Battle Planning Tool (WIP)
GHub Platform · Гайд · 0 ответов · 1 просмотр

I'm only human so there's a possibility of this guide being riddled with mistakes. If you find one, feel free to point me in the right direction and I'll change it. These mistakes can be grammar-related but also content-related. E.g. in case of the attacks per trait or enemy, I mostly had to guess or deduce (through the experience of multiple battles) if an attack belonged to a trait or enemy. My reasoning could've been off so certain attacks might be located at the wrong trait or enemy. The guide may also be incomplete. Name: Description [Price, Energy to use] ATTACK Cleave : Damage selected front card and the cards beside it. [70, 6] Blade Storm : Damage every front card. [90, 10] Berserk : Damage selected front card. Then lose 2 heart and damage another random front card. [30, 4] Pierce : Damage column of selected front card 2 times. [30, 4] Impale : Damage column of selected front card 3 times. [50, 5] Overwhelm : Select card. All front cards with that type are damaged. [50, 6] Spear of light : Destroy selected column. [90, 7] WILLPOWER Arcane Missiles : Damage 3 front cards. [50, 6] Comet Storm : Damage selected front card and cards around it. (2 on each side and one behind) [70,8] Minor Heal : Restore 2 hearts [30, 3] Alchemy : Convert every front card to a triple coin card. [30, 1] Cosmic Inversion : Gain a cosmic portal which will cause the next enemy attack to restore heart. this effect consumes the portal. [90, 8] DEFENSE Block : Gain a magic shield which prevents all damage from the next enemy attack. This effect consumes the magic shield. [70, 6] Reversal : Gain a magic trampoline which will bounce the next enemy attack, causing it to damage back cards in stead. This effect consumes the magic trampoline. [90, 8] Resilience : Lose all willpower. Gain an armor for every willpower lost. [30, 3] Shove : Stun enemy for 1 turn. Drop Guard : Lose all armor. Gain an agility for each armor lost. [50, 1] Raise Shield : Gain 4 armor [50, 5] AGILITY Disengage : Split the longest column in 2. [30, 3] Shadow Stalk : Cards to the left and right of selected card, form a sequence based on that card's numeral [50, 5] Perceive I: Reveal the second card from the front in each column. [30, 3] Gamble : Randomize every front card. [30, 3] Dodge : Double the cooldown of the current enemy ability. [50, 6] Haste : Reduce another selected spell's cost by 1. (minimum 2) [10, 6] Strategy : Select card. Every front card is converted to that card's type. [70, 5] Backflip : Redeal all cards with an additional column. (Max. 7) [90, 5] Name: Description Specials Celestial Hourglass : If your heart breaks, this item will revive you back in time, before the previous battle [175 gold or 15 wildstones] Energy Related Topaz Shard : Start battles with +2 attack energy. [20] Emerald Shard : Start battles with +2 agility energy. [20] Amethyst Shard : Start battles with +2 willpower energy. [20] Sapphire Shard: Start battles with +2 defense energy. [20] Topaz ring : Start battles with +3 attack energy. [40] Emerald ring : Start battles with +3 agility energy. [40] Amethyst ring : Start battles with +3 willpower energy. [40] Sapphire ring : Start battles with +3 defense energy. [40] Spinning Top : Start battles with +1 of each energy. [50] Amethyst skull : Gain 1 willpower when damaged. [80] Money Related Fractal Clover : Coin card rewards are doubled. [80] Heart/Health Related Healing Salve : Upgrade numeral 2 cards in your deck to restore 2 heart. [30] Healing Potion : Upgrade numeral 4 cards in your deck to restore 4 heart. [60] Heart Choker : Increase maximum heart by 2. [20] Heart Locket : Increase maximum heart by 3 [40] Armor/Defense related Turtle : +1 to all armor gains. [80] Sapphire skull : Gain 1 defense when damaged. [80] Leather Patch : Start battles with +2 armor. [15] Negative effect related Spectacles : Block the first stun of each battle. [30] Granite Figurine : Reduce stun effects by 1 turn. [60] Dirty Guppy Mostly harmless, likes to nibble on things Attacks Nibble : 1 damage Blank Stare : Give 2 willpower Claw Fiend Will claw at you relentlessly from above. Attacks Circle : Front attack cards become defense Night Claw : 2 damage [1] Bjord Uses his ever growing beard to defend against attacks. Attacks Hair everywhere! : Drain 1 defense Pointy Stick : 3 damage [1] Beard Barrier : 2 cards become bearded Lord Guppington Corrupt mayor of Findlehooven. Grab his gold as fast as you can. Attacks Golden Cane : 1 damage Secure the treasury : 3 coin cards become random type Excruciating Gout : Give 1 random energy (to the player) Hired Goon : 3 damage, and 2 coin cards become a random type (Personal) Notes All his cards make you gain coins when revealed. He can change that. Meadows of Madness Gremlin Likes to toy with his enemies, use it to your advantage. Attacks Prismatic Zap : 4 damage [2] Riddle : Randomize front cards Clever : Drain 1 willpower Thrix A hungry little critter that will dazzle you with crazy moves so don't let up! Attacks Gnaw : 2 damage Scurry : Agility cards become willpower Confuse : Stun 1 turn, 1 front card becomes dazzled Hug Bug Covered in thorns, and very affectionate. Keep your distance! Attacks Big Hug : 4 damage, 2 random front cards become thorny [2] Prickly : Random front card becomes thorny. Insectoskeleton : Add 2 cards to new column. Blandlands Man-Cat A relentless attacker who makes the most agile champions feel slow. Attacks Feline Reflexes : Drain 1 Agility Pounce : 1 Damage, stun 1 turn Scratch : 2 Damage Yarn Flail : 4 Damage [1] Zorpion Uses poison exclusively, making armor almost useless. Attacks Acid Barf : Burn 2 defense [1] (First destroys armor, then defense energy if no armor left) Revolting : Front attack cards become defense Poison Stinger : Stun 1 turn, random front card becomes poisoned Choking Aroma : Random front card becomes poisoned [twice in a row] Yomad Crumbles as he attacks, but has a strong healing ability. Attacks Gather the earth : Add back card to each column [2] Crumbling Strike : Damage a back card, then 3 damage Stoneflesh : Drain 1 attack Ruinous Bog Megabarb She's a maniac! Be smart or her growing rage attack will overwhelm you. Attacks Frenzied swipes : 1 damage, 1 random front card becomes raging [happens 3 times in a row] Thunder axe : Destroy 2 armor, then 4 damage War Whistle : 2 random front cards become raging (Personal) Notes Thunder axe is overpowered. Need a lot of armor and health going into the fight + spells that make you gain health and armor fast. I fought her with the added features Iron, Armored and Sapper; the plus-side of this otherwise very negative outcome was that she can't use Rage on cards that are Armored. Skelezoid Will barrage you with bones and scare the willies out of you! Attacks Battle Frenzy : 2 random front cards become enraged Bouncing Skulls : 2 damage [twice in a row] Bone Club : 6 damage [2] Grimeling Slippery, evasive, and can drive the greatest champion to madness! Attacks Squishy : Give 1 attack (energy) Gooey : Cards on either side of that card become that numeral. Chomp : 3 damage Cower : Front attack cards become willpower Jam Cube Attacks : Acidic Jam : Destroy 2 Armor, then burn 2 defense Recubify : Redeal cards with one less column (minimum 3) Slimy Treasures : Front Agility cards become coin Spit Armor : 4 Damage Burlypup Will disarm you with cuteness, then flatten you with a huge club! Attacks : Burly : Front agility cards become armored Driftwood Club : 8 Damage [3] Flipper Slap : 2 Damage and stun for 1 turn Ogger These things are HUGE. Find a way around his devastating stomp. Attacks : Stomp : 15 Damage [5] Arcane Hammer : Burn 2 Defense then 2 damage Smash : 3 Damage These traits are like modifiers to make every enemy encounter feel different for every playthrough. Not all enemy traits will occur with every enemy. Some enemies like Lord Guppington don't use them ever. Knowing what attacks every trait brings into an encounter can help you in pre
ИсточникGHub Platform · автор20.09.2026, 11:24:22
I'm only human so there's a possibility of this guide being riddled with mistakes. If you find one, feel free to point me in the right direction and I'll change it. These mistakes can be grammar-related but also content-related. E.g. in case of the attacks per trait or enemy, I m…
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