with the Bronze Key, turn the switch ON, look in the mirror and the secret door will open. Enter it with Silver Key and save your progress. Choose the Torture Room when caught by the bears. Enter the TV. Silent Film World Use the password from the door that has a box (it's not floating like the others) with the door knob: 3650. After you open the door in the main hall, you'll find yourself in the hall with a long ladder. The next password you’ll need is 31221312 (the number of the eyes in the blocks). Enter the TV once the door opens. In the TV HALL, enter the same TV again. Silent Film World...Again Everything is pretty much the same, except Felix is in the Hall of Knowledge and Charlotte can talk to Frei three times once you find him in the library. Password for the eye hall - 13223121 (reverse). The Awkward Dimension Go to the Happiness Room. Avoid the eyeballs. Talk to the flower lady that doesn’t lie (as in: doesn’t say different things every time you talk to her), she’ll ask Charlotte to bring contents of a box. Go back to main doors hall, go to the second door. Take the contents of red box, go back to the flower lady - she will give Charlotte a brooch. Walk to the door that “glares at Charlotte” and gouge out its eye. Go to the left door in the hall with clocks. Maze Avoid the eyeballs. At this point, Felix and Charlotte will get separated according to your choosing. Be careful, since your choice will determine whether you get the Bad (Felix) or True (Charlotte) ending. Tic-Tac-Toe In the red box, there’s an instruction how to pass the tiles unharmed. Follow the “O”s. In the hall with many doors, go to the door at the bottom Go back to the Maze. If you choose Felix to stay: Enter the left room in clocks hall. The timer will start, but running away is pointless. You can kill Charlotte before Freya does with scissors in the room with 6 doors. Then the Afternoon Tea Time event will happen and everything will reset back. If you choose Charlotte to stay: Go to the middle door in clocks hall and get to the room with the incinerator. Talk to Charlotte then leave together. Slaughterland Don’t enter the Slaughterhouse (the house with no windows) without a mask or you will die. Find the Executioner masks in one of the houses. The password is 4981. With the mask, go to the Slaughterhouse with no windows and find the password to Slaughterhouse 5 inside. Find a room with a lot of corpses inside the Slaughterhouse 5 and talk to one of them. Then go to the TV room on the same floor. The Oracle Enter the last TV in the TV HALL and enjoy the ending~! DAY 1: Go to Kitchen. Acquire Magcat food from fridge and interact with the empty bowl to fill it. (Optional) Go to bathroom if you want to grab a bottle of blueberry-scented soap. The only Bad End in the house will take place if you combine the soap with your Omnicube. Don't say I didn't warn you. Greet Felix--he will give you Anxiety Pills Greet Bennett in the Attic-you can also save your game here on the TV Exit the Attic using the door on the left to the Basement. In the Basement hallway, take the door furthest left. Greet Aiden back in the hallway, take the door furthest right. Greet Huxley--he will give you a sticker Exit back to the Attic and leave through the door on the right. You can't! Not yet, anyway. Go back to Felix and he will join you eventually. With him, you can open the door with the heart above it in the basement hallway. (next to the locked Violent Room) After talking with Florence, you will acquire another item and Felix will leave. Now it's really time to go to school. Leave through the door on the right in the Attic. Take the last door on the right. In the next room you'll see an elevator. Elevators love stickers! Go to 2F. Start walking to school. Eventually you will see a moving, bloodied circle in the upper part of the screen. Interact with it. When the time comes, you'll find an item in your inventory rather useful in this situation, and will make a new friend in the process. After the situation is resolved, you may now resume walking your way to school. Take your friend to the Infirmary. (the blue door) Optional: The only BAD END in this area will happen if you enter the Principal's Office (yellow door.) Take the elevator (last door on the right) and go up to the second floor. Now you'll be going on a bit of a search in order to get to class. Talk to other students for clues as far as where to go. Keep in mind all the rooms in this area are organized by alphabetical and numerical order. Exit class and activate the Warp Portal, which is clearly marked. Then, enter the door to the left of the warp point. In the Canteen, you can purchase your lunch. Talk to C. Now it's time to home, and go to bed. It's been a long day. DAY 2: Use the Omnicube in your room to warp to school. Head toward the last door on the left and talk to Anri and go to class. When it's time to leave, take the elevator (to the right of the warp point) and go to the 3rd floor. Enter the room with the door marked "WC". After washing up, go back to class. Look for your bag: Take the elevator to the 1st floor. Head through the furthest red door on the right, to the Garden. Pick up all the pieces you find along the way. Eventually, you'll end up back home. Go to sleep. DAY 6: Wash up in the bathroom. Talk to Bennett there. Go talk to Felix-acquire rubber gloves. Now's it's time to warp to school with the Ominicube. Take the elevator to 3F. There, you’ll be greeted by Anri. Buy some magcat “Junk” food from the Cafeteria then take the elevator back to 1F From there, go to the garden. Feed the magcat, then Anri departs. Time to look for C. Take the elevator to 3F. Go through the door next to the elevator, on the left. In the Library, go u
ИсточникGHub Platform · автор14.09.2026, 01:21:47
Charlotte's House Go to the Dining Room and read the note. Then head over to the Library and use the phone. The second bookshelf from the left has the "magic word" for the door in the Library. Then go open the door in the Attic, take the Lucky Meal. Take the Lucky Meal…
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