
Aquila Bird Flight Simulator
Have you dreamed of what it would be ... to soar like an eagle?
Aquila Bird Flight Simulator lets you experience soaring bird flight using virtual reality. It was originally designed for the Oculus Rift, but has now been modified for OpenVR. You embody one of three species of eagle flying over either Northwest Scotland, a part of Colombia, or Graham Island in British Columbia.
This is designed as a relaxing soaring flight simulation, and is not arcade-style flight, and as such you can make use of ridge lift and thermals. If you want a work out try flapping with motion controllers! My Fitness tracker always thinks I'm jogging...
Proceeds from this project go towards a major bird of prey centre in South Africa, where I have done voluntary work since 2013. Supporting this project helps towards vital conservation, rehabilitation, and education schemes throughout the country. So on behalf of the birds, and the staff, thank you!
Main Features:
Dude you're an eagle! Featuring three species of eagle:
Bald eagle
Golden Eagle
and the Harpy eagle.
Simulates an 8kg bird with a 2.5m wingspan. (cosmetic difference only at present).
Multiplayer! Currently under test. The official server status is on the Forum.
Experimental: See your arms as wings in VR! Select "Controller mapped wings" in the game settings.
Steer your bird using:
Motion controllers - Oculus Rift, Quest 2, S, and HTC Vive have been tested.
Your VR headset
An Xbox360/One controller
Satellite photography scenery for:
14km x 14km flyable areas for Northwest Scotland, Colombia and British Columbia.
Steam Achievement support.
Day/Night cycle using Enviro.
You have thermals and ridge lift to make flying easier, and trees to land in. All birds are fully animated.
Configurable wind direction and speed, shown as 'dandelion seeds' in-game.
Free looking in VR, along with selectable views on the birds back and a chase view.
You can land and take off, and walk around on the ground.
Options to start in the air, on the ground, or in a random tree.
Catch fish from some of the lakes in Scotland and Canada, along with the river on the Colombia map. Catch by holding triggers, and you'll carry your fish as long as you hold them. ;)
If you crash hard enough, you'll go splat and respawn in a random tree. You can also press T to reset to a tree top.
Narrated tutorials for all control modes.
Comfort mode: This levels the camera, and limits your pitch and roll to produce a more comfortable experience. It is on by default, but can be turned off.
Some relaxing music to go with the flying.
Observer mode: The in-flight menu allows you to select a view that is displayed on your main pc screen while you play in VR. This can impact performance, but allows people not playing to watch your flight.
AI birds that fly randomly around the map trying not to hit things.
Non-VR ... the game will run without a VR headset connected, and defaults to a chase view, but it's just not the same as VR!
Next Level V3 motion platform support is working, but is not included in the Steam or Oculus Home versions because of the SDK's involved. Contact me if you are interested in this feature.
Current issues:
Satellite photography is best experienced with a bit of height. The illusion will not work when you're near the ground, although I'm working on ground details.
If you look behind you, the game will try and adjust your view so you look down your side. However, ultimately, if you intentionally move your head to defeat that compensation, you can look through yourself! I can't stop you.
You can't currently 'trim' in pitch, although you can fly just fine without.
Observer mode does not output sound to your normal pc speakers, if you are using the Rift headphones. You need to change your settings on the Oculus software (or equivalent) to enable sound mirroring, or whichever output option you wish.
Oculus Touch and HTC Vive are prone to problems with bright UV light, and requires a solid sensor setup. The flapping motion required with Oculus Touch requires your sensors to have a good view of your complete motion, or it may not work correctly.
Future plans:
More dynamic landscape with things to do of course (challenges).
More detail within the existing terrains, and prey to catch (currently the fish only).
Possible survival simulation including weather, defending your territory, nest provider, etc.
Special needs access (head steering is the start of this).
Final note:
It's a start point of what to expect, and an opportunity to report back with bugs. Please do report back with any issues you encounter; it helps me make it better!
Also note that, due to the SDK's involved, Next Level Motion platform support is not included in the Steam or Oculus Home versions. Contact me if you are interested in this feature.
Thank you again for your support, and thank you for looking!
Graeme
Системные требования
Минимальные
- Нужны 64-битные процессор и операционная система
- ОС: Windows 7
- Процессор: Intel Core i5- 4590 equivalent or greater
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: NVIDIA GeForce GTX 960 or greater
- Место на диске: 3 ГБ свободного места
- Звуковая карта: совместимая с DirectX
- Поддержка VR: SteamVR
- Примечание: Your pc must meet VR Ready specs to use this application successfully with VR.
Рекомендуемые
- Нужны 64-битные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel i7 6700K
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: NVIDIA GeForce GTX 980 or greater
- DirectX: версия 11
- Место на диске: 3 ГБ свободного места
- Звуковая карта: совместимая с DirectX
- Примечание: Observation modes on second screen do impact performance, try it!
Отзывы
Steam · Mostly Positive
Все отзывы в Steam26 положительных из 36 отзывов
Игрок 0240Рекомендует1 ч в игре
I'm playing this game on the Oculus Rift with Touch Controllers and this game can be quite exhilarating and frustrating. It takes a while to learn how to glide and especially with touch controllers, your arms will get tired. However, it's very majestic to "glide" in the air and just experience the wonder of the terrain. However, I keep crashing to the ground (but there are options to make flight easier). The graphics are not the best, but they are good enough to give you that feeling of wonder. With just a few tweaks this game could be perfection. I hope the dev keeps improving this game. It's off to a great start and I hope it only gets better from here. Given the price, I highly recommend this game. I felt absolutely no nausea during the 30 minutes I played this game and can't wait to get back in the air. Just need to nail down the gliding so I can experience more of the game. But I needed to give kudos to the dev for the solid start to this early access game. Rating 8/10 (could be 10 with future updates) suggestions to dev, please work on the tutorial and the UI, it's not easy to follow; also please make a city landscape; also maybe some prey to hunt and maybe even a nest to get back to EDIT: So I played around more, this time with a controller. Flight is super easy with a controller. I could never figure out how to get back from the ground using the motion controllers, but all you do on the controller is move the right stick. However, I definitely do not recommend this game using contollers even though flight is much easier because you lose immersion. Using motion controls, I felt like I was an eagle. I didn't feel that with a Xbox gamepad. However, using the gamepad, I did notice a few things that should be updated/fixed if possible. The terrain really needs to have higher textures. Everything is static except the bird animations. The terrain is photo-realistic, but with low resolution textures. So it ends up looking like streaming 360 videos. Also the draw distance is noticeable on my i7 1060 GTX so I imagine this would be the case for most rigs. It would be great if the water flowed and wasn't a still photo, and in fact, your bird can walk on water LOL. The night sky is amazing, but there are some distractions to its beauty. The moon moves way too fast and for some reason, the direction you look causes a shadow to happen on the sky. The day night cycle should be slowed and maybe some weather effects added. Also would be nice if there were more sounds. The sound of air as you fly around is great. But that's the only sound besides the built-in music. You should at least be able to make your Eagle screech when you want. There should be other ambient sounds. Also, I'd like to listen to my own music because the built-in music is not so great. I definitely will practice flight with the touch controls and the 3 maps allow for decent flight time. I enjoyed the Canada map the most, it is very beautiful. I have felt no nasuea and it's just fun to fly like an Eagle.
Игрок 9328Не рекомендует1 ч в игре
Had absolutely no control using touch controllers or using a wireless Xbox controller. Nothing worked, (with the exception of the start button), so my experience was limited to gliding straight into the ground. Every time. The game also jumps between VR mode and PC screen mode at whim, the VR view disappears often and leaves you blind until you take off the headset. The orientation of your initial view is also annoyingly, (but reliably) Random.
Игрок 8983Рекомендует31 ч в игре
This game is great fun for anyone that likes the idea of gliding around like a bird for a while. The controls have a bit of a learning curve, but the experience has been well worth it to me. My arms are tired after a few hours of flying today, but I'll be back again another day.
Игрок 1895Рекомендует50 ч в игре
I have played this game a lot and really enjoy it. The developer is adding new features all the time - just recently rain and other weather were added and before that, fishing! Would be great if we can get even more players for the group flies as that's really fun. Some tips: Press o to see a third-person view and keep toggling o for more views. Good for screenshots. Press t to teleport to a random tree. Good for getting to other players on the public server. Practice ridge lift! Ridge lift is a good place to do aerobatics in and such! Right now you can only fish in a couple lakes. If you play in Scotland, fly left from the starting point up the river valley to the big long lake. That will have fish in it! Hold down R+L triggers to catch fish in the lake while flying over one. You can even drop fish on other players by releasing triggers! (These are for xbox controllers)
Игрок 2102Рекомендует
Very cool and immersive. Actually feels like you're an eagle. You flap your wings with the Vive controllers and it's actually a workout too! I like centering the camera slightly behind the bird for more of a 3rd person view because the model for the actual bird looks awesome. Amazing feeling being perched in a tree...as a bird.
Игрок 4796Рекомендует4 ч в игре
I've only dipped my talons, er, toes into this game but I'm giving it a recommend because (a) the dev is clearly a great guy and very responsive and friendly to the user base, and (b) bird flying games are just insanely cool and everyone should try one and (c) the game may not be quite there yet, but it shows awesome promise. Everyone should have a bird flight sim in their VR library. Or two. Or more. This one is clearly still in beta, but coming along with active coding happening, frequent updates, and a lot of nice communication with players. What it has: Multiplayer. Good Physics. Nice Bird Models. Three different terrains. Day/Night Cycle. Good VR support (at least with Oculus Quest 2 which is what I'm using). Random Weather. Pretty Skybox. Ornithologically Accurate Controls. A Tutorial. User Configurable Options. Fish You Can Catch (no kidding!). Convection Updraughts on Ridges (and sometimes other places where maybe they shouldn't really be, but hey, who's counting?). Mountains. Water. What it hasn't: Terrain Detail. Realistic Vegetation. Sync of Ctrlr to Bird Avatar Animation. Intuitive Controls :-) Any species other than Eagles various. Bird Sounds. What's the competition? In Pancakeland: Feather (and maybe AER, if you disregard the mode changes from human to bird). In VRland: DreamFly. Why go for Aquila vs DreamFly? It has a tutorial and some user-friendly features to get you started, whereas DreamFly is just "in at the deep end, hope you enjoy crashing a lot, the learning curve is nearly vertical." OTOH I happen to like DF's wing/controller physics better, they seem a bit easier and more realistic especially near the ground or when landing. Both have equally counterintuitive and crazy-making steering, so that's a tie :-) But I have about 30 hours on DreamFly I think, and only 1 hour on Aquila, so I'll have to update this review when I have spent more time in Aquila. DreamFly is more fantastical, with an emphasis on sporty/aerobatic flying and a weird play park of heavenly objects with their own internal gravity, hovering in the sky far above the terrestrial landscape. It has only one environment, but it's big: a large island with miles of beaches plus mountains, hills, lakes, etc. Surface detail is actually quite pretty with fairly rich vegetation including grassy meadows with flowers, oak-ish trees, etc. Aquila is more barebones, a mostly bare minimalist landscape (low rez when you get close to it) with many clones of the exact same conifer for trees, no grass, no geological details, and some oddball cutplane and popin behaviour. DF also has a bit of popin, but mostly on the scale of small rocks; and no cutplane weirdness that I've noticed. Aquila offers three different environments. DF only the one as mentioned. DF has zero user interface, I mean zero. No main menu, no menus at all. Launch the game and you're staggering around on the ground as an eagle, good luck! Aquila holds your hand from Step 1, with autopilot assist and a friendly, reassuring voice-over guiding you through the tutorial. Aquila also has a very civilised (and decorative!) main menu with user settable options, selection of difficulty level, bird model, flying region, etc. Frankly, I would say if you don't like suffering through a few hours of frustration and cussing to get good enough at a game to actually play it instead of (in this case) just crashing all the time, skip DreamFly and get Aquila. It has training wheels. OTOH if you like prettier scenery with a touch of the fantastic, DF's scenery is more interesting, varied, and fun. But ideally, get both! They are different experiences -- Aquila is more about gliding, DF is more about stunting and travelling -- but both give you that huge VR thrill of flying with your own body instead of just sitting in an aircraft. Riding the thermals in Aquila at about 5000 ft, gazing calmly down at the mountains beneath, is one of VR's great experiences and incredibly calming and restful after a hectic day. I've been fond of Dreamfly for some months now, but I'm sincerely impressed with Aquila -- it's far more smoothly packaged and developed than DF. Given a tweak or two, some cosmetic enhancements to the built world, and a bit more experience on my part so I stop cursing the control mechanics, I think it will displace DF in my affections within a few weeks. Kudos to Graeme (the dev)! Nice work.
Игрок 2326Рекомендует
Sucks that you can only recommend or not recommend. I think at the stage this is at, it is borderline. I chose recommend in the hope more work gets done to it and staying optimistic. Cool to soar. One of the most attractive things people might find about this is the ability to fly with others. Just needs a little work. A first time play vid https://youtu.be/Nhpu2w_qbpE
Игрок 5929Рекомендует35 ч в игре
To be honest, i did not practised that much yet, but, i think i can tell, this simulator has potential. Okey, here and there its behavior is quite strange and the landscape is a quite simple textured surface, but hey, its early access - and i am very happy to be able to try it right now. The first thing i hat to do is disabling the comfort-options, otherwise it felt absolutely wrong. It is quite challenging to get used to the controls and spreading your wings .. eh, i mean arms, with the controllers in your hands for a longer time is not that easy too, but you have to go through that. With eagle flight - which might be my favorite game for now - i leaned to move freely in a 3 dimensional room, but that is "just" a "simple" point and fly, i think this simulator is or will get more realistic. Even if it looks very stupid for the first time you learn to fly here - move your wings.. arms in a circular pattern, this might come quite close to what real birds have to do to fly. Sitting on a chair in the real world might be saver, but it does not feel "free" anymore. Maybe you should do it anyways before getting used to moving in the third direction. All in all, very nice. Absolutely worth it :) === Review UPDATE 28.Feb 2018 === I feel i have to post an update to my review, not because the original is wrong, but because i learned a lot since then. Since there is an answer already, i'll leave the original untouched above :) Well, this is more a report about my progress until now. First of all, do i still recommend this game? Well, it depends. If you are looking for a fast game that you buy, start and have instant fun, this might be not for you. But, if you have the endurance to learn flying like a bird does, than, definite yes, get it! The love to the detail of how the bird is behaving is incredible and the "flat environment" (yet?) does not hurt that much if you are up in the air. In my original review i refereed to eagle flight. In that game i was about 55h in the air before i tried this, so i thought, i got used to flying - but i was wrong. Sometimes this game was behaving very strange. Maybe its because its still early access? - Nope, now i know it was my fault. Simply i was not able to fly, or more correct, i can not fly yet. Of cause i tried to use the motion-controllers the first time, but with these i was able to try about 3 - 5 minutes, then i had to stop because it begins to hurt in my arms. But in that short time it is absolutely impossible to get into the complex physics of this game. Its not only, how to flap your wings, there is also wind for example, and at the the mountains this wind can make you a lot of trouble. Then, there was this valentine challenge with a steam achievement and i want to get it. With the motion controllers it was impossible for me to be in the air for that long to find them, so i got out my xbox-controller, put in fresh batteries, set the controls to headset and began to fly. After some time in the air i noticed that the strange behaviors i mentioned are not bugs, i was just fighting against the physics - very bad. But my flying skills got better over time and i was able to keep me in the air for a longer time without crashing. What ... it got night? There are stars! Not focusing on the controls anymore, i was able to get into a quite relaxing mood under the dark sky at night - forgot about it - and i crashed. Actually i imagine that the wind at night is different than at day - which might be an indication for correct thermal winds(?). But, ok, again, the night (in the simulator) passed by and it got morning there. Being a free gliding eagle in the sky watching this wonderful sunrise where the sunlight touches the the mountains - impressive. Don't know, something happend with me at this point. I forgot the challenge and just enjoyed it. :) The next real world day, gamepad and focus to solve the challenge. I did not crashed anymore (that much) while flying with gamepad, looks like i was able to learn it? So, it seems to behave correct? And i solved the challenge! Jipi ;) The next time, i tried to use my wings again, ehh, i mean the motion-controllers again. I did it like a chick. No, it is impossible to fly with these. But, it should be possible and for me its even more impossible for me to give up :) So it tried, and tried ... and again ... and i was successful! At least a bit. Very badly, but yes, it seems to be possible to fly with these wings. I was able to keep me up for a while at least. Control was a different topic, but i can fly! Next day, i remembered this the whole day, i've overdone it, it hurts in my arms. Now i spent about 10h in this game, sessions are limited by my wings... arms, but getting longer from time to time, so it might be correct, it is an exercise :) In another review i've read "no story" - that might be correct, but, its still an early access, i'm sure there will be added additional content later :) For now, lets use our imagination: You are a very very young eagle. Of cause, in this young ages everyone have one wish - since you see these adults can fly where they want, they can do what they want. No one is telling them what to do and what not to do. You want to be an adult, right now! ... Your wish comes true. You are a adult right now. But, still, you have to learn to fly! You have to get something to eat, you have to improve your flight and nobody is helping you. You are on your own. There are other eagles far away, you can see, looks like they respect and tolerate you so you don't get into conflict with them. But, again, you have to learn to fly, no matter what. (the game starts now! :) ) So, my recommendation as a young part-time-bird now: Sit on a chair at first, get a gamepad, use the assistance the game provides, like comfort-mode, level wings, autopilot and get used to the game-physics. If you think you can manage them, disable the assistance options, step - by - step ... slowly, take your time. You don't have a clock, you don't have any appointments, you are not in a hurry. That's all human problems, but as a bird, all these problems and limitations are gone. Just don't think about - simply enjoy. If you feel ready, you can switch to the motion controllers. Again, take your time, it is a complete different method of control, seems not designed to be easy, it seems to be designed to be more realistic. P.S. this review is about VR (HTC Vive) only. Never tried it in desktop mode (but should be possible :) )