How to deal with all the Specimens + DLCs + Endless Mode

GHub Platform · Гайд · 0 ответов · 1 просмотр

The first Specimen you'll find, it's basically a cardboard drawing of a cute or not cute monster. There's different types, but I'll only show you one here. They suddenly appear out of nowhere, specially if you're holding the Run button. This causes a high sound effect to appear and your character freezes for one second, representing the fact the character you're playing as was startled with its sudden apparition (and probably you'll be startled too sometimes). Apart from that, it can't hurt you. However, while it can't hurt you, it's possibly one of the most annoying Specimen that will appear. Why? Because it can also appear when you're being chased by another Specimen. Since you're basically worried more about what's chasing you, the appearance of this Specimen will probably catch you unguard many times, and the fact that your character in-game freezes when that happens may make you really vulnerable to any Specimen that may be close to you. They're also solid, so you're forced to go around them else you'll get stuck on them. There's no way to deal with it, but if you have the axe, you can cut them which spares you from having to dodge them, but keep in mind you'll be wasting stamina while doing so, something you may not want to do. The first dangerous monster you'll encounter in Room 60, and the point where the game turns into straight horror. There are two ways to trigger its appearance. One is to check the note inside this room, which will make it appear once you put down the note from the door where you entered. The second is to simply leave this room without reading the note, in which case it will appear in the next room, so yeah, you're doomed to meet it. Its method of attacking is to spawn in the rooms puddles of slime that slows you down so it can reach you. It tends to put it in bottlenecks, so you cannot dodge it the majority of times. It can also go through walls, so in circular rooms it can be dangerous, but fortunately it's not as fast as other Specimens and doesn't hurt that much. To handle it, make sure not to waste your Sprint meter when you have to cross a puddle. Since it doesn't make any difference if you run or walk when you cross one, walk in order to preserve stamina. In circular rooms, I suggest you to let it get close to you then continue through the room, that way you're forcing it to go through the same path you take instead of going through the wall or gaps to quickly catch you. With those two tricks, you'll simply breeze through it. You'll know when it starts chasing you again when you hear some choking voice sound or when you start seeing puddles of slime on the ground. The music that accompanies it is not a useful indicator since sometimes it fails to trigger. The third Specimen you'll find, and it's also one easy to deal with, even more than Specimen 2 in my opinion. It will appear in Room 120. After getting the keycard in that area and going through the door that was locked without it, you'll find a room with a note in the middle. If you read (or not) the note, and then continue forwards, you'll hear a clicking noise. It's an indication that this Specimen has spawn from where you entered that room, so obviously get out of the room. There's really nothing more to comment about this Specimen. During its chase parts, it will create holes on the ceiling, which can use to spawn in the room. While this would make it dangerous since sometimes it creates them in bottlenecks that you need to go through to exit the room, it takes a while for the Specimen to spawn, so it's really easy to reach the end of the room and exit before it spawns. The easiest way to deal with it is to simply head to the end of the room as fast as possible, while trying to evade the areas that have holes in the ceiling in case it spawns. It's corporeal too, so it's forced to follow the same path as you, another thing that makes it easier than Specimen 2. The music, again, is not a good indicator to know if it has spawned since it sometimes fails to trigger, but if you see those holes I mentioned, you know it has spawned. Specimen 4 is, in short words, Specimen 2 without being slimy. It spawns in Room 166, in the school hallways you'll see there. After passing through the second screen of that area, you'll hear a distinct sound (most likely a female voice). It means that it has spawned right behind you, so quickly take one of the doors of this area you'll see where you are and get out of there. As I've said, Specimen 4 is really similar to Specimen 2. It's a ghost, so it can go through walls and gaps. It's faster and hurts more than Specimen 2, but in exchange it can't create those puddles that slow you down. If you apply what I mentioned about circular rooms in the Specimen 2 section with her, you know how to deal with her. There's really no other trick on how to deal with her other than that. Again, her music may not spawn sometimes, but if you suddenly hear a sound similar to somebody scratching a blackboard, you know she has spawned. The first, in my opinion, dangerous Specimen that you'll encounter, and one of the most common ones to spawn. It will appear in Room 210, in a Silent Hill like area. After passing through a foggy room, you'll encounter a much longer room waiting for you. If you continue advancing, you'll see from the left side a gate opening, and Specimen 5 behind it. It's easy to get out of the room from this point, but everything starts after that part. You see, this Specimen method of attacking is to create a fog that makes it hard to see, plus it turns all textures of walls, ceilings and floor into what I describe a bloody mess. This makes it really hard to explore a room and find an exit. In big open rooms this is not really a problem, but in rooms that have two exits and one of them can be locked or in big rooms in a really closed space which are the most difficult to see with the effects mentioned above, he can be a real problem, specially since he can take a lot of your health if it touches you. He's solid though, so it's forced to follow the path like Specimen 3, and he's not really fast compared to other Specimens. The easiest way to deal with it is to memorize the room layout. This is easy to do since you'll most likely encounter the same room a lot of times. Even if you don't, the bloody textures disappear and appear at random, so if you're lost wait a bit until you can see the normal textures. Also, the textures don't affect water sections or gaps, so you can use them as reference as to where to go. The hardest part will be to locate the door, but if you look carefully you'll see the bloody textures of the door frame move in a different way than the wall, so use it as reference. Fortunately, at this point the music for the monsters will appear 100% of the times, so if you hear the music that accompanies him, or if suddenly the vision turns foggy, you know it has spawned. As of Endless Mode update, this Specimen shows more than one type of texture when it changes the walls and floor textures, and its speed has been slightly increased, so keep that in mind. The most annoying and one of the most scary Specimen you'll encounter. It appears in Room 310, in a Legend of Zelda like dungeon. Once you go through the boss door, it will appear in front of you, but it won't move. Do not stop looking at it, get close to one of the doors you've probably seen when reaching the end of the room, and open the door to get out (you don't need to face the door to open it, simply stay close to it and you'll be able to open it). Why I'm telling you this? Because this Specimen method of attacking is to quickly go behind you and attack you, covering any distance that there is between the two of you instantly. However, it won't do it if you are looking at him directly. This works even if there's a wall between both of you. Don't spend too much time looking at him though, as he will teleport behind you if that happens and attack you, sometimes bl

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GHub Platform · автор15.09.2026, 03:21:42

The first Specimen you'll find, it's basically a cardboard drawing of a cute or not cute monster. There's different types, but I'll only show you one here. They suddenly appear out of nowhere, specially if you're holding the Run button. This causes a high sound effect to appear a…

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