How to Mod Marvel Ultimate Alliance series
GHub Platform · Гайд · 0 ответов · 9 просмотров

1. Downloads (by aluigi) Latest quickbms program [zenhax.com] BMS/TXT Notepad Script (Under the name Marvel Ultimate Alliance, also work on MUA2 too) [aluigi.altervista.org] 2. Open quickbms via Right Click to Run as Admin or set the program to be able to Run as Admin by default 3. Open the program and find the BMS/TXT script (the name of file is "marvel_ultimate_alliance.bms", which can be renamed as "MUA.bms" on file saving) 4. Extract bins and save in a folder with a same name as a bin file you have chosen. If you want to extract everything, you have to repeat step 2 to 4, one by one each bin files 5. Backup the bin files and extracted files to a separate folder 6. On the game folder, remove the bin files and replace with the extracted folders. Image samples from MUA1. MUA2 also shares a same method on file extractions from bin files: NOTE: A. For those who uses keyboard and had mess up your custom configuration. You must turn off your SteamCloud, delete/sacrifice your save game, play the game with the bin files and do not copy the extracted files to the game folder to restart the game, exit the game after license agreement and follow some of the last two steps Since there are many PC users who own PS4 than Xbox owner PC users mostly, it is highly recommended to use PS4 controller (plug & play wired/USB cable, if you don't have its wireless adaptor). PS3 controller can only work with either DS3 or motion joy. B. For DLC related, you must keep the zip/mua_dlc.zip Main files to update gameplay, it's on the exe file, which can be read on hex editor It is important to keep it that way, due to after extracting them to respective folder within the packages/generated folder or extract the packages/dlc folder, either: transferring the dlc mission pkgb code to original pkgb file via XMLBCUI program may cause some missions messed up like in Murderworld 2 during gameplay without transferring the dlc mission pkgb code to original pkgb file, or move the dlc mission pkgb to the respective folder may cause some missions script not running, due to only works while in zip file To mod the DLC characters and missions, you must extract them some of first before putting inside again after modding Adding new files & its coding like the stats (such as costume numbers on either herostat & new character codes on npcstat), & shared_talent mod can affect the gameplay changes since the zip is the main file If one of you don't know how to drag the files to mua_dlc.zip on zip folder, you need to Install WinRar first - By nba2kstuff XMLBCUI - also works on Marvel Ultimate Alliance 2 MUASkinnerUI MFC71.dll file patch Requires to use cmd: type "cd.." to return to previous folders > type "cd folder name/../skinnerui/bin" until is last directory of the skinner program on its bin folder > muaskinner file.igb file.bmp (must have all texture offsets you found from Texture Finder and put into the cfg notepad file) - NRSkinner(SE) by NorrinRadd - Compatible, but impractical, mostly for retexturing for PS2/Xbox IGB related - TextureFinder v1.32 & v.2.1 - To find the textures and its offsets for MUASkinner Eg.: file name.igb,-DXT1,image size width(eg.: 1024),image size height(eg.: 512),texture offset numbers (95000) Note: Texture offset numbers should be focus the top part of the texture image + Wanted to add another textures like specs and lights in a same file? It requires a rename file and a different name of the texture offsets (eg. rename 7801.igb to 7801_spec.igb) Use 2. 1, which is easy, while 1.32 is for PS2/Xbox related. However, it cannot find bumb related textures, because its above DXT3 and 5 - A hexeditor - suggest to download portable - A photo editting program (Photoshop, Paintshop, GIMP) - Understanding on how to make backups of files. YOU WILL NEED THIS. - A look in the Custom Character Central (Coordinal Concepts) [marvelmods.com] topic if you want to make a mod and release it for public purposes. - NRSkinner(SE) by NorrinRadd- use FBExtractor: Also Requires to use cmd: type "cd.." to return to previous folders > type "cd folder name/../fb program directory name" until is last directory of the fb program on the folder you put, then type "fbExtractor file_name.fb" CFG file is important to transite the code into xml to be compile into pkgb file. Like this: actoranimdb { filename = 202_blackwidow_4_combat ; } - Alchemy 5 & its related tools (Full tutorial available if you download the programs at my backed up link): If expire after around 30 days since it is a trial ver. Use this [cdn.discordapp.com] to reset the trial 3DS Max compatible scripts: only works on 32-bit of Max 4 - 2013. Poly & resolution limits max to 1024 resolution texture, & 8000 poly. Animation Combiner for Extract & Combine animations [www.mediafire.com] (won’t work on XML2 PSP). After creating new models & animations, open Hex Editor & find offset “2C” to replace “09” w/ “08” - DSSI for sound modding, also found on nexusmod (except requires registration first) All links moved here though google, due to some of the original links had issues [drive.google.com] =TEXTURE FINDER RELATED= - Skin tutorial (model type IGB only exist in actors, ui/models, and models folders) Normal [marvelmods.com] (Primary) Advanced [marvelmods.com] - Info on the models [marvelmods.com] (Primary) - Make custom loading screens [marvelmods.com] Primary Image size starts from 2048x1024 in DXT1 for photo editing Main offsets, igb available at textures/loading folder, same goes for icons on textures/ui folder: 15701_load.igb,-DXT1,2048,1024,28572,1024,512,1142788,512,256,1077188,256,128,6792,128,64,24468,64,32,23432,32,16,23176,16,8,1142724,8,4,6768,4,2,24456. 0901_load.igb,-DXT1,2048,1024,28561,1024,512,1142777,512,256,1077177,256,128,6781,128,64,24457,64,32,23421,32,16,23165,16,8,1142713,8,4,6757,4,2,24445. - Modding rundown on Icons [marvelmods.com] - Icons Tutorial [marvelmods.com] - download only download the BMP Alpha file [www.dropbox.com] and open it in Photoshop due to different format than original PC edition If not finished, save as PSD - Modding Rundown on Portraits [marvelmods.com] - Retexture in Remastered Edition: HUD & Icons only/Understanding Alpha Channel [marvelmods.com] Requires to use DXT3 offset, presumably one by one, even after saving as BMP Alpha Channeling on Photoshop is on the layer section Best format suggestion is BMP Suggested offsets for huds: Playables: hud_head_0104.igb,-DXT3,128,128,10897,64,64,28213,32,32,9869,16,16,27957,8,8,32309,4,4,27941. NPC: hud_head_8001.igb,-DXT3,64,64,10687,32,32,9623,16,16,15359,8,8,15615. NPC: hud_head_12301.igb,-DXT3,64,64,10062,32,32,14158,16,16,15182. Playables: hud_head_15701.igb,-DXT3,128,128,9937,64,64,28245,32,32,26953,16,16,27989,8,8,32341,4,4,32421. Download the Hud Photoshop [www.dropbox.com] WARNING, after you mod the textures models (characters and weapons) and huds, it requires to rename the numbers of the characters' model/hud into a new one via hex editor. However, some files like the model skin number such as Iron Man's 1502 cannot exceed to 12902, and must be careful on those from getting crash. Let say, just simply rename to 1507 for example. Same goes for other IGB files =SOUND MODDING RELATED= - Making New Sounds [marvelmods.com] and info on sounds [marvelmods.com] (currently for making a new sounds, uses fsb, no longer zsm zss. With zsmeditor act as finding the sounds ( ZSM Editor Link [www.dropbox.com] )) Fmod related: Fsb Extractor [aezay.dk] Fmod Designer [www.fmod.org] Fmod related tutorials [forums.undeadlabs.com] Understanding FSB [wiki.frictionalgames.com] Other FSB Tutorials [forum.worldoftanks.com] How to add MP3 in FSB file (main format is MP3) [forums.unknownworlds.com] Main files are mp3 inside fsb mod UPDATE (01/04/17): Easiest way to create fsb & convert from other sound formats & qualities to the sa
ИсточникGHub Platform · автор14.09.2026, 07:02:34
1. Downloads (by aluigi) Latest quickbms program [zenhax.com] BMS/TXT Notepad Script (Under the name Marvel Ultimate Alliance, also work on MUA2 too) [aluigi.altervista.org] 2. Open quickbms via Right Click to Run as Admin or set the program to be able to Run as Admin by default…
Войдите, чтобы писать в группе