ARC Raiders

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ОХОТА ЗА ДОБЫЧЕЙ, ВЫЖИВАНИЕ, БОГАТСТВА

В ARC Raiders вас ждет Поверхность, которой заправляют смертоносные машины, и красочный подземный мир Сперанцы. Мастерите, чините и улучшайте экипировку в безопасности собственной мастерской, а затем совершайте вылазки на Поверхность, в разоренный, но все еще прекрасный мир. Играйте в одиночку или в группе до трех человек и вступайте в противостояние с нескончаемыми машинами ARC и непредсказуемыми выжившими. Только вам решать, каким рейдером стать. На что вы готовы пойти ради победы?

ИССЛЕДУЙТЕ УВЛЕКАТЕЛЬНЫЙ МИР

Исследуйте четыре отдельные карты, доступные в день выхода игры. Со временем подземное сообщество разрастется и расширит свое влияние — откроются новые пути. Каждый уголок этого дважды уничтоженного мира носит шрамы от конфликтов, старые и свежие.

Прочесывайте руины в поисках ценной добычи и восстанавливайте события прошлого, пока здания медленно поглощает природа. Условия карт постоянно меняются, поэтому ни одна вылазка не будет похожа на другую. Вас ждут разные погодные условия и враги, а также механики, которые гарантируют непредсказуемость и острые ощущения.

ЗАЯВИТЕ О СЕБЕ

Без отваги и показушности рейдерам никуда, так что вам предстоит заявить о себе. Полученную добычу можно продать или использовать для создания совершенно новой экипировки, которая позволит вам противостоять все более опасным противникам. И победы, и поражения дадут вам бесценный опыт, а открытые навыки подарят новые возможности.

Выполняйте задания торговцев, у каждого из которых свои намерения и мотивы, и станьте частью этого хрупкого мира, построенного на чувствах неприязни и товарищества.

ОСТЕРЕГАЙТЕСЬ МАШИН

Поверхность контролируют смертоносные машины ARC: от туч неумолимых дронов до механических гигантов, уничтожающих все на своем пути. Их происхождение остается загадкой, но это угроза, которая следует за вами по пятам. У каждой машины своя тактика, свои сильные и слабые стороны, поэтому думать вам придется на ходу.

И не забывайте, что звуки битвы слышны на расстоянии, а поблизости могут прятаться рейдеры, готовые подобрать то, что вы забрать забудете.

ПРОКЛАДЫВАЙТЕ СОБСТВЕННЫЙ ПУТЬ

Рейдеры выживают за счет случайных материалов, найденных на Поверхности: давно утерянных технологий и деталей машин ARC, из которых они мастерят оружие, гаджеты и экипировку. Улучшайте свои верстаки и изучайте чертежи, чтобы создавать более сложные предметы, или по-быстрому чините снаряжение во время вылазок, чтобы не пришлось сдаваться. Зарабатывайте репутацию и меряйтесь силами с другими рейдерами в испытаниях, занимайте высокие позиции и получайте ценные награды.

ЗАДАНИЯ

В Сперанце у всех свои интересы, и торговцы тут не исключение. Они будут отправлять вас на Поверхность с заданиями в обмен на награды. Со временем вы узнаете их лучше и выясните, каким они видят будущее Сперанцы.

Выполняйте задания, чтобы получать экипировку, материалы и очки опыта, при помощи которых можно поднять уровень рейдера и получить новые очки навыков.

ДРЕВО НАВЫКОВ

У древа навыков в ARC Raiders три ветки: выживание, подвижность и выдержка. Тратьте очки и выбирайте собственный стиль игры. Навыки выживания помогут быстрее получать добычу и тише двигаться, навыки подвижности позволят перехитрить противников и избежать смертельных угроз, а навыки выдержки увеличат силу и выносливость. Выбирайте, в каком направлении расти и что демонстрировать в бою.

СОБЕРИТЕ СВОЙ АРСЕНАЛ

Хотите поохотиться на определенный вид машин ARC или избавиться от рейдеров-соперников? Вы найдете оружие на любой случай. Подберите огнестрел, который подойдет именно вам: пистолет-пулемет, винтовку, дробовик или что-то более продвинутое вроде рельсотрона или энергетического оружия.

Гранаты, ловушки, зиплайны и размещаемые предметы дадут стратегическую возможность обхитрить противников, а усилители позволят изменить снаряжение под ваши предпочтения за счет дополнительных ячеек инвентаря и различных игровых преимуществ.

Экшены

Системные требования

Минимальные

  • Minimum:
  • OS: Windows 10 or later 64-bit (latest update)
  • Processor: Intel Core i5-6600K or AMD Ryzen R5 1600 processor
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 580 or Intel Arc A380
  • DirectX: Version 12
  • Network: Broadband Internet connection

Рекомендуемые

  • Recommended:
  • OS: Windows 10 or later 64-bit (latest update)
  • Processor: Intel Core i5-9600K or AMD Ryzen 5 3600 processor
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 or AMD Radeon RX 5700 XT or Intel Arc B570
  • DirectX: Version 12
  • Network: Broadband Internet connection

Отзывы

Steam · Very Positive

Все отзывы в Steam

340 767 положительных из 416 341 отзывов

86

Игрок 1786Не рекомендует103 ч в игре

Excellent game which was unfortunately utterly ruined by the worst cheating epidemic I’ve seen in a looonngg time

02

Игрок 4402Не рекомендует1988 ч в игре

Замечательная игра, просто шедевр! Но, разработчики болт положили на игру, читеры заполнили все!

28

Игрок 4728Не рекомендует263 ч в игре

ARC Raiders has an incredible amount of potential, but right now the game is being seriously damaged by cheating, exploits, and the overall PvP experience. The game feels completely infested with wallhackers, cheaters, exploiters, dupers, and players who abuse every possible advantage they can find. It is becoming harder and harder for legitimate players to enjoy the game when they constantly have to wonder whether the person who killed them was actually better or simply using cheats. The developers need to take a much stronger and more aggressive stance against cheating. We desperately need a reliable and powerful anti-cheat system, better detection, faster investigations, and much harsher punishments for confirmed cheaters and exploiters. Temporary bans are not enough if the same players can simply return and continue ruining matches. Cheaters should face serious consequences, including permanent bans when they are caught. Cheating doesn't just affect the person who gets killed. It affects the entire player base. Every legitimate player who gets repeatedly killed by a wallhacker or exploited out of their loot eventually becomes frustrated and may stop playing altogether. Once players lose trust in the fairness of the game, it is extremely difficult to get them back. On top of that, ARC Raiders desperately needs a proper dedicated PvE mode with NO PvP interruptions. Give us a friendly PvE-only lobby where players can focus on fighting ARC machines, exploring the maps, completing objectives, collecting resources, farming loot, testing weapons, and enjoying the world without constantly worrying about another player hiding somewhere waiting to shoot them in the back. A dedicated PvE mode would not have to replace PvP. Keep the existing PvP extraction experience for players who enjoy that style of gameplay, but give PvE-focused players a legitimate alternative. There are many players who genuinely enjoy the PvE side of ARC Raiders—the robots, Queens, exploration, looting, missions, builds, and progression—but don't enjoy being forced into PvP encounters every time they enter a match. Right now, PvP can feel extremely frustrating, especially when you combine aggressive players, rats, exploits, and suspected cheaters. A PvE-only mode would give players another reason to keep playing and could help retain people who are currently getting burned out by the PvP environment. ARC Raiders has a fantastic foundation. The atmosphere, world design, ARC machines, gunplay, movement, looting, and extraction gameplay all have huge potential. But the developers need to protect that potential before the problems become even bigger. Please listen to the community. Improve the anti-cheat system, take cheating and exploiting much more seriously, punish repeat offenders permanently, and seriously consider introducing a dedicated PvE mode with no PvP interference. The player base is already showing signs of dropping, and if legitimate players continue leaving because they feel the game is unfair or unenjoyable, that decline will only accelerate. Don't wait until the community becomes too small to recover. We want ARC Raiders to succeed. We want to keep playing. We want to support the game. But we need to feel that our time, progression, and effort are respected. Please take action before it's too late. ARC Raiders has the potential to be an incredible long-term game, but the developers need to address these issues NOW.

82

Игрок 3982Не рекомендует988 ч в игре

Софтер в каждом рейде, контента нет, жаль что игра сдохла, потенциал был большой

37

Игрок 9137Рекомендует2404 ч в игре

There too many problems with the game, lack of content, cheaters and any REAL show of concern from Embark to name a few...that being said I Still Love the game and will keep playing until the October update. Should the update fail to deliver the massive content we've All been promised I will have to give it up unfortunately .... sorry

96

Игрок 6296Не рекомендует409 ч в игре

Bon je ne suis pas du genre à faire des avis mais là je pense que c'est nécessaire. J'ai commencé le jeu à la 2e expédition, le jeu était relativement chouette, j'ai pu faire de belles connaissances sur le jeu. Particulièrement l'entraide entre joueur dans les serveurs calmes où on ne sentait aucun agressivité et juste du fun. Cependant, à force, on commence à toucher le fond. Aucun nouveau mobs n'a été instauré de type "elite" si je puis dire où la nécessité de plusieurs raider pour tomber un mob est nécessaire... On finit par enchaîner les games une par une pour au final commencer à vouloir tendre la main et aider les autres raiders car ce n'est au final la seule chose qui reste à faire mis à part PVP. Malheureusement, dès lors on passe du côté PVP on remarque le côté obscur de l'iceberg. Les cheaters sont au rendez-vous, des gens qui se relève malgré le fait qu'ils ont été down. Des gens qui sortent des murs. Des gens qui font spawn des trapes. Les glitchs de duplications qui se multiplient et qui font qu'une game où un gars part sans stuff finis avec des armes améliorés après seulement un kill ... Le jeu n'a plus aucun sens à mes yeux. J'ai essayé à nouveau de le réinstaller, je souligne l'amélioration graphique/sonore que je n'avais pas avant mais cela ne suffit pas. Si le contenu ne suit pas, je pense que c'est la fin d'un bon jeu. Mis à part une mise à jour majeur apportant du gameplay de masse avec des Arcs géant où le stress en PVE est au rendez-vous. Pourquoi pas mais pour ma part, pour l'instant c'est terminé. GL Embark, essayez d'écouter votre communauté. On demande depuis longtemps des zones safes PVE et des zones PVP pour éviter de devoir créer des modes PVE ou PVP. Ce serait la solution. Sur ce, bon courage à ceux qui veulent se lancer dans le jeu, ca reste un bon jeu mais qui n'est pas bien géré pour le moment.

62

Игрок 6162Не рекомендует519 ч в игре

Arc Raiders launched with something genuinely special: a fun and interesting world that felt worth exploring. The ARC were unknown, clever, and dangerous. They presented problems that required some thought before approaching them, and part of the fun was learning how they operated. PvP wasn't initially the sole focus either. A lot of people seemed genuinely excited to explore the world and help each other survive, which created some really memorable encounters. The players who did decide to go looking for fights were often outnumbered and dealt with accordingly. For a while, the game felt like an actual adventure. Then we learned everything. Once you understood how each ARC worked, they stopped being particularly threatening. Most of them became predictable, especially one-on-one. The ARC went from being something you had to think about to being another obstacle you knew exactly how to deal with. With the ARC becoming a minor threat, the game gradually turned into a massive grind for loot. And the loot itself became incredibly stale. Eventually, most matches stopped being about exploring or scavenging and became a rush to specific locations to get whatever targeted materials you needed for your next Project or upgrade as quickly as possible. Then came the blueprint system, which completely destroyed what I thought was one of the core ideas behind the game. Scavenging and looting should be the reason you enter a match. Instead, blueprints turned the game into a speed-running exercise where everyone races to specific containers hoping for a particular item. You can walk into room after room and find containers already opened and stripped of anything valuable, with the garbage left behind. At that point, you're not really scavenging anymore. You're just farming a loot table. The blueprint system feels archaic and lazy, and it actively works against the original appeal of Arc Raiders. The other major change has been the player base. The "friendly" system has been completely abused by players whose only objective is to get into friendly lobbies, gear themselves up, and kill people who trust them. But only when those players are alone. That's where the term "rat" really comes into play. These are some of the worst people online gaming has to offer: act friendly until you see an opportunity to stab someone in the back, but only when you're certain there's no risk. Then suddenly you're friendly again when you need to escape with the gear you were too lazy to acquire yourself. The problem isn't that PvP exists. PvP was always part of the game. The problem is that the game has gradually lost the sense of wonder and cooperation that made those interactions interesting in the first place. Gone are the days when you could encounter an entire lobby that would team up and run around killing ARC together just because it was fun. Now it feels like most people have simply been playing for too long, and the game has devolved into optimization. And unfortunately, the ARC themselves haven't really evolved in a way that improves this. Instead of introducing machines that are interesting to fight and reward you for understanding their behavior, new ARC often feel like increasingly annoying, heavily armored versions of the things we already know how to kill. Comets are basically a larger, more annoying version of a Pop. They don't add much to the game beyond creating another problem that you often can't realistically deal with unless you're properly geared for it. Heavy armor, ridiculous speed, and an enormous AoE explosion make them miserable to fight if you're not prepared. And if you're caught in the open? Good luck. The "strategy" often boils down to baiting them toward you, hiding behind a wall, and waiting for them to explode. That's not an interesting encounter. That's cheesing an enemy because the alternative is simply eating unavoidable damage. Fireflies are another example. They're more heavily armored, more aggressive, and constantly dealing damage while flying alongside Hornets and Wasps. Their flames obscure your vision, they don't offer particularly satisfying weak points, and even their exposed fuel tank takes multiple shots to destroy. The propellers are technically a target, but they're even harder to hit than the weak points on the Hornets and Wasps. It's difficulty for the sake of annoyance. The Vaporizer, on the other hand, is one of the better examples of how new ARC should be designed. It's incredibly powerful, but actually fun to fight. Its shield creates an opportunity because it can't attack you while it's active. You can reposition, find better cover, bait out an opening, and then punish the weak point. It's dangerous without simply being a massive bullet sponge. That's the difference. The problem isn't that ARC are difficult. The problem is when difficulty comes from armor, damage, speed, and inflated health rather than interesting mechanics. And the recent events have only amplified the worst parts of the game. Massive grind-fests filled with huge numbers of some of the most annoying ARC, encouraging players to smoke out areas just to loot under cover while other players take advantage of the chaos to shoot them in the back and steal the loot. Then you have the "boss" ARC that can be trivialized by Deadmine junkies while being absurdly resistant to almost everything else. At some point, it stops feeling like the developers are designing encounters and starts feeling like they're just increasing the numbers until something becomes difficult. And then there's the live-service desperation. This is probably the most frustrating part for me now. After losing the overwhelming majority of its player base, the game is constantly shoving itself back into your face. Forced update screens. Forced event screens. Constant notifications about Trials — a part of the game that I couldn't care less about — being pushed in front of you over and over. And then there's the ♥♥♥♥♥♥♥ store. The constant store pop-ups don't feel like a game confidently presenting something I might want to buy. They feel like the developers are begging me to spend money. And that's what makes this so disappointing. Arc Raiders had an incredible foundation. The world was interesting. The atmosphere was great. The ARC were fascinating when they were still unknown. The player interactions could be genuinely memorable. But instead of building on those strengths, the game has gradually become a grind-heavy loot treadmill wrapped in increasingly aggressive live-service systems. It's the second live-service game I've seen from this development group that had an incredible foundation and enormous potential, only to be handled in a way that burned through its audience. It's sad watching something with this much potential get reduced to grind, optimization, engagement systems, and increasingly desperate monetization. I've uninstalled Arc Raiders, and at this point, I don't think there's anything they can realistically add that would bring me back. Another dead live-service game. And this one didn't have to be.

72

Игрок 8972Не рекомендует409 ч в игре

Обережно, гра викликає неконтрольоване бажання видалити її разом із монітором. PvP тут зламане наглухо через «ліфтових щурів». Весь геймплей зводиться до того, що ти 25 хвилин потієш, вбиваєш роботів і збираєш ресурси, а на точці евакуації тебе чекає бомж із безкоштовним кітом. Він просто сидить за ящиком завдяки камері від третьої особи, бачить тебе, а ти його ні. Коли ти забігаєш у ліфт і тицяєш кнопку евакуації, цей бомж, який чекав на тебе 20–25 хвилин, уже стоїть ззаду і шмаляє по тобі, і ти просто втрачаєш усі ресурси, що налутав. Розробники ніяк не карають за кемперство, а баланс зброї такий, що хто перший крисанув із куща той і виграв. Це не шутер, це симулятор перевірки нервової системи на міцність. 4/10. Хороший симулятор для ліфтових щурів.

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