Ride of the Wing Divers
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Out of the three specialized classes, Wing Diver is generally the simplest to control and comprehend. She can fly, allowing for speedy movement unhindered by terrain, and her weapons are generally more powerful than the Ranger arsenal, at the expense of range and accuracy. None of her weapons need to deal with recoil or full-body animations. The core concept of Wing Diver is energy management. If you fly and shoot all the time, you'll quickly find yourself stranded, unable to move, unable to shoot and unable to survive. Instead, your play should consist of balancing when to fly, when to shoot, when the engage, when to flee, and when to deliberately allow your energy to run out. Additionally, her jetpack and the nature of Wing Diver's weaponry makes her extremely well-suited to fighting unlimited quantities of giant insects, but struggle when it comes to robotic enemies; a stark contrast to Ranger where it's often the other way around. An additional boon (and danger) to Wing Diver weaponry is that her weapons will reload even if you don't have them equipped. This means you can fire one weapon while reloading another, but it also means you have no way of stopping the weapon from draining your energy. Finally, Wing Diver earns half the armour ranger does per armour crate, and the limits for multiplayer will also be halved. Combined with the lack of shields, vehicles, and healing weapons, avoiding attacks is more important for her than for anyone else. The fastest and safest way to move as a Wing Diver is usually via "bunnyhopping". Fly until you've consumed two segments of energy, then let go. The moment your feet touch the ground, start flying again and repeat the process. When performed correctly, your energy should refill faster than you consume it. Jumping for shorter or longer bursts will consume more energy on flat terrain. In practice, you'll want to use this technique to back away from enemies and dodge their attacks, but also be shooting them. Eventually you'll run into a situation in which you need to reload your weapon. This will be done automatically for you if you run out of energy, so always consult with your energy bar before firing your last shot or pressing the manual reload button. If your weapon needs 45% energy to reload, and it reloads quickly, you'll want to have that much energy stored up before depleting. Should you lack that much, temporarily switch weapons and disengage first. Although wing diver moves fast, on even terrain enemies will usually move faster. Your survival will hinge on your ability to lead enemies through difficult terrain, maintain stunlock on the front line, and simply killing enemies before they get too close. To comprehend your energy bar fully, numbers are needed. You have a total of 100 energy The natural charge rate is 0.1 Emergency charge rate is 0.2 (out of energy, red, beeping, smoking) The thrusters consume 0.25, resulting in a net loss of 0.15 due to the recharge Recharge and consumption happens at 60 ticks per second, meaning if you hold down the thrusters, you can fly for just over 11 seconds nonstop. A full recharge takes 16-17 seconds, while an emergency reloads will finish in 8-9 seconds. The energy bar is marked at 16 distinct segments for your convenience. This category is considered Wing Diver's primary weapon. Rarely do you want to deploy on a mission without a solid short-range equipped. Common attributes for short-range weapons include: Short range Superlative damage Easy to use Damage : ★★★★★★★★★★ Speed : ★★★★★ Range : ★☆☆☆☆ Economy ★★★★☆ Not to be trifled with, Rapier has been nerfed multiple times throughout the EDF series while other weapons have been buffed, and it's still the highest sustainable DPS weapon in the game by far. The final version boasts over 18000 damage per second. Most insects will be torn up in a brief touch, and robots will take a couple of seconds to destroy. All you need in order to achieve this destruction is to close the distance between yourself and your enemy. That entails avoiding a lot of incoming fire. Variant: Rapier Thrust Damage : ★★★★★★★★★★ Speed : ★★★★★ Range : ★☆☆☆☆ Economy ★★★★☆ Regular rapiers spread their damage over a very large cone, but Rapier Thrust will focus it into just a small area. This allows you to destroy enemies from the tip of the weapons' effective range, and focus all the damage on a single target imediately, but it will be less effective at stunlocking crowds. Thrust is usually the type of Rapier you want to be using. Notable: Lv 35 MX Rapier Damage : ★★★★★★★★★★ Speed : ★★★☆☆ Range : ★☆☆☆☆ Economy ★★★★★ A rapier that reloads for free. Many MX weapons suffer from low usability, but going 20 seconds without a rapier isn't so bad if you just plan for it, depending on the other weapon. If you dual wield it, you can achieve optimal mobility and terrifying damage. Total firing time is shorter than 20 seconds, but if you're firing constantly it's unlikely that the extra flight time is being used as it should. Notable: Lv 45 Rapier G Thrust Damage : ★★★★★★★★★★ Speed : ★★★★★ Range : ★★☆☆☆ Economy ★★★★★ This particular Rapier draws less than half the energy of any other model, and has an astoundingly short 1 second reload time. A lot of later variants like Plasma Broom and Rapier G Thrust 2 suffers from far higher energy consumption and painfully long reload time. It's likely you'll stick to this particular variant all the way until Master Rapier, depending on situation. Damage : ★★★★☆ Speed : ★★★★☆ Range : ★★☆☆☆ Economy ★☆☆☆☆ What primarily seperates Plasma Whip from Rapier is the larger clip, and the vastly larger range. It allows Plasma Whip to stunlock a lot of enemies at once. Once the magazine runs out, however, you'll be in a pretty large energy debt, most likely ending up in an emergency reload. It's a dangerous weapon to use alone, but in a group can be used to defend your comrades. Damage: ★★★★★ Speed: ★★★★☆ Range: ★★☆☆☆ Economy ★★★★☆ A solid single-target option. Laser lance boasts considerable range compared to rapier, making it safer in some instances. Additionally, all the damage is done in one short, powerful burst rather than continously. This allows for hit-and-run usage, but also makes it the ideal Wing Diver weapon to use against drones and flying vehicles. If the mission you're entering will have flying vehicles at all, think very carefully if you don't plan to bring a Lance. Regarding end-tier lances, there are a lot of equally viable options. Don't feel you have to go straight for Hreimdarr if the leaner energy economy of Laser Lance Σ appeals to you. Both are oneshots against most enemies, even online, so consider what you're trading. Variant: X-Way Lance / Luonottar Damage: ★★★★★ Speed: ★★★★☆ Range: ★★☆☆☆ Economy ★★★★☆ The spread lances fire multiple lances in a fan. This makes aiming easier, and potentially deals more damage if you're very close. However, the range is a bit shorter. Despite of that, the spread makes it easier to hit enemies in hectic situations. The spread also allows you to hit multiple enemies at once if they're particularly packed, and what other situation is worth speaking of? Spread lances are highly versatile weapons that work well against spiders, ants and bees alike. Variant: Plasma Ram / Demonic Lance Damage: ★★★★★ Speed: ★★☆☆☆ Range: ★★☆☆☆ Economy ★★☆☆☆ A very strong, single-shot Lance. It can be used for hit-and-run against that one enemy you really have to kill right away. Be mindful of your energy when using it. Generally outclassed by higher-level lances. Variant: Sacred Lance Damage: ★★★★★ Speed: ★★★☆☆ Range: ★☆☆☆☆ Economy ★★★★☆ Potentially has the highest damage per shot amongst all lances. The spread between the shots is incredibly tight, so you're more likely than you think to hit a single enemy with all of them. The long reload time and lower rate of fire hurts its DPS, but lances are all about burst damage anyway. The bigger issue is its short range. Variant: Spa
ИсточникGHub Platform · автор14.09.2026, 02:02:30
Out of the three specialized classes, Wing Diver is generally the simplest to control and comprehend. She can fly, allowing for speedy movement unhindered by terrain, and her weapons are generally more powerful than the Ranger arsenal, at the expense of range and accuracy. None o…
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