Allumeria

1 / 8

Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.

Advanced Building Tools

Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs?

Want a dirt fence? You can do it! Allumeria has a full RGB light engine .

Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations.

Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.

Depth, not Breadth

Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom . A single biome represents an entire new chapter of your story , not just a new grass colour.

Combat and Variety

Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items.

You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.

Early Access

Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.

Приключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 5th Gen Intel i3 or Equivalent
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics 5500 or Later
  • Storage: 1 GB available space
  • Additional Notes: Requires at least 2GB of VRAM. Requires OpenGL 3.3 minimum.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11
  • Processor: 10th Gen Intel i5 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1650 or Equivalent
  • Storage: 1 GB available space

Отзывы

Steam · Very Positive

Все отзывы в Steam

521 положительных из 560 отзывов

61

Игрок 6561Рекомендует12 ч в игре

This game has: - Silly trinkets - Useful trinkets - NPCs that have specific needs that they tell you about for their houses, which gives you a reason to build more than one house, and to build houses with different purposes and styles - The ability build blocks into any shape easily - Lots of enemies - Lots of items - Lets you use coconuts as weapons - Recall potions - Permanent health increases - Boomerangs - Unique biomes that get progressively harder - Actually satisfying progression - Throwable torches - Expansive fun to explore caves - Pretty enjoyable yet simple combat - Randomly generated structures and dungeons and this is obviously still just the bare bones of the game. I think the main dev challenge will be making sure the progression is fun, varied, and lengthy with out being tedious. So far the first three biomes are different enough to progress through and all feel unique enough (though they could be more unique), but some more enemy variety as well as progression variety (like how in Valheim the way you obtain each ore is drastically different per biome, or how progression in Terraria isn't always dependent on ores) will be very important to focus on in order to make the long term gameplay enjoyable and stand out. Anyway, someone has actually made Terraria x Minecraft AND put their own flavor into it. Definitely already worth the price. Really excited to see where it goes.

26

Игрок 3826Рекомендует12 ч в игре

Another great game that dropped! I remember playing the itch and steam demos back when they were first going up and I still find it crazy how quickly the dev for this game moves and how quickly this game came to its Early Access Steam Release. I can't remember how many hours I put into the demos for this game but I can tell you it was quite a few Nevertheless, it's an incredible game!

03

Игрок 4403Рекомендует14 ч в игре

First came across Allumeria on r/goldenageminecraft a year ago, and I've been following the project ever since and played the game as part of its previous testing and demo periods. Imagine playing Minecraft half way through 2011, but in between gathering resources to build cobblestone castles or woodland villas, you go on dungeon crawls exploring ever deeper caves seeking out ores, unique items, accessories and fending off a varied pool of monsters while preparing to battle powerful bosses. Now imagine, after coming back from the cave with your haul of oddities, actually building that log cabin using a robust construction system, allowing any block to take on any form giving you unlimited possibilities and ways to customize. Allumeria takes the core aesthetic values and voxel constraints of early Minecraft and harmonizes it with the gameplay and progression of Terraria all the while sprinkling little helpings of user friendly game design to make the final experience a joy to partake in. I especially love building. Blocks are so malleable so you could turn maple planks into a slab or a stair or a carpet or like 4 types of fence of varying thickness. An absolutely genius design decision, especially when regarding inventory management. NO MORE shall I be organizing chests with rows of stairs, planks, fences and slabs! Keep up the amazing development work Unomelon! This game brought back all the memories of playing Minecraft Alpha 1.2.6 on the home computer and I can't thank you enough for that.

72

Игрок 8372Рекомендует15 ч в игре

Starting off, I'd like to say that Allumeria is a game I genuinely enjoy, but it is not without its flaws. Having played a past Alpha, the demo, and now the first Early Access build of the game, I'd like to voice my honest feedback. Right now, to me, the game feels like it still needed more time in the oven, even for its first Early Access release. It is truly impressive what a single developer can do with such a vast project, but not every part feels equally cared for. My hope is that my feedback can be at least a small part of helping the game grow and realize its full potential. Let me make a bullet list of the yays and nays, in my eyes. First of all, I'd like to talk about what I enjoy about the game so far. Building: Building in this game is incredibly fun. You are able to change almost every basic block type into a multitude of different shapes, eliminating the need to craft specifically shaped versions of each block. You are also freely able to transform the shape of most blocks at any time. This solves a lot of the inventory management issues that have always plagued me in another very popular block game. I also love the ability to freely change the hue of a block with a specific item you can obtain later in the game. The block variety is also amazing, and it makes me want to build big and elaborate projects. Visuals: Visually speaking, the game is very beautiful. The color palette is vibrant, and the effects are clean, detailed, and well-selected without making everything look muddy. I also love the colored lighting so, so much. Biomes feel very different from each other in terms of visuals, and exploration is fun as a result. Caving: Caving is one of my personal highlights in Allumeria as well. The cave generation, as mentioned in other reviews before, feels very rewarding and seems to expand into wider and more open tunnels the further you go down. It also feels very difficult to find a dead end in the caves, which makes exploration feel continuous. Finding little chests, structures, and crates is also very fun, but more on that later. Now, onto the points that are currently preventing me from fully enjoying my time with Allumeria. Bugs: I understand that this is the first Early Access release, but I've encountered so many bugs that I've reconsidered a dozen times whether I should continue playing or wait for a better version of the game to be released. Among the issues I've encountered are: being able to phase through blocks, NPCs not recognizing the room they are in and being unable to trade despite meeting their requirements, occasional random crashes inside the caves, the world not rendering from certain angles, animations not playing at the correct time (for example, opening a door and having it only show the animation a few seconds later), and clicks not registering on items in the inventory when done too quickly. These aren't necessarily major gripes of mine, and I do hope these issues will get ironed out in the near future, but currently they are making my experience less enjoyable. Monsters: Monsters feel very samey. While there are different monster types, later versions of the same monster often feel like reskins with a different model, with the only major difference being their health bar. I also feel like they spawn too often, and sometimes it makes me feel like I have to fight a horde despite having already cleared out an area shortly beforehand. Balancing: Balancing feels a bit all over the place. I never really had a need to brew any potions, craft any torches besides my first few starting ones, or involve myself with most of the agricultural system. Another thing I obtained way too early was a very strong bow that allowed me to one-to-three-shot a lot of the enemies, also making the first forest boss feel trivial. Most of the different armor sets also feel irrelevant and I do not feel a noticeable different between them. These are some of my thoughts about Allumeria. Overall, I do enjoy my time with the game, and I am sure that if Infinimelon continues working on it, it will overcome all the issues I've mentioned. Right now, I would only recommend buying Allumeria if you are truly interested in the genre and want to see what new things it has to offer. The game still needs some time, but I am sure that in the near future, it will be a blast once these issues are ironed out. Good work and I wish you the best of luck and success with the game! I am excited to see how it will grow in the future!

87

Игрок 7087Рекомендует9 ч в игре

Very neat little game. Visually it looks similar to Minecraft but structurally it feels quite a bit more like Terraria. Obviously Terraria is a hell of a game to try and compare anything to but for what it is and how early it is build wise I found it quite enjoyable. Sure there are design issues and an overall lack on content feeling to it but as of writing it is in early access. I played through it with my friend as the host so my experience had bugs here and there including the worm being invisible most of the time but honestly the fun with friends aspect really outweighs the issues I experienced. My only real gripe is just how much of a cluster ♥♥♥♥ the last two dungeons were (Snow and Desert biome). The enemy spawns are overwhelming for what the combat is paced for and specifically the snow biome, in the seed we ended up with anyway, took us forever to find the boss room and seemed to be broken up all over. Either way for what it is I had fun and look forward to returning to it every few months or so to play the new content with my buddy and see where the game goes.

61

Игрок 7761Рекомендует17 ч в игре

Runs perfectly on STEAM DECK, controls great. More of a "3d terraria" than a "minecraft clone" its giving me the same feeling i had when i first played terraria :) the building options and inv management are great, theres stack to nearby chests, stairs and VERTICAL slabs (and others) can be selected from a radial wheel when placing any block. Every block is paintable in over 2 dozen colours. I just completed the first biome of progression and this is by far the best blocky game ive played, im glad i can do my blocky building on my deck without fiddling with MC/microslops external launcher. Excited to see how the passionate dev takes the game

98

Игрок 1798Рекомендует13 ч в игре

An awesome combination of Terraria, Minecraft, and strangely enough, Junk Jack, from the Iphone, from like, 2013. Weird combination, but it works really well. it's pretty early in development, but already it's showing some really good signs.

06

Игрок 2906Рекомендует8 ч в игре

Хорошая игра! Советую опробовать фанатам майнкрафта и террарии. Выглядит игра очень свежо, но порой сыро. В ней есть все для всех, но понемножку. На каждый плюс найдется небольшой минус. + Строители. Мебель, приборы для украшений и большое количество вариаций блоков, которые даже не надо крафтить, лишь зажать кнопку R. Это огромный плюс и облегчение для складов. - Мебели мало, с ней нет толком взаимодействия и блоки ставить не всегда удобно. Сундуки смотрят в одну сторону, ступеньки на повороте не состыковываются. + Бойцы. Разное оружие, экипировка, враги и боссы. Механика блока. - Мало врагов и боссов. Небольшое количество оружия. + Исследователи. Интересные данжи, красивые биомы. - Маленький мир (главный минус игры), малое количество биомов и структур. ! Баги. В основном это мультиплеер. - Второй игрок не может спать на кровати. - После попытки поспать ночь пропускается всегда. - Пропадают некоторые исследования. - Не появляется кнопка "присоединиться" в стим. - Не видна броня и инструменты второго игрока. В общем у игры есть огромный потенциал и ее должны развивать. Больше боссов, оружия, биомов, механизмов. Я понимаю что игра в раннем доступе и прощаю все недочеты. Жду от нее большого будущего.

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