
Another Crab's Treasure
Another Crab's Treasure — это приключение в стиле Dark Souls, но в гибнущем подводном царстве. Примерьте на себя роль краба-отшельника по имени Крил и используйте подручный мусор для защиты от атак противников, многократно превосходящих вас в размерах. Отправляйтесь на эпическую охоту за сокровищами, чтобы выкупить свою отнятую раковину, и раскройте мрачные тайны, скрываемые загрязненным океаном.
Мусор Или Сокровище?
В этом подводном обществе мусор — не просто часть жизни, а ценный ресурс, используемый как в деле создания модных прикидов, так и в разработке огнестрельного оружия. Однако вместе с мусором приходит и таинственная опасность — некая «жижа», способная погубить весь океан.
Учитесь У Природы
По мере исследования океана Крил будет изучать разнообразные «техники умами» — мощные атаки, перенятые у обитателей морей. Бейте противников с поразительной мощью «креветки-богомола», ловите их с помощью ужасного «морского червя» и выполняйте множество других приемов.
Неизведанные Глубины
Океан глубже, чем можно себе представить. Пробивайтесь через заросли водорослей, коралловые рифы, города из песчаных замков и даже непроглядную тьму глубоководных каньонов — и все ради возвращения драгоценной раковины.
Играйте В Своем Стиле
Another Crab's Treasure подойдет как недавно открывшим для себя жанр soulslike игрокам, так и закаленным ветеранам, которые ждут испытаний. Вам будет комфортно в игре вне зависимости от уровня навыков: стандартный режим игры создан для ярых фанатов жанра, а всевозможные настройки помощи — для новичков, которые хотят без проблем ознакомиться с сюжетом.
Захватывающие бои, вдохновленные играми серии Dark Souls
Огромное подводное царство
Более 50 раковин для защиты от нападающих
Широкий выбор «техник умами» для уничтожения противников
Целая куча крабов
Системные требования
Минимальные
- Minimum:
- OS: Windows 10 or newer
- Processor: 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 970 or equivalent
- DirectX: Version 10
- Storage: 6 GB available space
- Sound Card: idk
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Very Positive
Все отзывы в Steam20 270 положительных из 21 915 отзывов
Игрок 1020Рекомендует28 ч в игре
Now that i completed it with all achievements i can write down, what i think about this game. First of all a huge shout-out to iron pineapple for promoting these lil' indie games. without his channel i wouldn't have found out about it! Time: Around 28 hours to get all achievements (that includes playing a part of New Game+). Difficulty: hard mode OS: Linux Mint Story Now what is this game about? It's a lil' story about a hermit crab losing his beloved home to a loan shark. In trying to get it back, he quickly finds himself in a treasure hunt that blows into sinister, dark and serious series of events (i don't wanna spoil too much here). The writing and voice acting is actually decent. The characters are likable although sometimes i had the feeling it would fit more as a kid game than an adult game, til' you are reminded of all the dead peeps you will find along the way. Overall it got me hooked to the end. Gameplay From a gameplay perspective this is a mix of dark souls and spongebob squarepants battle of bikini bottom. It has a lot of jump'n'run elements with the grappling hook you get very early on as well as some cool magic spells, called umami (which funnily enough is the japanese word for a meaty taste). This reminds me heavily of spongebobs bubble skills. You got a dodge button, a block button, normal attack, heavy attack, jump attack, ground slam and even a parry. Oh and you can roll into crates, so all the important ingredients for a dark souls game! What is missing is a stamina bar, but i'm actually glad there is none. You can also level up yourself to increase health, attack, umami or resistance. Although the game makes sure that you cannot become a pure glass cannon or an insane tank (a category can only be leveled up to 30 max and you get lots of items on the way to increase your stats permanently). But there is still enough variety to make very distinct and powerful builds. What really makes this game unique is its shell system. You can change a shell on the fly, depending on what is lying you and each shell may have different abilities, defense, weight, shell hp and so on. You also parry with your shell, by defending with your shell and then jumping out of it when the attack is happening. But don't get too attached to your shell alone as it can break rather quickly. There are also enemies that can use grab attack to bypass your shell. Overall a very interesting mechanic. World and atmosphere Graphically it reminds me heavily on those old PS2 spongebob games. It has the same vibes, colors, vibrations, the same silliness with water ponds in an underwater world. The world is incredibly detailed with small pieces of human trash the underwater world uses to build their homes with. Paper towels are being used as posh curtains, film rolls are used as fences. Heck the currency in the game consists of micro plastics! And the dev's creativity doesn't stop there. Some shells got some really fine detail to it, like a LEGO brick you can use as a shell, that is called LEGAL brick ingame. A nice side hook to LEGOs nasty lawyer practices to keep up their monopoly (they literally sue peeps if they call a brick from a different brand a LEGO brick). Although the game is rather linear, it still allows for exploration. And boy does it have a lot of small secrets, treasures and unique shells for you to find! Verticality is also at play here, but not as extensively as let's say Elden RIng. Gotta say though, the world map is so frigging cute! Very detailed and very handy as well! Music and soundeffects As a big fan of music i consider this to be an own important section of a game. And good news, the game kinda nailed it in that department! It has some weird vibes going on at times, but it is always so uniquely flavored that it will never annoy you, at times it will even interest you in what follows. At the very least it will fit the overall vibe the world is going for but it can also be strong enough to be it's own thing and not just be background noise. Soundeffects are okayish. You get enough indicators to understand e.g. that action x is being performed, but don't expect extremely meaty sound effects or alien sounding effects (remember the ps1 logo sound effect? damn, that was one hell of a sound!). Overall it simply does it's job. Enemies and bosses The big grunt for a dark souls game are enemy designs. Another Crab's Treasure does its job good enough by showing off its incredible creativity here (e.g. crabs attacking you with combs or umbrellas, others shooting you with frigging foam animals!), but the fighting feels a bit unresponsive at times. Controls are not as quick to respond as i would like it and often you cannot cancel it, so press too often and you will have your character Krill go through the chain of inputs before finally stopping. In a fast paced fighting game this can quickly mean death if you cannot cancel an attack to crawl back into your shell. Moving around also sometimes feels like you are running on soap. Switching between enemies with your hook also doesn't work well. Sometimes the running button doesnt get registerted after doing certain movesets. Attacks from enemies aren't always easy to ready and can be very sudden. You also got the typical Elden Ring illness: slooooow windup with sudden insta attacks. That being said, basically all enemies are doable. Apart from those giant laser crabs. Screw those guys! While ii know their weaknesses, it's still not fun fighting these! Bosses are actually darn cool in terms of visual style and how their style fits into the environment. They do suffer a bit from readability though. Often times it's just better to defend yourself or dodge out of range, then to parry. Overall though, if you got a good setup, they are easy to kill. Only one boss gave me a really hard time and that was Grovekeeper Topoda. Some of the bosses will reappear as normal enemies, but thankfully it wasn't overdone here. I didn't really encounter brutal bullet sponges either. Boss fights are usually done within a few minutes. Bugs and glitches Sadly there are a few. It's clear as night and day that this small team almost bit off more than they could chew. It is a rather massive game after all! And they cut some corners in the refinement department. You will notice certain objects popping in and out of existence, frame drops when a new area loads in, enemy ai doing weird ♥♥♥♥ and running off a cliff or your camera spasming out (especially annoying when all you see is a frigging wall or a rock instead of your character and the fight you are in). I also had unreachable loot dropped by enemies, problems with my hook connecting to treasures (yes, you use your frigging hook to dig out treasure!), even though they were right in front of me oh and i sequence broke the game as well. If you explore side paths instead of the main story path you will suddenly talk to NPCs like they are old friends even though you have never seen 'em before. The hook also allows you to reach places you normally shouldn't. On the bright side the game never crashed and overall runs well on Linux. Overall score 8/10 ++ Amazing creativity and design choices + Interesting gameplay mechanics + a story that should keep us thinking + likable characters, especially the main hero krill + Cute graphics and overall look + well designed world with its paths, enemy placement and loot + Cool music - Combat could feel more crispy - Bugs
Игрок 6247Рекомендует23 ч в игре
Почему Another Crab's Treasure — один из лучших souls-like игр последних лет. Когда заходит речь о поджанре souls-like, мы привыкли к мрачной атмосфере тёмного фэнтези, к недружелюбной для игрока среде и битве с боссами. Однако настоящие жемчужины часто прячутся там, где их ждешь меньше всего. Another Crab's Treasure от студии Aggro Crab — как раз такой случай. Без преувеличения, это один из лучших souls-like проектов за последнее время. Да, игра не пытается конкурировать с титанами уровня Lies of P, но она легко дает фору крупным высокобюджетным релизам. Об игре: [*] Визуал и графика. Графика тут простенькая, сознательно мультяшная — это просто принятый авторами факт. Но за внешней простотой скрывается внимание к мелким деталям в дизайне локаций. Подводный мир не ощущается пустым, его интересно исследовать и пылесосить локации чтобы собрать весь лут. И да — разработчики бережно перенесли даже классические хардкорные традиции: любители жанра обязательно найдут здесь свои «местные болота Миядзаки», которые душны ровно настолько, чтобы пробудить приятную ностальгию, также в игре присутствуют пасхалки и отсылки к серии Dark souls, что довольно приятно. [*] Левел-дизайн и геймплей. На фоне таких проектов, как Lords of the Fallen или Wuchang: Fallen Feathers с их запутанными, «кишкообразными» коридорами и бесполезными тупиками, здешний мир — просто глоток свежего воздуха. Геймплей сочетает в себе механики SL и элементы хорошего платформинга. [*] Сложность и боссы. По умолчанию стоит сложность, задуманная разработчиками — тяжелая. Для ветеранов жанра это идеальный баланс: рядовые враги разнообразны и не надоедают до самого конца, а большая часть боссов бросает честный вызов, отлетают с 2–3 попыток (за исключением парочки боссов, включая финального) на финальном просидел минут 40 наверное. Сами боссы вышли интересными и запоминающимися. При этом для новичков есть «режим помощи», позволяющий гибко настроить игру под себя и убавить хардкор. [*] Сюжет. История маленького рака-отшельника Крилла, который отправляется возвращать свою украденную ракушку, только на первый взгляд кажется детской сказкой. Сюжет здесь на удивление проработанный, увлекательный и сатирический. Игра умудряется отлично шутить, иронизировать над капитализмом и налогами, но при этом поднимает вполне серьезные и глубокие темы экологии и загрязнения океана человеческим мусором. Смотреть за историей действительно интересно. [*] Музыка. Она не плохая, местами приятная, но ничего особенного. [*] Боевая система. В целом она простенькая. Основным оружием на протяжении всей игры будет обычная вилка и в качестве альтернативы выступает та же вилка, но превращенная в молот, если насадить на нее определенную «раковину». Из недостатков могу выделить разве что скромное разнообразие в боевой системе. Ситуацию слегка сглаживает местная магия и способности самих ракушек-доспехов (в качестве брони здесь выступают раковины в виде банок, пробок, кнопок и т.д.) но глубокого разнообразия билдов ждать не стоит. Итог Я рекомендую пройти игру абсолютно всем. Если вы фанат жанра, то получите чистокровный и проработанный souls-like, который лично мне понравился даже больше, нежели последний Lords of the Fallen или Wuchang. А если вы всегда обходили такие игры стороной — включайте «режим помощи», запрыгивайте в ракушку и просто проходите эту историю с кайфом. 8.5 / 10
Игрок 4540Рекомендует
Está guay, no lo jugué apenas porque mi patata no es capaz de tirarlo. Lo poco que jugué a unos FPS mínimos estuvo divertido. Lo recomiendo. Cuando tenga un mejor equipo, lo completo
Игрок 5958Рекомендует41 ч в игре
I finally found the time to play and finish this little indie gem. If someone had told me a few years ago that there would be a Dark Souls-style game starring SpongeBob-looking sea creatures, complete with a sociopolitical message, I would have been skeptical. If they had then told me I’d end up playing it all the way to 100% completion, I probably would have laughed. Developed by Aggro Crab, already known for Going Under, another highly satirical game, *Another Crab’s Treasure* is a story that hides a surprising amount of bitterness underneath layers of humor, vibrant colors, and an absurd number of references. Without getting into spoilers, you play as Kril, a hermit crab whose home — his shell — has been repossessed. In his attempt to get it back, he ends up confronting the many problems affecting the creatures of the sea, particularly ocean pollution and a rather vicious capitalist system. That said, this isn't trying to be a political manifesto. It's primarily a comedy, packed with jokes, terrible puns, and an absurd number of references to other games, especially FromSoftware titles. Despite its bright colors, cheerful presentation and hilariously "corporate" soundtrack, the game is perfectly capable of hitting surprisingly hard when it wants to. Gameplay-wise, this is essentially a streamlined Soulslike, borrowing mechanics — and aesthetics — heavily from FromSoftware: Sekiro, Bloodborne, Elden Ring, Dark Souls, and even King’s Field. Combat is satisfying without becoming unnecessarily complex, there is a decent amount of build variety, and there are several genuinely memorable bosses. Exploration is also enjoyable, albeit fairly linear, and is made considerably more interesting by the platforming sections, some of which can actually be quite challenging. The extra features are another nice touch. Boss Rush and NG+ aren't just throwaway additions, with the latter actually changing the experience by adding new bosses and modifying existing encounters. For a relatively small indie game, Another Crab’s Treasure manages to be funny, charming, mechanically solid, surprisingly challenging, and occasionally much darker than its cheerful aesthetic would suggest. Highly recommended.
Игрок 8944Не рекомендует2 ч в игре
I feel a little bad walking away from this one because I know it’s extremely well reviewed, and Soulslikes are usually right in my wheelhouse. But for whatever reason, **Another Crab’s Treasure just isn’t clicking with me**. The combat feels strange and a little frustrating, I’m not particularly drawn to the setting, and the shells, upgrades, and progression haven’t given me much motivation to keep going. I can absolutely see the charm, and I understand why people love it. On paper, this seems like a game I should really enjoy. I’m honestly surprised I don’t. But long story short: **I’m just not having fun**, and eventually that’s the only thing that really matters.
Игрок 6425Не рекомендует27 ч в игре
Extremely overrated. This was a frustratingly bad journey. The game is VERY inconsistent and has the worst platforming you can ever try. Really badly designed and the combat is not good enough to play for more than 4 hours in total. The voice acting is exceptionally awkward and the dialogues are also really not interesting nor funny. You'll also be fighting the same 3 enemies the entire damn game. When I reached the last 3'd of the game I just wanted to rush throw to end the damn agony.
Игрок 2251Рекомендует15 ч в игре
The Dialogue is pretty millenial-core (in a bad way) but the gameplay is so fun it easily makes up for it
Игрок 7995Не рекомендует16 ч в игре
题材创意上挺出彩的,海洋保护和很多面的哲学政治隐喻讽刺都还挺有趣的。 但是游戏性上很糟糕啊,玩得很反胃。 首先类魂作为一个死亡惩罚大的游戏,经常出现死角和穿进空气墙和地形的夹缝以及跳崖后复活在无法离开的地形上这种不得不重开的情况是很破坏体验的。 怪物纯粹堆数值或人海,boss强调机制杀。战斗设计上亮点比较少。 地图和任务引导也很糟糕。地图凌乱细碎,常常让我疑惑“这片区域我来过吗”。 而且总是不知道是否在主线上。如果这是增加难度的一部分当我没说。。。
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