Achievement guide, and maps of all collectibles
GHub Platform · Гайд · 0 ответов · 3 просмотра

If you have already completed a playthrough of this game (or if you are about to do so), you probably already know that most of Lumo's achievements are missable. In fact, the adventure is structured so that it's not possible to backtrack in case you missed something along the way, also the collectibles are very well hidden (I personally found some of them almost "unfair"). For this reason, I decided to create this guide and explain how/where to unlock all the achievements, creating supporting maps to help you find all the collectibles too. For the purpose of this guide, I grouped the achievements as follows: Campaign achievements can be unlocked by progressing through the story or by fulfilling special tasks; Collectible achievements are about collectibles in the game; Warp Zone achievements can be unlocked by completing the Warp Zone minigames and related special tasks; Other achievements feature the remaining ones. Before we get to the actual guide, here is some important information: The Campaign achievements have been sorted according to the time they are unlocked during the story, in order to make it easier to track them. The game has an autosave system that kicks in whenever you exit/enter rooms . This is problematic for the achievements, because many of them require to perform certain actions on the first try without dying. Luckily, there is a simple workaround for this: since the game only saves when you move between rooms, you can force-close the game from the Steam client to prevent the game from auto-saving, without compromising the aforementioned achievements. For convenience, I will mention this trick throughout the guide whenever it applies to an achievement. The appendix sections of the guide contain the maps I created for the collectibles. Please note that, although they are the same number, they do not correspond to those in the game and are structured differently. Also, here are some useful tips: You will often need to use your staff to reach rooms of interest. Whenever you come close to a room that requires using the staff, there should be some glowing powder nearby (usually in adjacent rooms). However, you can always refill your supply by simply exiting and loading the game. For obvious reasons, this trick does not work in Classic mode. The cauldron room (at the end of the game) has four corridors, corresponding to as many areas to complete. Even though the completion order is arbitrary, I recommend starting from the top-left corridor: in fact, one of its rooms contains a hidden lever that turns off some torches in the area, but (due to a bug) other torches will also be turned off in the other 3 areas of the cauldron, which makes exploration (and collectibles hunt) easier. Ate Bit Watch all of Pimp My Spectrum At the very beginning of the game (in the section where you are still in the real world), run inside the house as quickly as possible, and stop in front of the large TV in the first room on the right. Now wait for the "Pimp My Spectrum" demo to start, and watch until it ends to unlock the achievement (it will take a few minutes). BONUS TIP — The demo plays on loop, so it should be possible to unlock the achievement even if you enter the house too late, but I have not tried it personally. "I can see my house fro… no, wait, I can't." Collect the Agility Orb This achievement is unlocked by collecting the "Agility Orb". Since this item is required to progress through the story, the achievement is unmissable. SD Or Not SD? Collect the SD Card This achievement is unlocked by collecting the SD Card. Since this item is required to progress through the story, the achievement is unmissable. You Can't Beat A Bit Of Bully Hit the bullseye with the Boing Gun In the first macro-area after the multi-level room flooded with toxic water, in one specific room you have to use an automated cannon and hit a target to open the door below. To unlock the achievement, you must hit the bullseye on your very first attempt (that is, exiting and entering the room does not work). You can use the "force-close" trick for this achievement. The Hat Is Back! Get to the end of the Rolling Ball corridor without dying At the end of the second macro-area after the multi-level flooded with toxic water (liquid level lowered once), there's an Indiana-Jones-style section where you have to run to avoid being crushed by the huge metal ball unlocked in one of the previous rooms. To unlock the achievement, reach the end of the room on the first try, without dying. You can use the "force-close" trick for this achievement. Multiface II: Judgment Day Collect the Multiface This achievement is unlocked by collecting the Multiface. Since this item is required to progress through the story, the achievement is unmissable. Drop The Kids Off... Flush the loo In the mines area, a few rooms before the one with the minecart, there is a toilet: simply jump on it to unlock the achievement. Manic Mining Collect all of the coins in the Mine without dying At the end of the mines, there is a section on a moving minecart, which requires you to jump from one rail to another to avoid falling. There are various coins along the way, you must collect them all to unlock the achievement. RIP YST Pay your respects to the Train Spotter In the church area, there are two graves in the room containing the glow powder for the staff (necessary to continue in the story, therefore not missable). On the gravestone of one of them there is a picture of a person holding a magnifying glass: jump onto the corresponding grave and approach the gravestone to unlock the achievement. "Will you start the fans, please!" Start the fan in the Orb Maze At the end of the maze room, walk in the opposite direction to where the green orb is located, to find a fan on the floor. Go past it and keep walking to find a secret room with a lever: pulling it down starts the fan in the maze room and unlocks the achievement. *Hashtag RCFF* Collect the #RCFF This achievement is unlocked by collecting the #RCFF. Since this item is required to progress through the story, the achievement is unmissable. Eddie The Eagle Collect all coins and hit all gates without dying on the ski run At the end of the frozen area, a few rooms after opening the two-gem door, there is a section where you have to slide down a slope. There are various coins and ski gates along the slope: to unlock the achievement, collect all the coins and go through all the gates on your first attempt without dying. You can use the "force-close" trick for this achievement. BONUS TIP — To slow down or turn left/right better, simply jump and move (backwards or sideways) while in the air. Who Ya Gonna Call? Kill all of the Ghosts without dying This achievement can be unlocked in one of the four areas reachable from the cauldron room (bottom-left corridor). At one point, you will find yourself inside a maze with 4 ghosts, similar to the classic Pac-Man game. To get out of the maze you must "catch" the ghosts using the glowing dust in the four corners of the maze, bringing the ghosts to the center of the maze one at a time. The achievement is unlocked by catching all four ghosts without dying. You can use the "force-close" trick for this achievement. "I've quit better jobs than this…" Look at the Fire Station This achievement can be unlocked in one of the four areas reachable from the cauldron room (bottom-left corridor). After catching the four ghosts in the maze, there are two teleporters: the one on the right leads to the cauldron room, while the one on the left leads to one last room, containing a poster (and also a cassette). Take the teleporter on the left and, in the room mentioned, stand in front of the poster to unlock the achievement. Operation Cat Don't hit the 'Nipper This achievement can be unlocked in one of the four areas reachable from the cauldron room
ИсточникGHub Platform · автор14.09.2026, 02:13:10
If you have already completed a playthrough of this game (or if you are about to do so), you probably already know that most of Lumo's achievements are missable. In fact, the adventure is structured so that it's not possible to backtrack in case you missed something along the way…
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