Duelyst Review Guide

GHub Platform · Гайд · 0 ответов · 5 просмотров

A very interesting game with all the problems of a Pay-To-Win game. Duelyst is a battle board card game where 2 players race to drop their opponent's generals hitpoints to 0. You spawn minions, cast spells and equip artifacts to try to control and/or burst the opponent to death. Choose from 5 races, each with 3 heroes for a total of 15 heroes. Conclusion, try this game, it's not bad. However, caveat emptor, do note the P2W business model. With the crafting system added in, it is possible to keep on getting repeat cards. That way they are basically selling you Spirit. Best price is $49.99 for 40 Orbs. 01/10/16: The CONS kind of grinded me down after a while. Rare cards were easier to get before the Denizens patch but now it's kind of a negative feeling when you see Commons and repeats, so I'm taking a break from this game for now. 06/12/16 : They stopped giving 100 gold per day and limited it at 90. The number of players have dwindled dramatically. 01/02/17 : Boss Battles are included. Duelyst gives 1 free card just for logging in. They have a Bloodborn Orb business model. 300 gold for a Bloodborn Orb that has 3 unowned cards. It costs $2.99 per Orb and $19.99 for the whole Bloodborn set. I changed my review to "No". After looking at the Battle Pets, it's obvious that Duelyst has fallen into depravity and given up on the game. E.g. Slo, 0-cost 1/4 with Provoke. Monthly quests means complete 15 quests. 01/08/17: Slight changes. The expansion orbs for Bloodbound is 300 gold for 3 cards you do not own. Unearthed Prophecy is 100 gold for 5 random and 1 guaranteed rare, copies allowed. Boss Battles are removed. Bandai Namco is now the new publisher, though I wonder if there will be any difference. Rarity creep is still inherent in the game with legendary spells creating a far greater impact than normal. There are 74*6 + 192 Neutral Cards = 636 Cards in total. For every deck, you have 266 unique cards to build your deck with. Due to the hero constraint, you are limited to playing with approximately 41% of the total cards. Duelyst has transferred over to Bandai Namco. 17/11/17: Gamer population is gone. Based on Twitch Streams, 21 USA, 5 Canada, 2 Brazil, 1 Germany, 2 Mexico, 2 Russian, 2 Belgium, 1 UK, 1 Israel, 1 Sweden, 1 Singapore. The only players left are those hardcore players that have played over 1000 games and have a few 100 win medals. The latest update has a new Build mechanic and the sales of Orbs have reverted to 100 gold per Orb for all units. There is no longer a 300 gold buy. 31/03/18: My hypothesis is that once you get to the higher ranks. The system will force you to start first and start with no 2 cost cards. 25/05/19: Checked in to see what's up. No updates anymore. It's just a new monthly boss. The latest one is Harmony-Dissonance. Easy to beat with the Eclipse creature card. 1. Nice Art I like the artwork a lot. Christophe Ha, former Blizzard Overwatch character concept artist, and Anton Nadeev, the environment concept artist, do pretty good work. 2. Strategic Element Placing your troops in different locations matter. Being 1 square away can make all the difference between losing and winning. 3. Asymmetric Factions Different cards, different abilities. 6 different factions, each with 2 different heroes for a total of 12 different strategies. 4. Puzzles Very fun and challenging to think about how to complete a puzzle. The daily challenge is fun to do. 5. Lore on Card Each card has a tiny piece of a story. One card connects to another card. E.g. Scion's Wish to Pyromancer 31/07/17 6. Terrain Effects I love this. Each race is now able to create their own special terrain. Previously, only the Abyssian could create Shadow Creep Abyssian - Shadow Creep: Deals 1 damage to any enemy minion/General standing on it at end of turn Songhai - ??? Lyonar - Hallowed Ground : Heals 1 Life for any ally/General unit standing on it at end of turn Magmar - Primal Flourish : All friendly minions standing on it gain "Grow: +2/+2" Vetruvian - Exhuming Sand : Summon a 2/2 Iron Dervish when you summon a unit from the action bar Vanar - Blazing Spine Wall : 3/3 1. Pay To Win Want that specific combo deck? Pay. Best price is $49.99 for 40 Spirit Orbs. Orbs are what you call packs. Each pack has 5 "random" cards. This is the greatest weakness of any TCG. Budget decks have much lower odds winning compared to money decks. Money decks with tons of rare cards are a severe advantage. 2. Repeat Cards It is possible to get repeats in multiple packs as the solution is to disenchant them. 3. Rarity Creep The rare cards seriously have abilities that are far superior. One famous example used to be the Battle Sisters. For a low cost of 4, you could draw 2 Faction cards. https://i0.wp.com/cloud.githubusercontent.com/assets/723013/16096031/09393fe4-32fc-11e6-9cb5-2e55deba1b32.jpg?ssl=1 However, to get this card, you currently need to unlock 6 rares of the core set, which is really silly. 4. No Trading System You want that specific card? Pony up the cash. There is no way to trade that card. Have an excess card? You can't give/trade it away. It has no value except for disenchanting for crafting. 5. Crafting System It was recently implemented and did not exist in the alpha. If you want a card, you can grind your♥♥♥♥♥off getting enough spirit to craft that card. The cost for crafting is as follows. Common (White) - 40 Spirit Rare (Blue) - 100 Spirit Epic (Purple) - 350 Spirit Legendary (Gold) - 900 Spirit 5. Grinding To get 1 Orb (1 pack of 5 "random" cards), you need 100 gold. It's much easier to farm than Hearthstone but it's still approximately, 1 pack per day. Normally, you would need to play at least 4 games with a specific Faction to earn 2 Play 4 games with 1 Faction - 25 Gold Play 4 games with 1 Faction - 25 Gold First Win of the Day - 20 Gold Welcome Back Play 3 Games - 20 Gold Puzzle Challenge - 5 Gold 2 Wins Reward - 15 Gold This table should just about get you past the 100 gold limit. The crafting system mentioned earlier coupled with the ability to get repeats really dilutes the value of your cards. 06/12/2016: The gold gain is no longer 100 gold per day. 01/02/2017: Gold gain is now possible with 100 gold and 1 free common card per day. 6. Imbalanced due to turn order Starting first is usually worst, in my opinion. The system is similar to Hearthstone where you begin with 1 less mana crystal. Going first also means you are 1 step further away from the middle mana spring. 7. No Neutral Spells Why are all the spells locked up based on faction? Why are there only neutral minions? Where are the neutral spells? 8. Wasted first turns Sometimes, based on the Random Number Generator and turn order, you can't curve your cards, which means playing a 2, then a 3, then a 4 and so on and so forth. There are many times where you start out first and have no 2 cost card. Sure, you can change your strategy and wait for more mana but this feels forced instead of being a choice. 9. Battle Pets [Expansion Pack] With the new expansion, Denizens of Shenizar, the RNG has been greatly increased with Battle Pets. Battle Pets attack opponents "randomly", which probably means they wrote an alogrithim for who they want to win the game. 10. Mystery Crates This is flat out gambling for skins. You get a key if you get ranked high enough or if you get buy it. It's the same thing with Team Fortress. I really dislike it. 12. Super Unbalanced First player starts with 2 mana, second player starts with 3. After the first 3 turns First player : 2+3+4 = 9 mana Second player : 3+4+5 = 12 mana After the first 5 turns First player : 2+3+4+5+6 = 20 mana Second player : 3+4+5+6+7 = 25 mana As you can see, the maths always favours the second player who also has a free mana well. What cards can be played is also limited. If you start with 2 mana, you can only ever play 2 mana cards. 13. Overpowered Battle Pets The math for the Battle Pets stats are ridiculous.

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GHub Platform · автор14.09.2026, 02:13:14

A very interesting game with all the problems of a Pay-To-Win game. Duelyst is a battle board card game where 2 players race to drop their opponent's generals hitpoints to 0. You spawn minions, cast spells and equip artifacts to try to control and/or burst the opponent to death.…

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