
Ancestors Legacy
Вам предстоит возглавить собственную армию и отправиться на завоевание вражеских земель. В игре представлено четыре фракции: викинги, англосаксы, германцы и славяне. Стороны конфликта отличаются не только внешним видом, но и тактическими приемами.
Чтобы одержать победу, вам потребуется использовать весь арсенал стратегических возможностей: учитывать особенности ландшафта, оценивать преимущества и слабости своих воинов, устраивать засады, управлять собственным поселением и разорять вражеские деревни.
Ancestors Legacy – это историческая стратегия в реальном времени, реконструирующая кровавые битвы средневековой Европы. В игре сочетаются управление ресурсами и строительство поселений с жестокими баталиями на обширных полях сражений. Возможности Unreal Engine 4 позволили разработчикам воссоздать Средневековье во всех пугающих деталях.
Лично участвуйте в массовых кровопролитных боях, благодаря кинематографической камере. Простое нажатие кнопки переместит вас в самую гущу жестокой битвы.
Особенности
Продолжительная однопользовательская кампания, основанная на исторических реалиях.
Напряженные многопользовательские сражения, пропитанные средневековой жестокостью.
Обширные тактические возможности: устраивайте засады, расставляйте ловушки, окружайте противника.
Перенеситесь в самую гущу беспощадных сражений с помощью кинематографической камеры.
Игра создана на Unreal Engine 4 и использует около 600 игровых анимаций.
Удобное управление ресурсами и строительством поселений.
Поддержка геймпада.
Поддержка кроссплатформенной игры в Steam и GoG.
Дополнения и DLC
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows® 7 (Service Pack 1) , Windows 8.1 and Windows 10 - (64-bit only).
- Процессор: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
- Оперативная память: 4 ГБ ОЗУ
- Видеокарта: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM)
- DirectX: версия 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 24 ГБ свободного места
- Звуковая карта: Integrated or dedicated совместимая с DirectX 11 soundcard
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only)
- Процессор: AMD Octa-Core / Intel Quad-Core processor running at 3.4 GHz (AMD FX X8 8350 or Intel Core i5 3570 или новее architectures are recommended)
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: AMD/NVIDIA dedicated with at least 2048MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support. AMD Radeon R9 285 and NVIDIA GeForce GTX 670 and above are recommended graphic cards.
- DirectX: версия 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 24 ГБ свободного места
- Звуковая карта: Integrated or dedicated совместимая с DirectX 11 soundcard
Отзывы
Steam · Mostly Positive
Все отзывы в Steam6 852 положительных из 8 679 отзывов
Игрок 5733Рекомендует78 ч в игре
Had this sitting in my library for ages and finally played it. Pretty fun overall, but kinda hard if you're new to RTS games. It's also mentally draining, so I needed a break after some chapters. Mostly played campaign and Skirmish, didn't touch multiplayer. Some achievements are easy, others feel almost impossible, but finally getting the hard ones is really satisfying.
Игрок 2035Не рекомендует7 ч в игре
There's nothing I hate more than when I buy a real-time strategy game with it promising me something like, 'a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history' or '(a game that) combines resource management and base building with large-scale, squad-based battles across vast battlefields' only to find myself guiding a handful of units through some stealth puzzle missions over and over and over. I hate stealth puzzles and I don't know why every RTS game under the sun insists on having them. The developers must know that this isn't fun because that's not what they advertise in the game's description. They don't say 'lead a handful of units in a multitde of stealth missions where fighting is heavily punished' do they. And they don't do it because they know that that's boring. So why don't they focus the gameplay on the parts of the game that they KNOW are fun and that they deliberately describe in the game descriptions?
Игрок 4773Не рекомендует42 ч в игре
Ladies and gentlemen. I present to you: the worst "rts" game ever created (at least the one i've played). To be clear—the game does have its good sides. Story of the campaigns are actually well-written, and the missions can be quite diverse, with the obvious exception of the forced stealth sections. The visual presentation isn't the worst either, and it doesn't look over-the-top. But that is where the compliments end, because the developers completely forgot about the most critical element of any RTS: the gameplay and your ability to control your units. Gameplay & Controls The game positions itself as a fast-paced tactical squad based game similar to Dawn of War/ Company of Heroes. Instead, the campaign often encourages counterintuitive habits, frequently requiring tedious turtling—sitting in the base and maxing out upgrades. The inclusion of forced stealth sections feels out of place in this genre; dedicating a single mission to explain the mechanics would have sufficed, as anything more feels like unnecessary padding. The mission design is impacted by unreasonable requirements and uneven pacing that alters the entire map dynamic. Primary objectives can force a player to rush as fast as possible, leaving almost no room to build up your economy/bases, only for a cutscene to trigger that spawns massive waves of enemy units from the fog of war the moment the objective is met. Worse yet, the units themselves are incredibly unresponsive. Clicking multiple times is frequently required just to get them to move at all, and orders regularly cancel on their own when going from idle/movming to combat, leading to significant frustration. The combat mechanics can feel highly inconsistent; the AI's cavalry receives absolutely no movement penalties and will always land their charge, while the player's own cavalry is a complete roll of the dice. Furthermore, certain unit abilities are flat-out broken and simply do not work when activated. For example: Why did my level 1 unit of spearmen lost a duel under a town center vs another level 1 unit of spearmen when i was deployed in circle formation that boosted my defense by two stages? Both units had zero armor upgrades btw. Artificial Intelligence The AI relies heavily on systematic advantages rather than strategic programming. The computer operates with permanent map-hack capabilities, automatically targeting whichever village is left undefended, while enjoying perfect sight lines at night. This map-hack extends directly to their artillery. The AI's siege units can actively target and attack structures that their units cannot see, meanwhile, the player must first establish clear line-of-sight on a building before it can be targeted. Combined with poor pathfinding and constant enemy squad spawns, the missions frequently become repetitive and frustrating. Difficulty Levels The difficulty system in this campaign offers little variance. Practically zero difference was noticeable when dropping the settings from Normal to Easy; the strict timers, AI vision advantages, and aggression parameters remain identical. As for Hard difficulty—it was left unplayed because the game simply does not deserve the additional time or effort. Success often relies not on skill but on utilizing the save-load method, hoping the AI script functions predictably on that specific run.
Игрок 2811Рекомендует7 ч в игре
Such a great game, its not a type of a game that i usually play, but i really enjoyed this one. For this sale price, its so worth it! I highly recommend!
Игрок 7643Рекомендует37 ч в игре
O jogo é bom. Tem 5 missões de campanha com cada facção, e demora cerca de meia hora pra terminar cada uma. Cada facção tem sua trilha sonora. As unidades seguem a mesma lógica, mas o visual e os atributos são diferentes. Você não precisa controlar aldeões e ficar trocando eles de lugar. Só precisará financiar a construção do local de trabalho deles e eles surgem indo pra lá. Mais detalhes: Pros: * As histórias são legais, e as missões não são só do tipo "Apenas faça tropas e envie pra base do seu inimigo". * Tem uma variedade de tropas fácil de entender. * Tem cenario bonito. * Histórias reais. Contras: * Multiplayer? Não tem muitos jogadores. * Tem hora que a trilha sonora cansa, mas pra mim não foi suficiente pra querer largar o game. * Eu tive e você talvez também terá a sensação de que o jogo gosta de vilanizar o cristianismo. Se faz de propósito, eu não sei.
Игрок 4159Рекомендует2 ч в игре
No está mal, tiene su puntillo. Pero no creo que le eche más horas. Tendrá su público objetivo.
Игрок 7639Рекомендует40 ч в игре
一个有自己风格的RTS,玩着还不错。 问题也有,一个竞技化不高的游戏却在操作上搞得那么竞技。 交战的部队跟被沾了502似的拉都拉不开,非常反直觉,对面一个人,就能牵扯住我的百万大军。 地图场景设计的让人眼花,啥也分不清,屏幕上一团乱麻。
Игрок 9162Не рекомендует16 ч в игре
Соглашусь с предыдущим минусатором, баланса никакого, миссии однообразные, юниты так же однообразные, а в сценарии половина отключена. Сделано красиво, визуал неплохой. Начинаешь играть и понимаешь что встаешь на качели -то ты врага то он тебя. Любителям микроконтроля может и зайдет, для чиловой игры лучше в империю 4, тоже красиво, но не так криво, хотя она тоже кривая.