Blacktail

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Станьте защитницей леса – или злодейкой, чье имя вселяет ужас. BLACKTAIL рассказывает историю происхождения Бабы-Яги, и какой будет эта легенда, зависит лишь от вас. Вы освоите стрельбу из лука, научитесь творить магию и раскроете мрачные тайны пышущего жизнью сказочного мира, вдохновленного славянской мифологией.

Повествование ведется от лица Яги – девочки шестнадцати лет, которую обвинили в колдовстве и выгнали из родной деревни. Ваши ожившие воспоминания вернулись в виде гнусных духов, и теперь вы должны изловить их, чтобы пролить свет на собственное прошлое.

От ваших решений зависит судьба леса, и благодаря системе нравственности каждый сделанный вами выбор оказывает влияние на ваши навыки.

При помощи верного лука и волшебной рукавицы вы должны будете настигнуть изворотливых духов и одолеть могучих лесных чудищ.

Вам предстоит мастерить стрелы, варить зелья, охотиться на диких зверей и добывать припасы, необходимые для выживания в дикой чаще.

Спрятанные повсюду сокровища несут в себе знания об этом мире и его обитателях.

По найденным рецептам можно готовить эликсиры, которые позволят вам улучшить свои способности и сформировать собственный стиль игры.

Ролевые игрыПриключенческие игрыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit only)
  • Processor: Intel Core i5-3570K / AMD FX-4300
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, NVIDIA GeForce GTX 960 / Radeon RX 470
  • DirectX: Version 11
  • Storage: 20 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit only)
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1500X
  • Memory: 16 GB RAM
  • Graphics: 6 GB VRAM, GeForce GTX 1660 SUPER / Radeon RX 590
  • DirectX: Version 12
  • Storage: 20 GB available space

Отзывы

Steam · Very Positive

Все отзывы в Steam

2 305 положительных из 2 852 отзывов

79

Игрок 1779Рекомендует44 ч в игре

I do not recommend the game If you have any sort of compromised hands but I did enjoy it fully so I'm giving it a positive review but i wanted to put this 1st. I liked this game but it hurt to play for one reason You only have a bow and it used Bow controls and on my older hands that was not fun IF you don't need to worry about that then Go ahead. As it was a fun game with plenty to do combat wasn't easy but wasn't mind numbing hard either. I was able to get A lot of "alls" like all skills all side quests in one playthrough which is always a Plus in my book for a single player game. It rewards exploring, yea overall good game.

21

Игрок 1221Рекомендует8 ч в игре

— это самобытный приключенческий экшен от первого лица с элементами выживания и RPG от польской студии THE PARASIGHT, издателем которого выступила Focus Entertainment. Игра предлагает уникальный взгляд на ориджин Бабы-яги, переплетая славянский фольклор с мрачной сказочной атмосферой. Сюжет и атмосфераСтановление легенды: Главная героиня — 16-летняя девушка Яга, которую обвинили в колдовстве и изгнали из родной деревни после загадочного исчезновения детей (среди которых была и её сестра-близнец Зора). Голос в голове: Героиню на протяжении всего пути сопровождает таинственный и язвительный внутренний голос, который комментирует её действия и постепенно раскрывает тайны прошлого. Мир четырех сезонов: Игровая карта разделена на зоны, каждая из которых олицетворяет определенное время года, наполненное говорящими грибами, разумными шишками, чертями и другими фольклорными существами. Игровой процесс и боевая системаСтрельба и магия: В игре нет оружия ближнего боя; Яга полагается исключительно на свой верный лук и магическую перчатку, отталкивающую врагов. Крафт на ходу: Стрелы (обычные, ядовитые, липкие) и лечебные зелья приходится создавать прямо во время боя из собранных веток, перьев, цветов и меда. Избушка на курьих ножках: Она выступает главным хабом, где игрок варит зелья в котле и прокачивает древо навыков за собранные ресурсы и найденные рецепты. В игре присутствуют сюжетные 2.5D-вставки в виде платформера, рассказывающие о воспоминаниях Яги. Система морали Одним из ключевых элементов является шкала кармы. Практически каждое действие игрока склоняет баланс в сторону Добродетели или Злодейства: Путь добра: Спасение птиц, помощь муравьям, уничтожение паучьих гнезд. Дает бонусы к скрытности, сбору ресурсов и регенерации.Путь зла: Охота на лесных существ ради мяса, помощь коварным персонажам. Делает Ягу более агрессивной, усиливает урон от стрел и дает вампиризм. Плюсы 1.Великолепный визуал и проработанный сказочный арт-дизайн. 2. Шикарное звуковое сопровождение и отличная актерская игра (диалоги Яги и Голоса). 3.Оригинальная интерпретация славянских мифов с примесью черного юмора. Минусы 1.Вязкое управление на геймпаде и проблемы с балансом сложности ближе к финалу. 2.Однообразная боевая система и малое разнообразие рядовых противников. 3.Репетативный гринд (постоянная нехватка палок и перьев для стрел). ИтогBlacktail — это штучный инди-продукт, сделанный с большой душой. Игра может утомлять своей механикой выживания и затянутыми пробежками пешком, но она полностью окупает это своей потрясающей атмосферой темной сказки, интригующей историей и яркими персонажами. Моя оценка игры 9\10. Потому что как сказка очень интересная.

62

Игрок 2762Не рекомендует

The game's audio is broken since 2022 and not fixe by 2026. I like the theme but the game overall felt rushed and un-finished.

65

Игрок 9365Рекомендует32 ч в игре

One of the games I am glad to have played and finished. The gameplay is fun, if a bit repetitive at times, but with the length of the game itself being relatively short, this is probably hardly an issue for most players. The game and the world are quite beautiful and fun to explore. Collectibles and Side Quests do not feel like a chore. As for the story, its good. Unfortunately, the ending was a bit disappointing. Not in the contents, but rather its presentation. Still beats most current AAA-stories with ease. Characters are fun, interesting and, most importantly, likeable, the morality system is well-done and some mechanics (i. e. Inverse Artifact) really show that the devs cared to make the game enjoyable and the achievement hunting less of a chore. Personally, I would get it on sale since I think 30 bucks might make some look less favorably on it. I recommend though.

33

Игрок 9833Рекомендует3 ч в игре

Neutral review = story, visuals, vibe, lore, characters are positives, gameplay has some problems, as an archery game I have troubles with it being mostly a random stick and feather gathering game to insta craft arrows which I insta spam and loose when I get overwhelmed by tiny kobold -esque mons. Start was strong and invested, after 2 hours I already had to leave it be. I can recommend it as start is strong and can influence non slavic people to start myth explorations, but I cant recommend it for a full price

07

Игрок 8007Рекомендует31 ч в игре

Blacktail is a gigantic surprise to me and not at all what I was expecting when I started. While I expected an action game with interesting mechanics and a cliché story, what I got was the opposite, a phenomenal setting/story and mediocre action. The star of Blacktail is the amazing Slavic folklore setting. It's incredible! I was completely immersed. I read almost everything available, from Almanac entries to item descriptions and even quest descriptions. There is just so much to unpack and learn from this strange folklore. Talking about strange, the story starts with a child called Yaga being hunted by the peasants that think she's a witch after her sister and some kids from the village vanish. During the pursuit she stumbles upon THE HUT™. Meanwhile, some sort of corruption called "The Roots" gets unleashed on the land by The Hut, and things unfold in an interesting way. I don't want to spoil anything else. It's a good story worthy of paying attention. Most of the dialogue revolves around Yaga (MC) and "The Voice," which is a mysterious voice that Yaga speaks with and at first has no real explanation. Their interactions are fun, The Voice loves to pester Yaga, and it's fun to follow. The characters are great, especially the Mushrooms and their shenanigans, but I also love the Larva and the Black Cat. Their delivery is also very convincing, great cast! The game has a morality system. Who is your friend, who is your enemy, and which characters are the quest-givers or enemies depends on that system. While the "Grand" mushrooms and Larva will love good karma, the "Cursed" mushrooms and the Ant Queen will love bad karma. But the morality system is very twisted, it's not as black and white as it seems, and there are very interesting nuances in the design. Especially about the "flying vermin." Graphically, Blacktail is remarkable. It has a colorful, oversaturated vibe that really feels like a fairytale. Lush trees, particles, honeycombs, will-o'-the-wisps, and stars that are akin to children's drawings compose beautiful landscapes that I really didn't get tired of taking copious amounts of screenshots (49 to be exact) of while being completely mesmerized. The game has 4 main areas, one for each season of the year. Autumn is just completely spectacular, the perfect mix of enchanting and grim. Sadly, the gameplay is the weakest aspect of Blacktail. The combat feels very weightless, the bow does not feel like a real bow, there is no arrow physics, the arrows are hitscan (2/3 of them at least), and it feels like a pistol that you have to hold to shoot. Also, the enemies are not fun to fight, some are very pesky, while others use shields and are super annoying to deal with. At the second half of the game, I avoided combat as much as possible and just ran past most enemies. Also, the upgrade mechanics are not really that useful, it's mostly QoL hidden as upgrades or weak improvements over what you already have. Combat variety also suffers in the form of how to interact with it, you only have your bow, 3 different arrows (one of which is almost useless), and some sort of magic "push." That's it. Besides having better physics, I really wish the game had more meat in the bones when talking about combat, it's very prominent in the game, and I am not sure why it's so simplistic. As for technical aspects, Blacktail ran at 200FPS 99% of the time during my playthrough. The performance was stone solid in almost every situation, most of the drops were derived from using the teleports in long distances. Also, when I started playing, there was this sparkling effect over light and reflections, I was not sure what was wrong. Then a few minutes in I decided to tweak the graphics, and when I disabled FXAA, things got significantly better, even though I had to turn the miserable TAA on… Blacktail is unique. It taught me a lot about Slavic culture like no other game. It has its funny parts, but it's mostly a pretty somber game with creepy stories, and not everything is as simple as it seems. My complete playthrough getting all achievements (which is not something I planned) lasted around 23 hours, the counter shows 30h, but it's mostly because I'd drift away and do something else quite frequently in the first few hours, and it was hard to invest time in it. I attribute that to the weak combat, which is also what holds Blacktail back from being truly sensational. The game only got interesting later on when the story developed, however, I truly love Blacktail, and I strongly recommend it. A Great Day to be a Stick, isn't it? 🪾

32

Игрок 3532Не рекомендует7 ч в игре

Blacktail has a rich slavic folklore which consists of many unusual creatures and stories. Also the game looks very pretty and is nice to look at and experience. Unfortunately the gameplay is not very fun, all you have to work with is bow with few arrow types and aroow shooting was done better and more enjoyable is tons of other games, it feels like slog. Exploration is tedious and after few hours I had no will to find new places and explore pretty big map - rewards for it are always the same (teeth) or none at all.

50

Игрок 7750Не рекомендует1 ч в игре

The moment i realized i have to repeatedly grind for feathers and wood even after just 1 battle to make arrows all the time was when the game died for me. I can't be bothered running around looking for stuff to simply allow me to be able to fight. Would have kept going if it wasn't for this.

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