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Each of the 10 towers in Defense Grid you can choose from will have its own strengths & weaknesses. The balance of these, along with your placement will determine the success of your level. Selection will also depend on the combination or ‘make up’ of the Alien hordes coming your direction. Are they flying units, are they fast runners or in large swarms. Maybe there are lots of shielded units or are they just mainly medium or large size units? All Aliens will have the optimal tower choice to maximize your damage output (DPS). Towers fall into 3 categories: Standard Damage, Area Damage & Special towers ( more details below ). You can upgrade all of the towers for resources you have earned, which will improve the damage, range or rate of fire depending on the tower type. All towers begin as Green (Level 1) but can be upgraded to Yellow (Level 2) & then finally Red (Level 3) for maximum output. Upgrading will cost you more than a new tower, but will give you a bigger bonus as a reward. For example the Gun tower when upgraded will approximately scale as: Tower Level Colour Bonus Damage You have a clean map and resources to spend, but where should I start building and what should I build? This is a tough one to answer, its like .. how long is a piece of string! You will start with limited resources and smaller waves of Aliens which will limit what you can do, but there are techniques you are utilise to get the maximum control in each level and the maximum damage output. Choke Points | Killzones 'It's Wall to Wall in here!' The most important technique to master to really squeeze damage out of limited resources. When used successfully it will create a hotspot where you can slow down the Aliens, having the most Level 3 towers firing, in turn more damage for less resources spent. Ideally, place them where Aliens will pass multiple times to the cores (& back) - in range of your choke points' damage zone. On open maps, this is generally be achieved later in the waves but can leverage off maps natural choke point(s). Every Choke Point you create will generally include a range of Level 3 towers, with a number of Guns, Temporal & Command coverage, Concussion (or two) and a combination of other towers depending on your needs - all in range and line of sight to a central point or path. Where Air waves present its always good to create the Choke Point over the flight path to help cut down the Air waves with your Guns & Cannons. As previously explained, building up is more damage effective than building out (although combination of both is generally needed). Example Choke Points / Killzones: ............................ 'It's a Trap!' .............................. Where to Start Building It will vary greatly by map, starting resources etc, but often its best to go safe and go guns starting your build followed by a roll-out of other tower types as needed. There are also some considerations when it comes to positioning your build: Study your Map - there are generally a few key squares which, when blocked, create the 'key path' for the Aliens. This will give you time to create a Choke point or longer path without spending too much resources initially. Multiple entry points and multiple exits can be easier to manage near the cores, create a Choke Point and work your way forward; Defense is the best Offense. Multiple entry points and single exit. If the map allows, create path funneling both entries to a common Choke point with the plan to kill them before hitting the cores; Offense is the best Defense. Grind them Down? This approach focuses more on path creation spreading your Level 1 Gun towers widely. Generally lower damage than concentrated approach but long trip to cores can negate some of this. This can buy you time when you need to upgrade or increase your towers to stop the Aliens escaping! Larger maps may be hard to control from the front initially - you know where they are all heading though ... build near cores but remember to build strong ! Find Natural Choke Points - Don't always assume creating a long path (Grind them Down) is the best strategy for larger maps. If the aliens can be kept in a map's Natural Choke Point for an extended time then try a build from that point with high damage towers. This may include areas that have two or more pre-existing paths already going past a central point or may be a location where you can use Elevation &/or Line of Sight (See Section below) of the map to your advantage. (Thx BoInGyman_™) Try to create a long path that doubles back on itself past your strongest towers, increasing the damage output and time to the core. Temporal & Command towers are good to get out early-ish but not too early; resources on first few waves are best spent in damage towers till you have the Aliens in control. If you are struggling, try a different path &/or tower &/or upgrade combination. Be creative! These are your conventional 'Point-and-Shoot' type towers. They target only one single Alien at a time. Gun Tower All Rounder | Cost Effective | Medium Range. Best choice for creating paths/blocking access, also good DPS vs. Cost. Recommend upgrading a few to Red earlier in waves to control the level and also for early air raids. Can suffer from Line of Sight and Elevation issues because to maximise the damage the Guns do need to constantly be in sight of the Aliens. They will generally be the most common baseline tower for your defense. Good against Shielded units as well. Weak Vs. None. Laser Tower Strong Vs. Fast Units | Damage Over Time | Medium Range Small, fast units beware! These towers are able to target very quickly & slice through them, and bonus it will also continue to burn them once out of range! The DoT effect will continue to burn them for around 5 seconds once out of range with good damage output. Lasers will also do among the highest damage against Medium & Large targets as long as they don’t have a Shield. Recommend to use in conjunction with Guns/Cannons and some well placed Teslas to negate shield limitations and cover Air units as Laser will not target these. Also recommended to space out your Laser towers to allow the DoT effect to consistently damage the Aliens. This can be more effective than a group of Laser towers as their DoT doesnt stack. Expensive to upgrade but high damage at max level. Weak Vs. Shielded Units. Cannon Tower All Rounder | Minimal Line of Sight Issues | Long Range Unlike some towers, Cannons do not suffer greatly from Line of Sight or Elevation issues when targetting the Aliens due to a longer cooldown with firing rates. This means you can place further away from your Aliens path & output good damage. The turning rate and fire rates are slower than the Gun Towers and can struggle against fast units or units that are at close range as a result. It cannot hit targets within 1 square of the tower, so don't place them on your path. Costing double that of the Gun tower you do get the benefit of approximately double the range. Strategically placed, these towers can continue to damage Aliens for a long portion of the Aliens trip to your cores often resulting in it being more cost effective for the damage output over Guns. Due to the larger range radius, Cannons are very effective against Air units. Strong overall and considered by many to be one of the best towers in the game. Weak Vs. Fast Units Tesla Tower Strong Vs. Large Aliens & Shields | Chain Attack | Short Range Often underestimated and misunderstood, a group of 3-4 placed together do considerable damage against large Aliens. For smaller Aliens their attack also ‘chains’ across nearby Aliens resulting in some bonus damage, albeit minimal. The Chain Attack will increase by one each upgrade level to max of three. Tesla Towers also offer 2x damage vs. Shield Units compared to Gun Towers. Use this to your advantage and combine these with Laser Towers placed after the Teslas to maximise damage o
ИсточникGHub Platform · автор20.09.2026, 07:59:53
Each of the 10 towers in Defense Grid you can choose from will have its own strengths & weaknesses. The balance of these, along with your placement will determine the success of your level. Selection will also depend on the combination or ‘make up’ of the Alien hordes coming…
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