Receiver Quirks and You

GHub Platform · Гайд · 0 ответов · 3 просмотра

There are tons of receivers in Blacklight: Retribution, and there is some functional overlap between them. A good deal of receivers are fully automatic while having moderate recoil and 30 bullets to a standard magazine, for example. Starting out with few parts to compare with, it can be difficult to determine what makes an M4X stand out versus an AK470 just staring at the stats screen, so this guide discusses the quirks and specialties of each primary receiver and what situations you would most want to take them. For ease of discussion, primary receivers are grouped together based on general function. This makes it easier to compare similar receivers. Primary receivers are in items A to F. Secondary receivers are in items G and H. The short version for each receiver is in the table of contents below; longer detail is in each section of guide. A. Automatic Rifles Assault Rifle - 40% speed modifiers. AK470 - Highest DMG range / recoil in group . M4X - Lowest aim/move spread in group. Bullpup Full Auto - Muzzle only DMG modifier. Some bullpup stocks increase reload time. B. Non-Automatic Rifles Bolt-Action Rifle - 0.0º aimed spread, no matter spread part configuration. Combat Rifle - 0.0º aimed spread, no matter spread part configuration. Light Recon Rifle - Fastest potential primary receiver run speed. Anti-Material Rifle (AMR) - Cannot achieve 0.0º aimed spread. 6x multiplier v. Hardsuits. Burstfire Rifle - Three rounds per burst. Some bullpup stocks increase reload time. C. Machine Guns Light Machine Gun - First shot recoil highest, then zeroes out. LMG Recon - First shot recoil highest, then zeroes out. D. Heavy Rifles Heavy Assault Rifle - 110% speed modifiers. Tactical Assault Rifle - 40% speed modifiers. E. Submachine Guns (SMGs) SMG - Fully customizable SMG. Tactical SMG - Muzzle only DMG modifier. All scopes have 0.15s scope-in time. Burstfire SMG - Four round burst. Muzzle only DMG modifier. F. The Brave and the Bow-ld Compound Bow - You brought a bow to a gunfight. G. Pistols Light Pistol - Can equip stocks with barrel attachment. Heavy Pistol - Can equip stocks with barrel attachment. Burst-Fire Pistol - Three round burst. Revolver - 0.00º hip spread when crouched. Snub 260 - ROF firing from hip >> ADS ROF. Hip-fire reticle shrinks massively when crouched. H. Not Pistols Shotgun - Shoots 10 pellets. S-AR-k - Shoots 5 pellets. Fully automatic. Machine Pistol - Fully automatic. Breech-Loaded Pistol - Scatter shot shoots 16 pellets. I. Speed Kills - Receiver Base Speeds / Ranges This section is a side-by-side listing of ranges and speeds for each receiver for easier reference. Assault Rifle 1. What is the damage range and RPM? How is that compared to group? a. Damage - Low: 45; Default: 50; Max: 55 (Second in group, behind AK470). b. ROF - 650 RPM (Middle of group) 2. What unannounced quirks does this receiver have? a. Speed-altering parts only count 40% for this receiver. E.g., +20 speed is only worth +8, while -20 penalty is only -8. Scope-in time modification from barrel/stock is still affected normally. 3. What does this receiver do that other receivers cannot? a. Have 70 bullets per reload with big drum mags. b. Run heavy parts on a fast build with 40% usual penalty. 4. What situations would someone pick this receiver? a. AR stands for All-'Rounder - moderate recoil and moderate spread accuracy keep it useful across most engagements. b. More bullets, more better - AR has better extended magazine options than other automatic rifles. 5. When do I NOT want this receiver? a. User needs aimed spread precision less than 0.50 degrees for long-distance fire. b. Need to run fastest - 40% penalty goes both ways. Go-fast build still ace for hip-fire and ADS time. c. Hip-fire with heavy parts is inferior to SMG or other go-fast options. d. As discussed in points above, AR also stands for Average Rifle - if user wants a more extreme option in damage/speed/spread, any other receiver specializing in that stat would be a better choice. 6. What parts make the biggest difference? a. Big drums - 70 rounds per mag is unparalleled, but huge speed hit. b. Quick magazines - when you don't want the drum mag speed penalty, quick magazines minimize down time. Express and light mags are poor choices due to speed quirk. AK470 1. What is the damage range and RPM? How is that compared to group? a. DMG - Low: 40; Default: 50; Max: 60. (Highest in group - AK470 > AR > BPFA > M4X) b. ROF - 650 RPM. (M4X > AK470 = AR > BPFA) 2. What unannounced quirks does this receiver have? a. No major quirks. 85% speed bonuses. b. Has curved magazine in third person view regardless of extended magazines choice. 3. What does this receiver do that other receivers cannot? a. High-damage, high-recoil automatic fire. b. Four-shots builds over 220 HP that AR and other automatic rifles cannot due to wide damage range. c. Sounds extremely chunky when not silenced. 4. What situations would someone pick this receiver? a. Wants to four-shot a wider variety of builds than AR due to higher damage cap. b. User does not mind recoil tradeoff for damage. c. Wants more rifle with better aim spread than AR while keeping damage. 5. When do I NOT want this receiver? a. Need more than 40 bullets to magazine. b. User needs low recoil option. c. User wants precise hip-fire options. d. User builds for low damage - wide damage range hurts AK470 more than AR. 6. What parts make the biggest difference? a. Damage-increading parts bring out biggest potential in AK470. b. Spread parts have both more extreme penalties and benefits compared to AR or M4X M4X 1. What is the damage range and RPM? How is that compared to group? a. DMG - Low: 40; Default: 45; Max: 50 (Lowest in group) b. ROF - 750 RPM. (Highest in group) 2. What unannounced quirks does this receiver have? a. No major quirks. Normal speed bonuses. 3. What does this receiver do that other receivers cannot? a. Lowest spread in class - both in aim and hip spread. b. High ROF and full speed bonuses accentuate tight hip spread - great to run and gun. 4. What situations would someone pick this receiver? a. User wants to go fast and keep high accuracy while having higher damage than an SMG. b. User wants amazing hip-fire capability at close to medium range. 5. When do I NOT want this receiver? a. Need higher damage per bullet. b. User cannot keep rifle on target for 6+ shots. c. User needs low recoil weapon - M4X has highest recoil in group due to ROF if taking high recoil build. d. User does want a higher spread weapon - low spread requires higher precision. 6. What parts make the biggest difference? a. Extended magazines help mitigate highest ROF. b. Low spread parts excel in niche; high damage parts still leave moderately low spread. Bullpup Full Auto (BPFA) 1. What is the damage range and RPM? How is that compared to group? a. DMG - Low: 46; Default: 50; Max: 54 (AK470 > AR > BPFA > M4X) b. ROF - 550 RPM. (M4X > AR > AK470 > BPFA) 2. What unannounced quirks does this receiver have? a. Weapon uses grips instead of barrels, and bullpup stocks instead of normal stocks. b. Most grips/stocks significantly reduce run speed, while speed increasing grips/stocks have spread/recoil/reload tradeoffs compared to default parts. c. Only muzzle affects damage - grips only affect spread / recoil / move speed. 3. What does this receiver do that other receivers cannot? a. Goes quite fast with default parts. b. Hipfires for days - tightest non-SMG spread on the move, and automatic fire does not bloom cone much at all. c. Lowest recoil in class - nearly nonexistant. 4. What situations would someone pick this receiver? a. GP is limited and user does not want to rent/buy grip/stock. b. User hates recoil - BPFA has lowest recoil in class by far, despite numerical value. c. User wants to run and gun, as BPFA both goes fast and has tight hip spread. 5. When do I NOT want this receiver? a. User needs light weapon with high ROF for CQC. b. User n

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GHub Platform · автор14.09.2026, 21:21:41

There are tons of receivers in Blacklight: Retribution, and there is some functional overlap between them. A good deal of receivers are fully automatic while having moderate recoil and 30 bullets to a standard magazine, for example. Starting out with few parts to compare with, it…

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